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liquidlight88
Joined: 18 Feb 2010 Posts: 34 on topic Location: Totnes, Devon, UK

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Posted: Sat, 13. Mar 10, 19:03 Post subject: |
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MarCon,
Hey this is a neat script and seems to work just fine for me, no probs. I'm sure this'll be a 'standard' install for me from now on.
About the sats ... how about an option asking if you would like to add an Adv Nav Sat to sectors revealed? (or alternatively only in those sectors revealed which have a shipyard?)
Anyway, good job it's great 
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mark_a_condren

Joined: 03 Aug 2005 Posts: 1384 on topic Location: Newcastle - Australia

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Posted: Sun, 14. Mar 10, 00:55 Post subject: |
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liquidlight88
Thanks for the feedback, and i'm glad you liked it.
As for the sats', yes thats an option i can look at including.
What i would like, is so feedback on some more fiddling i've been doing with it in regards to Gazz's 'expanding sphere' suggestion for reveal over time.
So we have 220 connected sectors, plus the unconnected ones which will not be revealed.
Ignoring the fact that you have a number of sectors revealed at game start anyway, i'm trying to work out how long it should take to reveal all sectors.
Any sectors that are known to you are excluded from the list of sectors to reveal but i'm going to refer to the 220 figure so i have a figure to work with here.
If for example you use the figure of 4 game hours to reveal all 220 sectors, this works out to revealing 1 sector every 65 seconds.
Sectors are revealed in an expanding sphere out from your starting sector one at a time.
Is this time to short and should it be a longer interval? Remembering that you don't want it to take forever to reveal them all or you wouldn't use a script like this.
At a rate of 1 every 65 secs it is very possable to get ahead of the auto reveal and do your own exploring if you want and still have sectors that you don't need to visit personally revealed over time.
So, what are your thoughts so far?
MarCon
_________________ MarCon Ind - S.O.C.S.I : | Game Start Sector Reveal : | Asteroid Fusion : | TC Stock Exchange | MarCon Utilities / Demos | Universal Banking | Ingame DevChat GUI |
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liquidlight88
Joined: 18 Feb 2010 Posts: 34 on topic Location: Totnes, Devon, UK

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Posted: Sun, 14. Mar 10, 04:09 Post subject: |
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I really like Gazz's idea of the gradual revealing of sectors ... makes a nice alternative (and you can watch it expand!)
I think 4 game hours is mutch too fast though. I was thinking more like 20 game hours or thereabouts. If it feels too slow then the player would be forced to explore themselves in whichever direction they wish. Too fast and the player is denied the opportunity to explore, ... so i think a bit longer.
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mark_a_condren

Joined: 03 Aug 2005 Posts: 1384 on topic Location: Newcastle - Australia

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Posted: Sun, 14. Mar 10, 04:36 Post subject: |
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liquidlight88
yeah, i think your right, i just finished running a test and 4 hours does seem to quick.
Then again, there is the option of having the option. Damn, that gets me confused just reading that bit .
By this i ment, make it a user input, enter how many hours you want it to take to reveal all sectors and make it a min of say 4hrs and a max of 20hrs. That way you can change it for if you intend to play a quick game or you are in for the long haul.
Same other option of reveal sector contents Yes / No
I also have the option to allow you to use the existing reveal options and then run the 'Expanding Gazzez Sphere' option as well to reveal the rest over time.
MarCon
_________________ MarCon Ind - S.O.C.S.I : | Game Start Sector Reveal : | Asteroid Fusion : | TC Stock Exchange | MarCon Utilities / Demos | Universal Banking | Ingame DevChat GUI |
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Alien Tech Inc.


Joined: 28 Mar 2009 Posts: 508 on topic Location: Inside Your Monitor

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Posted: Mon, 15. Mar 10, 14:47 Post subject: |
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Hi Mark,
I've been trying out your script (I actually returned to played ***modified*** because of it),
and I'd like to make a suggestion, how about revealing sectors for races as you discover that race (the "Found area dominated by Argon / Boron / Paranid etc in message log).
This could be explained as your ships computer being updated as you 'discover' each new race.
If I play as Terran, having been cut off from the commonwealth until recently. I only know about the Terran sectors north of Heretics End (using your script as it is now). As I explore south, I find the area dominated by the Argon, my ship's computer updates my map with all the Argon sectors. Then I find the area dominated by Teladi and the ship's computer updates again with the Teladi sectors. This continues with each new race I find except the Xenon & Kha'ak, these not being friendly races won't update the ship's computer, they just want to kill everything.
Well, that's my suggestion, what do you (or anyone else) think ?
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mark_a_condren

