[MOD]No Fog 2.5comp Fake Patch [V1.0 22/03/2010]

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Argonaught.
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x3ap

[MOD]No Fog 2.5comp Fake Patch [V1.0 22/03/2010]

Post by Argonaught. » Mon, 22. Mar 10, 08:19

This mod removes the fog from all sectors.

It does not alter view distance or any other background items...just the fog.


Image



To Use this mod:

Rename the No.Fog 2.5comp.cat/dat to the next highest number in your main X3TC directory.
If your last numbered cat/dat is 09.cat/09.dat then this mod would be 10.cat/10.dat and so on.

To remove just delete the cat/dat from you X3TC folder.

Zip file contains:
No.Fog 2.5comp.cat/dat and a readme text file.

NOTE:
This Mod is free to be reused in your scripts/mods as long as you say thankyou in your topic.

Yay to me i made a tiny mod :)

Argo.
Last edited by Argonaught. on Mon, 14. May 12, 00:57, edited 3 times in total.
[MOD]X3TC No Fog / [MOD]X3AP No Fog / [MD]X3TC Menagerie Shipyard / [MD]X3AP Menagerie Shipyard
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Algoran
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Post by Algoran » Mon, 22. Mar 10, 08:58

Cool :) Fog is ugly! Sometimes you can even see the straight lines of the edge of each cloud image..
Image

Luisedgm
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Post by Luisedgm » Tue, 23. Mar 10, 04:28

thx a lot argo!

Greyhawk1
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Post by Greyhawk1 » Thu, 25. Mar 10, 03:11

I tried a similar one to this and it caused certain sectors to be unplayable. Cardinals Domain being one.

I mean 1 frame every 3 seconds slow.
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Tenlar Scarflame
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Post by Tenlar Scarflame » Thu, 25. Mar 10, 04:39

Nicely done. :)

I'm curious, if you're willing to indulge me - how does one alter the draw distance? I imagine it's a variable of each background, but where does one find it to alter it?
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Algoran
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Post by Algoran » Thu, 25. Mar 10, 04:41

It is indeed - in Tbackgrounds, each background has Fadeout start and a Fadeout stop variable, in meters :)
Image

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Argonaught.
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Post by Argonaught. » Thu, 25. Mar 10, 21:22

If you open TBackgrounds in Doubleshadows X3 Editor 2 it will list all the area that can be changed.

HTH

Argo.
[MOD]X3TC No Fog / [MOD]X3AP No Fog / [MD]X3TC Menagerie Shipyard / [MD]X3AP Menagerie Shipyard
<==<<Argonaught>>==>

XBTF>XT>X2TT>X3R>X3TC>X3AP

I lurk alot for the most part now
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Munchkin9
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Remove Dust clouds

Post by Munchkin9 » Sat, 5. Jun 10, 02:28

I know I have seen this somewhere, but a search didn't bring back anything so I am reduced to asking:

Does anyone know of a mod that removes, dust effects in sectors such as Ore Belt. I know it is supposed to look good but what ends up happening is that all objects I look at up close look like they are see-through it looks terrible. Plus I think it causes a good amount of lag.

So ya, anyone know of this?

argon_emperor
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Post by argon_emperor » Sat, 5. Jun 10, 02:46

No Fog by Argonaught

Not sure if it's 2.6/2.7 compatible though... don't know if the files were changed in those updates. Best bet is to ask in the thread.

EDIT: Just checked through the Vanilla game files (thank RNG for having a Vanilla Steam installation) and TBackgrounds has never been changed in a patch, so it'll still work fine as long as you don't have any mods which change it.
Image
***modified***
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Munchkin9
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Post by Munchkin9 » Sat, 5. Jun 10, 16:13

Thank you very much.


{That is in the [url=http://forum.egosoft.com/viewtopic.php?t=216690]TC Download Library[/url], although keywords may not be obvious. Merging. jlehtone}

Jashashunter
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x4

Post by Jashashunter » Sun, 4. Jul 10, 21:23

Is there anyway to make this mod not give the modified tag??

Zaixionito
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Post by Zaixionito » Tue, 3. Aug 10, 02:54

Jashashunter wrote:Is there anyway to make this mod not give the modified tag??
The answer is always the same. Sadly, no...

RichardDaborn
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Post by RichardDaborn » Fri, 14. Jan 11, 03:12

As someone said why make a beautiful engine for this game then cover it in fog. Like making a gourmet dish then chucking baked beans over it!

Great fake patch!
http://rdaborn.tumblr.com/
Sci-fi Artwork website.

Templar Thano
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Post by Templar Thano » Mon, 17. Jan 11, 22:28

Does anyone know if this mod gives a performance boost at all?

Virtualaughing
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Post by Virtualaughing » Mon, 14. Feb 11, 14:42

Nice Job
... and yeah the fog in X3 is way to dense and the reality is with such a dense fog how can any planet have bright side at all ?

At least in X2 the fog was dangerous....

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