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puffneki
Joined: 01 Dec 2003 Posts: 20 on topic

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Posted: Tue, 4. May 10, 05:08 Post subject: [SHIP] Terran Mole M6 |
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As promised, here's a new Terran ship: the Mole aka Grinder.
A few pics:
http://puffneki.com/x3/previews/mole_01.jpg
http://puffneki.com/x3/previews/mole_02.jpg
http://puffneki.com/x3/previews/mole_03.jpg
http://puffneki.com/x3/previews/mole_04.jpg
http://puffneki.com/x3/previews/mole_05.jpg
http://puffneki.com/x3/previews/mole_06.jpg
http://puffneki.com/x3/previews/mole_07.jpg
http://puffneki.com/x3/previews/mole_08.jpg
Encyclopedia entry:
| Code: |
This ship was designed by the Terran Military to do deep reconnaisance tasks with an ease. It's relatively fast, though it wasn't the primary aspect in the making of this ship. On the other hand, it's got plenty of shields to make it ideal for the job.
The Mole originally got it's name after it shape, though not long after its introduction in the Terran Military it earned a new name: The Grinder. Obviously it stick to it because of it unique, rotating nose. |
Click the button to download.
In the meantime I clicked the submit button instead of the preview, so this post went online prematurely. Anyways...
A few things to know:
| Code: |
ship class: M6
max speed: 176
max shield: 5x200MJ
max steering: 8.8
power: 3250
hull: 51000
can dock up to 1 M3
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To trigger the mission:
Your terran rank has to be at least Warrior of Io
Have to be in either Grand Exchange or Zyarth's Dominion
Have to have a Jumpdrive
...and maybe some balls, since X1000 complained in the Artellia topic that it's way to easy just to go somewhere with a truckload of money, and get an M6 in exchange. So, it's a bit more difficult this time.
This package also includes my previous ship, the Artellia Prototype.
Its topic can be viewed here
Okay, that's it. Have fun, and let me know if there's any problem with either of the ships.
Last edited by puffneki on Tue, 4. May 10, 05:23; edited 1 time in total |
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Catra
Joined: 12 Oct 2009
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Posted: Tue, 4. May 10, 05:18 Post subject: |
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haha,
really cool ship and all, but all i could think of while looking at it was:
pills here!!!
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draffutt
Joined: 21 Feb 2007 Posts: 947 on topic

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Vanguard3000

Joined: 07 Aug 2006 Posts: 158 on topic

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Posted: Tue, 4. May 10, 07:45 Post subject: |
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Excellent-looking ship. Why exactly did you decide to make the nose rotate?
_________________
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MadMan983

Joined: 10 Jul 2009 Posts: 251 on topic Location: Unknown

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Posted: Tue, 4. May 10, 08:19 Post subject: |
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awsome ship dude, but sadly i like the cadius ship pack more.
_________________ When ever people agree with me i always feel i must be wrong.
Ther 5 elements needed to make the universe,
Earth, Air, Fire, Water and surprise.
To all who hate modding there games.
"he who loves the game mods the game.
he who mods the game has a better game then he started with. |
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Sorkvild

Joined: 08 Jun 2006 Posts: 540 on topic Location: Two Grand

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Posted: Tue, 4. May 10, 08:20 Post subject: |
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Interesting design, kinda streamlined
_________________ X3TC 2.6 | X3R 2.5 + XTM 0.7.5 | CMod |
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Unserene
 
Joined: 09 Oct 2004 Posts: 454 on topic Location: Expat-UK in VT, USA

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lordmuck
Joined: 01 Mar 2009
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Posted: Tue, 4. May 10, 12:04 Post subject: |
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very nice model. good work
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puffneki
Joined: 01 Dec 2003 Posts: 20 on topic