Joined: 03 Aug 2005 Posts: 1384 on topic Location: Newcastle - Australia

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Posted: Mon, 15. Mar 10, 15:11 Post subject: |
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NicolaD
| Quote: |
| Well, that's my suggestion, what do you (or anyone else) think ? |
Short answer - I like the idea.
Long answer - I don't believe it, no joke, i fininshed the expanding Sphere and adv Sat addons for this script less than an hour ago. I was just sitting here thinking, i glad thats done, i'll test it a bit more before i post it as an update. But if i'm going to think about adding this, i'll do it in the same update, so the update will have to be put off for a bit.
i think your idea will need a bit more refinement, just cos you come from Terran space and find Argon space i think its a bit of a stretch to also include the sectors around Argon Prime and Aladna Hill, fair enough the sectors in your immediate area that belong to the newly dicovered race. So i think there would need to be some fancy footwork in regards to sorting the sectors. Don't get me wrong, i'm not saying it's not doable, cos it is.
For a script that was going to be just a simple little sector reveal script, it taking on a life of it's own.
And, i'm glad you tried the original version, i hope it was worth going ***modified*** again for and was what you expected it would be.
MarCon
_________________ MarCon Ind - S.O.C.S.I : | Game Start Sector Reveal : | Asteroid Fusion : | TC Stock Exchange | MarCon Utilities / Demos | Universal Banking | Ingame DevChat GUI |
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Alien Tech Inc.


Joined: 28 Mar 2009 Posts: 508 on topic Location: Inside Your Monitor

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Posted: Mon, 15. Mar 10, 15:39 Post subject: |
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Hi Mark, thank you for your reply,
Just to add, I was only using Terrans as an example.
The "Add race sectors upon race discovery" feature was meant for which ever race you play / starting sector.
And yes it was worth going back to Modified,
There are lots of good scripts (CAG, Salvage commands etc)
which enhance the game, your Sector Reveal script puts back what you've already found,
but it can also make the game more interesting too
(I don't reveal every sector or sectors I will find in the plot for example).
I hope my input helps.
(btw thanks for the script )
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mark_a_condren

Joined: 03 Aug 2005 Posts: 1384 on topic Location: Newcastle - Australia

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Posted: Mon, 15. Mar 10, 16:53 Post subject: |
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NicolaD
| Quote: |
I hope my input helps.
(btw thanks for the script ) |
When it's useful input like yours, Yes it helps, so thanks for the input . btw, your welcome, to many good script ideas go unfulfilled, but i'm trying to keep this one off that list.
While i'm kinda on the subject, i might as well give some details of the changes so far for version 2.
Feature - Expanding Sphere.
What it does and what you can set:
-> First, you can still run any of the options that are available in version 1 as well as the new options available in version 2 as well as the Expanding Sphere, BUT, Expanding Sphere MUST be run LAST.
What it does:
-> Expanding Sphere starts in your current sector, wherever your starting sector is in your new game.
-> It displays sectors one at a time working it's way out from your current sector.
-> If you explore ahead of what is being revealed, if the next sector to be revealed is now known to you it will skip that sector and reveal the next sector in the list.
-> If you have the reveal Sector contents 'On' or deploy Adv Sats 'On', the skipped sector will NOT have its contents revealed or an Adv Sat deployed.
-> This will also affect the Total Reveal Time, reducing it by 1 Reveal interval.
What you can set:
-> When you run it you will be asked for the totals hours you what it to take to Reveal all sectors. You can input from 1 hr to 30 hrs, just enter the number from 1 to 30. If you enter 0 it will defalt to 1, likewise if you enter a number greater than 30 it will default to 30.
-> You will then get a menu displaying the totals hours that you entered and what this equals as an interval between reveals. So you will know how often a new sector is revealed, if this is acceptable and what you want, selecting yes continues the script on. If this is NOT what you want, selecting no takes you back to the Hours input dialog. You can keep doing this until you get what you want.
-> After selecting YES you get the reveal sector contents question.
-> Next, You get the deploy Adv Sat menu, you can select, 'No', 'Yes-All Sectors' or 'Yes-Only Sectors with Shipyards'.
-> Next, Go play your game, it's all over
What it Doesn't do:
-> It does not display any sectors that are not connected, only sectors with a jump gate or Accellerator are displayed.
Advanced Satellites:
-> You will be given the option to deploy Adv Sats no matter which Reveal option you choose, just like reveal sector contents.
-> If you choose to deploy Adv Sats they will be placed in the center of the sector, but 5km up off the ecliptic. x=0, y=5000, z=0
I've posted some updated menu screenshots, including the new Adv Sat Deploy Menu.
New Main Menu :
Input Reveal Time in Hours :
Confirm Reveal Time or Goback :
Deploy Adv Sats In Sectors :
MarCon
_________________ MarCon Ind - S.O.C.S.I : | Game Start Sector Reveal : | Asteroid Fusion : | TC Stock Exchange | MarCon Utilities / Demos | Universal Banking | Ingame DevChat GUI |
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mark_a_condren

