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[X3T] Guide to training CAG and CLS1&2 pilots in Terran Conflict
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PLX



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Joined: 25 Jun 2010

Location: Omicron Lyrae

PostPosted: Tue, 28. Jun 11, 14:59    Post subject: Reply with quote Print

So, 2 people with e-cells problem. Any guru can help?

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Shads62





Joined: 29 May 2011



PostPosted: Tue, 28. Jun 11, 15:20    Post subject: Reply with quote Print

I suppose you could have conflicting commands. E.g. leave 10% ecell space could conflict with a load x amount of product command.

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Painman





Joined: 06 Apr 2007
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PostPosted: Tue, 28. Jun 11, 17:39    Post subject: Reply with quote Print

As to PLX's issue, this is emergency jump fuel in case of an attack, and it will always get loaded up if the CAG's ship has a jumpdrive onboard. This won't happen if there's no jumpdrive.

As for Falcrack's issue, yes, I've seen this... a lot. You enter the CAG/CLS pilot's settings, start them running, and their settings go "poof". I have no explanation for why, but it happens.

Enter the settings you want, then go into Data Storage and save them as a template. Then, load the template and start up your trader. The settings usually stick if I load them up that way.

I use Data Storage/templates a lot - it really beats punching in settings over and over for multiple traders doing more or less the same job. Makes reassignment a breeze too.


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PLX



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PostPosted: Tue, 28. Jun 11, 20:33    Post subject: Reply with quote Print

Painman wrote:
As to PLX's issue, this is emergency jump fuel in case of an attack

Wow! I wonder how odd and not so understandable situation turns brilliantly clear!

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Palladin888





Joined: 30 Jun 2010
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PostPosted: Mon, 19. Sep 11, 08:26    Post subject: question about the rapier trader training Reply with quote Print

Is the training of the trader about flight time or amount of credits made?

whats the point of setting way points if they are not going to buy anything


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deca.death



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PostPosted: Mon, 19. Sep 11, 09:24    Post subject: Re: question about the rapier trader training Reply with quote Print

Palladin888 wrote:
Is the training of the trader about flight time or amount of credits made?

whats the point of setting way points if they are not going to buy anything


Point is obviously - flight time ; )


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DarkKlown77





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PostPosted: Mon, 21. Jan 13, 21:15    Post subject: Reply with quote Print

Ok does this guide still apply to X3AP? Does the Herrons nebula trading station hiring trick still work?


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pr0nflakes



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PostPosted: Tue, 22. Jan 13, 00:22    Post subject: Reply with quote Print

DarkKlown77 wrote:
Ok does this guide still apply to X3AP? Does the Herrons nebula trading station hiring trick still work?


The herrons nebular trick works but the pilot still takes as long to get to top rank as a courier.

Personally i just set a cls to pickup cahoona's at the trading station in herrons nebular (1 unit) then drop of at the trading station in red light.
Then immediatly buy another cahoona and fly back, set it to loop and they train up in about 2 hours game time.

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oogs





Joined: 21 Jan 2013



PostPosted: Tue, 22. Jan 13, 20:26    Post subject: Reply with quote Print

Silly question, which is probably in the one part of the FAQ I haven't read yet:

Does this pack/set of scripts come with the Steam versions? If so, where can I buy them in-game? If not, is there anything special that needs to be done when installing it?

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DarkKlown77





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PostPosted: Tue, 22. Jan 13, 21:42    Post subject: Reply with quote Print

Here's a link to the downloads section of the egosoft website, pick your game, pick your bonus pack, install, voila!

http://www.egosoft.com/download/index_en.php


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Timsup2nothin





Joined: 22 Jan 2009



PostPosted: Tue, 26. Feb 13, 19:02    Post subject: Reply with quote Print

This may be off the point, but how about planning ahead?

"I need a trained pilot right now and I don't have one." There's a statement that says no prior planning at all.

"I need a trained pilot right now, and I have one because twelve game hours ago I put a guy in a ship and ordered him to fly uselessly around while I paid him wages." There's a statement that shows some prior planning plus a willingness to burn credits for no good reason.

"I need a trained pilot now, and I'll just transfer one from one of the DOZENS of profit making routes that have been running since the first day or two of the game and put a new apprentice on that route. Hey, look, while this guy was in training he made me almost a million credits above and beyond what I paid him." What does that statement say?

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Vayde





Joined: 06 Feb 2004
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PostPosted: Tue, 26. Feb 13, 20:14    Post subject: Reply with quote Print

I guess it says you've been playing the game for a fair few days and have an abundance of CLS trained pilots. All well and good unless you're only into hour 9 of your game and you need a CLS trained pilot now.

For that little problem I usually visit a station in Heron's Nebular. You would be amazed at the amount of pre trained CLS pilots that just hang around the bars there.


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Timsup2nothin





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PostPosted: Tue, 26. Feb 13, 21:04    Post subject: Reply with quote Print

Vayde wrote:
I guess it says you've been playing the game for a fair few days and have an abundance of CLS trained pilots. All well and good unless you're only into hour 9 of your game and you need a CLS trained pilot now.

For that little problem I usually visit a station in Heron's Nebular. You would be amazed at the amount of pre trained CLS pilots that just hang around the bars there.


I wouldn't be amazed, though a little disappointed. Those pilots are great because they start out better than an apprentice...BUT...they still take just as long to train to Logistician level. Whatever rank they start at they are stuck at until they accumulate all the flight time that would have had them promote from that level anyway.

For any start in Argon Prime area I get a freighter as soon as I can afford it or steal it, and put CLS on it. Then set it to buy at an SPP in The Wall and sell to three fabs in Argon Prime. As fast as I can I put another on an ore mine in HN supplying the same three fabs and another running cahoonas out of the trading station in HOL feeding those same three fabs. Since the fabs have all their resources and I choose fabs that don't tend to fill up and sit waiting for buyers they run all the time and my three freighters pretty much do too. They make me a ton of money and produce a Logistician pilot, on average, every five hours or so between the three of them for the duration of the game.

I usually have them running faster than I would have a first sector trader getting started, and they make a lot more than a startup ST in the short run and are far more useful in the long run. By hour nine of the game I have three pilots who won't be Logisticians yet but they would certainly be jump drive capable and good for twenty way points or so...better than you are likely to find hanging around the trading station.

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Skorne Tet'Zu





Joined: 27 Mar 2006
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PostPosted: Thu, 16. May 13, 09:27    Post subject: Reply with quote Print

Correct me if I'm wrong; but I could have sworn I read that CLS can be used for Mining Operations. Is this correct or not.

Basically I'm attempting to have a couple of Mining Ships (in a sector) mine Ore and Silicone, and then drop them off on a TL (their Homebase) in the same sector; thus far, I'm can't even get anything close to that.

Obviously I'm very new at using CLS, and don't really have a clue. So any help (Written in Crayon) would be Greatly Appreciated.

Advanced Thanx!!!


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Kirlack



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PostPosted: Thu, 16. May 13, 10:07    Post subject: Reply with quote Print

I use CLS to augment my mining fleet, works like a charm.

Waypoints:

Code:
Add ship -> Mining Vessel 01 -> Load up to X (ore/silicon/ice, whatever you're mining).

Add ship -> (add all other mining ships in fleet).

Add ship -> (Your TL/complex/chosen drop-off point) Unload up to X (minerals)


As long as your CLS ship has a transporter device he'll do the transfers in space.


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