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Posted: Tue, 4. May 10, 14:04 Post subject: |
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| Vanguard3000 wrote: |
| Excellent-looking ship. Why exactly did you decide to make the nose rotate? |
I was just curious whether it can be done, I guess. I mean, the whole ship was designed around this question. So I actually only found out that it can be done after I had finished all the modelling work.
That big, round nose would be pointless without it rotating anyways :)
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Logain Abler
Joined: 31 Oct 2005 Posts: 1817 on topic Location: Norwich, UK

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cosmonautcocoon
Joined: 13 Jan 2010 Posts: 16 on topic

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Posted: Tue, 4. May 10, 19:15 Post subject: |
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perfect T-T pleasseeee keep them comming!
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Killjaeden

Joined: 03 Sep 2006 Posts: 2879 on topic Location: Eye of Terror, Medrengard

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Posted: Tue, 4. May 10, 22:29 Post subject: |
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the holes in the frontpart that move, are they guns? If not, did you know that you could have made a giant gattling out of that?^^ It's not very difficult once you know how to implement&animate ships.
nice ship, just a little bit unusual design for terrans imo. texturing and model also seem quite good (ok the big seam on the bottom is a bit obvious), kudos to you^^
_________________
Tutorial Custom Turrets 1337(EN); Guide A lil advice on placing turrets (EN); Tutorial Schiffsmodding Für Anfänger(DE) |
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puffneki
Joined: 01 Dec 2003 Posts: 20 on topic

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Posted: Tue, 4. May 10, 22:47 Post subject: |
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| Killjaeden wrote: |
| the holes in the frontpart that move, are they guns? |
Those holes are exactly what they look like: gun muzzles. And the lasers/beams/whatever are actually rotating together with them. So, yeah, I know it can be done, that was the whole point making it this way :) Although finding out how to do it to make it actually work in-game wasn't so obvious, for me atleast.
| Logain Abler wrote: |
| I tried to extract from the spk file and got a compression error |
I opened it now in the SPK Explorer to make sure all the files are there, and there doesn't seem to be any problem. In fact, before I uploaded it, I deleted all the relevant files from my X3TC intallation dir, to be sure that all the necessary files go to the right place, and they did.
Try to delete it and redownload it, maybe the package got corrupted somehow during your first download attempt. If it still won't work, then I have no idea what could be wrong. Lets wait and see, maybe others will run into the same problem, and then I try to look into it.
I tested it with v2.6 and the bonus pack, so that shouldn't be a problem.
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Logain Abler
Joined: 31 Oct 2005 Posts: 1817 on topic Location: Norwich, UK

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Posted: Wed, 5. May 10, 09:46 Post subject: |
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| Logain Abler wrote: |
| I tried to extract from the spk file and got a compression error |
| puffneki wrote: |
I opened it now in the SPK Explorer to make sure all the files are there, and there doesn't seem to be any problem. In fact, before I uploaded it, I deleted all the relevant files from my X3TC intallation dir, to be sure that all the necessary files go to the right place, and they did.
Try to delete it and redownload it, maybe the package got corrupted somehow during your first download attempt. If it still won't work, then I have no idea what could be wrong. Lets wait and see, maybe others will run into the same problem, and then I try to look into it.
I tested it with v2.6 and the bonus pack, so that shouldn't be a problem. |
Thanks for checking, will re-download
LA
_________________ Freight Distribution Network & Lite|Strategic Sector Defence Network|Production Modules|Capital Ship Energy Cell Generator
Last edited by Logain Abler on Wed, 5. May 10, 10:19; edited 1 time in total |
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Killjaeden

Joined: 03 Sep 2006 Posts: 2879 on topic Location: Eye of Terror, Medrengard

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Posted: Wed, 5. May 10, 09:55 Post subject: |
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| Quote: |
| And the lasers/beams/whatever are actually rotating together with them. |
Ah ok^^ don't have time to test it myself.
What i meant was a gun that only moves when you are firing tho.
_________________
Tutorial Custom Turrets 1337(EN); Guide A lil advice on placing turrets (EN); Tutorial Schiffsmodding Für Anfänger(DE) |
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