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rujikin





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PostPosted: Fri, 7. May 10, 05:02    Post subject: Slaves & passengers Reply with quote Print

I currently have 36 "passengers" that ejected from ships and I want to sell them as slaves. Only problem is they are not registered as slaves, they are passengers. What do I have to do to them to enslave them?


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Catra





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PostPosted: Fri, 7. May 10, 05:10    Post subject: Reply with quote Print

dock at a pirate base.
go to freight.
select a passenger.
hit enslave.

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dantad





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PostPosted: Fri, 7. May 10, 14:18    Post subject: Reply with quote Print

thanks for this! I was also wondering how to sell all this human cargo I have aquired!

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rujikin





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PostPosted: Fri, 7. May 10, 16:23    Post subject: Reply with quote Print

Thx worked great


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AL'42





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PostPosted: Fri, 7. May 10, 16:41    Post subject: Reply with quote Print

Last guy who sold me a ship, I transferred to the ship, picked him up, transferred back, and sent him and his ship to the shipyard for a nice fat profit Smile

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Reimu Hakurei





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PostPosted: Fri, 7. May 10, 17:17    Post subject: Reply with quote Print

AL'42 wrote:
Last guy who sold me a ship, I transferred to the ship, picked him up, transferred back, and sent him and his ship to the shipyard for a nice fat profit Smile

Now I'm starting to worry about where the Boron 'organic hulls' come from. Surprised

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Threesixtyci



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PostPosted: Fri, 7. May 10, 21:08    Post subject: Reply with quote Print

I wonder why they bothered to change that from Reunion... It seems half complete/incomplete, to me.

I mean, in Reunion they were slaves as soon as you picked them up. Which added a risk of being chased by the local police, if you were scanned.

In TC, you can carry them around all you want. And with them listed as passengers, there is no risk, whatsoever. They don't even disembark when you dock at a normal factory. Which I would think should happen, if they truly were passengers. Why would they want to stick around?

At the very least, Egosoft should have separated the enslaving factory from the pirate bases, instead of putting the two separate functions on the same platform.

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Nanook
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PostPosted: Fri, 7. May 10, 21:20    Post subject: Reply with quote Print

Threesixtyci wrote:
I wonder why they bothered to change that from Reunion... It seems half complete/incomplete, to me.

I mean, in Reunion they were slaves as soon as you picked them up. Which added a risk of being chased by the local police, if you were scanned.


I think at least part of the reason for this is to accomodate plot-related passengers. You surely wouldn't want them automatically converted to slaves when you pick them up, would you? Razz

And not everyone wants to make slaves out of the pilots they pick up. I personally like to put all the pirate pilots I collect in a 'prison ship' just for roleplaying purposes.

And also, again for roleplaying purposes, I'll sometimes give those pilots who sell me a used ship a lift to the nearest station and eject them just outside the docking ports. I just wish there was a 'disembark' command available so I could have them leave and enter the station after I docked.

So not automagically making retrieved pilots slaves is my preference and I'm glad Egosoft changed it. It gives me more playing options.

Quote:
...
At the very least, Egosoft should have separated the enslaving factory from the pirate bases, instead of putting the two separate functions on the same platform.


Again, I disagree. The pirate bases are the logical place to do the enslaving because once you enslave them, you can sell them right there if you wish. Why have a separate 'enslaving factory'?


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Technojerk36



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PostPosted: Fri, 7. May 10, 21:33    Post subject: Reply with quote Print

I've read somewhere that if you fail a passenger transport mission or something the passengers will pay you to drop them off at a station. Of course I could be wrong as I haven't come across this myself but it'd make sense that there's a function like that.


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Nanook
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PostPosted: Fri, 7. May 10, 21:37    Post subject: Reply with quote Print

Not sure about failed missions, but if you capture an NPC TP with individual passengers on board, and you select them in the freight bay, you get an 'info' option. That tells you their destination, as well as the reward for taking them there. So if you take them there, you get paid the reward. And it's usually a lot more than if you enslaved and sold them. Very Happy


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Threesixtyci



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PostPosted: Fri, 7. May 10, 21:42    Post subject: Reply with quote Print

Why have separate enslaving factory? To risk being shot at by the local police and getting a rep hit, of course. As it stands, there is no risk in smuggling slaves in TC. It's unethical. There is no punishment/risk, for doing such a evil deeds in TC.

As for plot related pilots, wouldn't it had been just as easy to have them flagged as passengers?

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Nanook
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PostPosted: Fri, 7. May 10, 21:51    Post subject: Reply with quote Print

I think the gameplay reasons for having the current system far exceed any risk 'benefits' from transporting slaves. Besides, any 'enslaving factory' would by default have to be in pirate space to avoid being destroyed by the local militia, so there'd be no risk from getting scanned anyway, since all the places that buy slaves are also in pirate space.

If you really want to risk being scanned, just go to a pirate base, enslave your passengers, and fly around, oh, say, Argon space for a while. I'm sure the local cops will eventually oblige you. Razz Laughing


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Technojerk36



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PostPosted: Fri, 7. May 10, 22:21    Post subject: Reply with quote Print

Nanook wrote:
Not sure about failed missions, but if you capture an NPC TP with individual passengers on board, and you select them in the freight bay, you get an 'info' option. That tells you their destination, as well as the reward for taking them there. So if you take them there, you get paid the reward. And it's usually a lot more than if you enslaved and sold them. Very Happy


Now that I like. I'm going to see if I can manage to cap myself a Casino with some 300+ people on board Very Happy


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Cycrow
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PostPosted: Sat, 8. May 10, 01:48    Post subject: Reply with quote Print

not all passengers have thier destinations set however, so u'll need to check thier info.

generally the passenger transport ships that have a lot on board will have a destiantion for them, and quite often it can be the same for all passengers.

so capping/boarding the ships can give u the passengers to drop off for payment as well


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Reimu Hakurei





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PostPosted: Sat, 8. May 10, 16:01    Post subject: Reply with quote Print

Threesixtyci wrote:
At the very least, Egosoft should have separated the enslaving factory from the pirate bases, instead of putting the two separate functions on the same platform.

If you want your risk, you can always take the enslaved persons to a rehab centre or marine barracks personally.

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