X3 Online experience coming June 1st, yes it's magic!

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So would you really want multiplayer with all the consequences involved?

Poll ended at Wed, 16. Jun 10, 14:30

I understand the consequences and yes I still would!
39
25%
I understand the consequences and actually no I wouldnt!!
91
59%
I didn't read it properly. I need beating with a stick.
24
16%
 
Total votes: 154

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NUKLEAR-SLUG
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X3 Online experience coming June 1st, yes it's magic!

Post by NUKLEAR-SLUG » Mon, 17. May 10, 14:30

Thread #478223 (for Carlo indexing purposes)

After reading the umpteen-billionth multiplayer thread by yet another clueless noob (bless their little polyester socks!) without the first inkling as to the technical requirements of implementing it a thought occurred. Not directly related to the multiplayer notion, more as a result of reading many, many other threads on a variety of things.

So yes, by act of Handwavium(tm) all technical/logistical and monetary concerns are insta-vanished as if by magic. (Which, to be fair, is pretty much the only way it's going to happen anyway) and the next Steam update to 2.7 will include multiplayer support in a persistent X-universe. Hell, we'll even say it's free!

So the question is: Would you actually want to play in a persistent universe?Now I'm sure the first response for a lot will be Ooh, ooh yes! But think about it a little more. The reason I'm asking is a general perception I've picked up from my many thread readings and it might be one I'm misreading, but maybe not.

Most will I'm sure recall the whole DiD thing that sparked a little interest a while back which broadly centred around the notion of applying 'consequences' to actions. Lose a ship? Unfortunate, bite the bullet and move on etc. Take the loss accept the outcome. It's my perception this isn't a common feeling. I see a lot of threads along the lines of 'I capped a Q!' only for it to be revealed on further reading that this staggering achievement was the result of only having to hit reload a mere 56 times.

Well that's fine and all, but a persistent online universe is going to be much more along the DiD lines. No shortcuts, no reloading when your favourite marine trips over his own grenade on an empty M6 and frags himself. No going back when you realise a rampaging Q has single handedly wiped out a destroyer patrol and half your UT fleet about two hours ago. Pick a fight with something (or someone) you shouldn't and you'll regret it.

My thought is the community might like the idea of a multiplayer universe, but I get the impression the majority wouldn't really like the actuality of dealing with the repercussions.

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Post by Kor'ah » Mon, 17. May 10, 14:35

heh...I would play just to obliterate peeps complexes with an M8 when they're offline. :)
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Post by SIMON POPPLEWELL » Mon, 17. May 10, 14:39

I'm firmly in the camp of re-loading if I lose my fleet to a single Q! Maybe if the OOS combat was sorted out then maybe I would consider it.

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Post by Dantrithor » Mon, 17. May 10, 14:39

Kor'ah wrote:heh...I would play just to obliterate peeps complexes with an M8 when they're offline. :)
I would not play for this very same reason.

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Post by amtct » Mon, 17. May 10, 14:41

Kor'ah wrote:heh...I would play just to obliterate peeps complexes with an M8 when they're offline. :)
I prefer to steal ships so you'd be in danger online or offline :twisted:

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Post by enenra » Mon, 17. May 10, 14:46

I was seriously tempted to vote #3 but I was able to resist it. :D

Personally, I think that the game as it is, online, wouldn't work. But that is not possible anyway. Thus, we can assume that a online game in the X universe would be vastly different and as such I'm sure that it would get enjoyable as there would most likely be things in place to prevent anything overly demotivating happening to players - like loosing something important but not being able to do anything about it because of being offline. :)

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Post by amtct » Mon, 17. May 10, 14:50

enenra wrote:I'm sure that it would get enjoyable as there would most likely be things in place to prevent anything overly demotivating happening to players - like loosing something important but not being able to do anything about it because of being offline. :)
Those things that will prevent that from happening will make my victory more inportant :wink:

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Post by ezra-r » Mon, 17. May 10, 14:53

next egosoft game, which which will be announced sooner rather than later (nobody told me, I just figured it out) will not be online, so... :P

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Post by Infekted » Mon, 17. May 10, 14:56

If you fixed the amount of annoying random stuff that happens and it could work. Any game that you can jump into a sector and completely through no fault of your own appear inside another ship pretty much requires reloading.
If that was fixed MP could be possible (ignoring financial and technical considerations).
Personally I would not be interested in a full time, online accessable to everyone universe. Its too small for starters.
I would really like to be able to play multiplayer with a few friends tho.

One thing that occurred to me was SETA. Would not be possible in MP games.

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Post by brucewarren » Mon, 17. May 10, 15:08

Dead really is Dead?
Game over when you hit a 'roid or clip a gate?

Aaaaaaaaaaaaaaarrgh No, Make it stop

<runs screaming from the room in terror>
Last edited by brucewarren on Mon, 17. May 10, 15:12, edited 1 time in total.

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Post by Cycrow » Mon, 17. May 10, 15:12

enenra wrote:I was seriously tempted to vote #3 but I was able to resist it. :D
damn, and i had my stick all ready too :P

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Post by silenced » Mon, 17. May 10, 15:19

I voted #1, since griefing is still the most fun in Onlinegames, although being griefed from time to time. Who cares! The fun is important.
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Post by amtct » Mon, 17. May 10, 15:24

ezra-r wrote:next egosoft game, which which will be announced sooner rather than later (nobody told me, I just figured it out) will not be online, so thanks God me and my empire will be safe from amtct's brilliant strategy of playing this game
Corrected :twisted:

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Post by SIMON POPPLEWELL » Mon, 17. May 10, 16:09

silenced wrote:I voted #1, since griefing is still the most fun in Onlinegames, although being griefed from time to time. Who cares! The fun is important.
Man you must like pain, all those hassles, flying through a gate into the back of a ship, autopillock and OOS combat just to name a few. :roll:

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Post by QRHCooper » Mon, 17. May 10, 16:43

Dont we already have online space sim in "EVE" ??

have played both, and to be honest i prefer X universe simply due to the fact i dont/didnt have the time or patence for EVE, so gave up a substansual fleet and rep to play X3 when i want not when i have to! :)

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