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Osiris454
Joined: 04 Jan 2011 Posts: 727 on topic

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Posted: Fri, 29. Jun 12, 06:46 Post subject: |
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How about going in with 2 or 3 missile boats? Jump in and unload.
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djrygar
Joined: 10 Aug 2009 Posts: 1748 on topic Location: Wroclaw / Poland

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Posted: Fri, 29. Jun 12, 10:36 Post subject: |
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| exp1os1v3 wrote: |
| Everyone was saying that, but I didn't think that the whole "swarm" function would cause me this much trouble. Khaak: 1 Exp1os1v3: 0. |
it only makes them more pleasant to kill next time ;D
the biggest problem here is that people are not used to retreat in X3 ;>
yes, missile boats are one of solutions. And CODEA.
_________________ ImprovedRaces |
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exp1os1v3
Joined: 03 Feb 2012
Location: U.S.A.
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Posted: Sat, 30. Jun 12, 06:01 Post subject: |
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| Quote: |
| How about going in with 2 or 3 missile boats? Jump in and unload. |
Finally some use for that gannet. Been collecting dust ever since i got it. This ought to be interesting...hundreds of hours into the game and this will be the first missile I've ever fired. Let the fireworks begin!
Edit: I lol'd a bit at this. I actually couldn't use the missile frigates, because the insane lag froze my computer. Ended up using cycrows cheat script to destroy sector. Anyways, the menu said [destroy khaak ships: 40,790] Frame rate when from 0.1 (really) to 367. I thought that was kinda funny...hows that for swarming?
_________________ "Money is like a sixth sense - and you can't make use of the other five without it." - William Somerset Maugham |
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djrygar
Joined: 10 Aug 2009 Posts: 1748 on topic Location: Wroclaw / Poland

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Posted: Mon, 2. Jul 12, 00:09 Post subject: |
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rather bug
so you have khaak jumping enabled?
_________________ ImprovedRaces |
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Black_hole_suN
Joined: 02 Aug 2012
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Posted: Fri, 17. Aug 12, 12:16 Post subject: |
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what is the difference between this Improved Races to the Improved Races v2.0??
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jack775544

Joined: 13 Dec 2011 Posts: 771 on topic Location: On the bridge of a Xenon CPU ship (Australia)

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Posted: Sat, 18. Aug 12, 01:09 Post subject: |
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| jack775544 wrote: |
| xio wrote: |
what are the differences between this "improved races 2" and the other "improved races"?
for x3tc or xtc, should i install "improved races 2"? |
Improved Races is the old version made by 7ate9tin11s and then updated by Jack08 and djrygar.
Improved Races 2.0 is the successor to the old IR and has been written from scratch. Beware IR 2.0 is currently not finished, however IR 1 is buggy. |
Asked in IR 2.0 thread
_________________ SDS: Ship Diagnostics Software
"The greatest trick the devil ever pulled was convincing the world he doesn't exist" - Charles Baudelaire |
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Helios01

Joined: 17 Mar 2011 Posts: 104 on topic Location: Czech republic

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Posted: Sun, 26. Aug 12, 22:14 Post subject: |
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So this mod will make me able to eliminate the whole universe (when I am strong enough ofc) and own it? Without any stations respawning? If yes, then.... MUHAHAHAHAHAAAHH
By the way, is it compatible with X Rebalance Mod (XRM, not Ship RM)? 
_________________ CPU: AMD Athlon 64 2.2GHz single core; GPU: Radeon HD4650 1gb; RAM: 2gb DDR2; MB: ASUS A8V Deluxe; Flightstick: Saitek X52 Pro |
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lyndonguitar
Joined: 26 Sep 2012
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Posted: Fri, 28. Sep 12, 07:57 Post subject: |
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so whats better as of now, ir or ir 2.0, i play x3 ap vanilla + cag, cls, etc
I dunno which one to use
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Sanyokbig
Joined: 06 Apr 2012
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Posted: Mon, 3. Dec 12, 14:29 Post subject: |
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I have some problems with khaak sectors.
When i enter it, after minute or less, there are pointjump scouts, many of them. And then more and more, unless it becomes so laggy, that you can't even load game. And, what is more strange, they call mammoth's. Not all of them, nearly 5/6.
Why this is happening?.
AP 2.5, no SRM because it is not compatible with AP(as they said).
Also few mods, but i don't think they cause it.
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djrygar
Joined: 10 Aug 2009 Posts: 1748 on topic Location: Wroclaw / Poland

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Posted: Mon, 3. Dec 12, 22:34 Post subject: |
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i'd advise you to use IR 2.0, Jack did lots of work there and it is much less buggy
_________________ ImprovedRaces |
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Helios01

Joined: 17 Mar 2011 Posts: 104 on topic Location: Czech republic

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Posted: Mon, 3. Dec 12, 22:49 Post subject: |
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So how is this modification when compared to this? http://forum.egosoft.com/viewtopic.php?t=254599 I really want to know, because combining these 2 is a nonsense, right? I want to use one of these with XRM. What I want is a more living universe, bigger reactions to my actions, occasional AI wars and sector occupying, and being able to actually wipe out the entire X universe (or a huge part, entire race for example).
Basically, which of these 2 modifications is better in this or more advanced? Thanks
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Sanyokbig
Joined: 06 Apr 2012
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Posted: Tue, 4. Dec 12, 09:18 Post subject: |
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Thanks, hope this will help,
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championthegoof
Joined: 09 Nov 2010 Posts: 3 on topic

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Posted: Fri, 21. Dec 12, 16:57 Post subject: |
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Hi
I've been using IR and been thoroughly enjoying it, cant play X3 without it. Thanks for this great script.
Generally there are 4-6 counter strikes/invasions happening at any one time.
Could someone tell me how to increase the maximum number of concurrent invasions for the normal races?
Is this possible? Supposedly IR:Chaos did something like this but is out of date now i believe.
Also i prefer to this version over IR 2.0 because it runs better for me (invasions stall in 2.0 for me).
I'm using AP if that makes any difference.
Thanks
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Tacticalhl
Joined: 27 Dec 2011
Location: MARS
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Jack08

Joined: 25 Dec 2005 Posts: 2234 on topic Location: Australia

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Posted: Tue, 12. Feb 13, 03:15 Post subject: |
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Some browsers have issues with .spk file downloads, dont just click it, right click and hit save. Unfortunately due to the number of different browsers "Save" could mean anything from "save as" to "save file as" to "save link as"
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