Joined: 03 Aug 2005 Posts: 1384 on topic Location: Newcastle - Australia

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Alien Tech Inc.


Joined: 28 Mar 2009 Posts: 508 on topic Location: Inside Your Monitor

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Posted: Thu, 18. Mar 10, 22:21 Post subject: |
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Hi Mark,
Thanks for version 2.
I've had a PC W.C.S. (worst case scenario) and I am now re-downloading everything X3TC.
I'll try out v2 in due course.
Are there any plans for a v3 ? (after you've had a sit down, a mug of tea and a biscuit, of course )
and might it possibly include "Add Local Sectors Upon Local Race Discovery" ? (hint hint).
Alien ND (aka NicolaD)
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mark_a_condren

Joined: 03 Aug 2005 Posts: 1384 on topic Location: Newcastle - Australia

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Posted: Fri, 19. Mar 10, 00:46 Post subject: |
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Alien ND (aka NicolaD)
now things make a bit more sence, thought i was loosing it there for a bit, but the a.k.a explains it.
Version 3, should i or shouldn't i do one, Uummm .... can't see why not.
I started to write the code for "Add Local Sectors Upon Local Race Discovery" but trying to come up with a clean way to implement it with what was already there i was trying to rush, and it wasn't working out very well. So, i've released v2 while i have at least 2 Big mugs of coffee and a whole packet of biscuits and give it some further thought.
Sorry to hear about the PC W.C.S, that can be a real kicker.
MarCon
_________________ MarCon Ind - S.O.C.S.I : | Game Start Sector Reveal : | Asteroid Fusion : | TC Stock Exchange | MarCon Utilities / Demos | Universal Banking | Ingame DevChat GUI |
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Alien Tech Inc.


Joined: 28 Mar 2009 Posts: 508 on topic Location: Inside Your Monitor

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Posted: Fri, 19. Mar 10, 15:50 Post subject: |
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There's no rush.
Quality, not quantity.
Plus it gives others time to suggest things.
Anyone, Anyone at all ? 
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NyxStele
Joined: 04 Jan 2010 Posts: 22 on topic

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Posted: Tue, 4. May 10, 08:18 Post subject: |
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This is genius. Starting as a race, you should know the general territory of your race. I think every starting character is a least age 20 or something, so it's not like you wouldn't have learned this by now.
Although it's probably going to be a while before I start a new game, this will definitely be something I use when I do. Nice work.
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mark_a_condren

Joined: 03 Aug 2005 Posts: 1384 on topic Location: Newcastle - Australia

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NyxStele
Joined: 04 Jan 2010 Posts: 22 on topic

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Posted: Wed, 5. May 10, 17:13 Post subject: |
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Well as it turns out it ran the first time I loaded up my normal save, which I wasn't expecting. I think I had all my Argon (humble merchant) sectors uncovered, but I went ahead and did that just in case. And decided to do the shipyard satellite thing. Very nice for checking prices and works well with universal best buys.
I hadn't really planned on the satellite network thing but as I get deeper into the game I find I need more specialized equipment and it's tougher to track down. Might end up going with full reveal and satellites in the future, just to save a ridiculous amount of time setting it up.
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