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puffneki
Joined: 01 Dec 2003 Posts: 22 on topic

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Posted: Wed, 10. Mar 10, 05:16 Post subject: [SHIP] Split Artellia Prototype M6 |
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Hello everyone,
After a lot of reading, head scratching, swearing and so on I would like to present you the Split Artellia Prototype.
Here are a couple of other screenshots:
http://puffneki.com/x3/previews/artellia_01.jpg
http://puffneki.com/x3/previews/artellia_02.jpg
http://puffneki.com/x3/previews/artellia_03.jpg
http://puffneki.com/x3/previews/artellia_04.jpg
http://puffneki.com/x3/previews/artellia_05.jpg
http://puffneki.com/x3/previews/artellia_06.jpg
and the description from the Encyclopedia:
| Code: |
| The Artellia Prototype was designed by the commission of the Split military to be a serious competitor in the new M6+ class introduced by the Paranid Hyperion Vanguard and the Terran Springblossom. Its maiden voyage took place in an unknown sector that served as a testing ground for the newly developed Split military ships, when suddenly a small group of Yaki fighter ships appeared out of nowhere, boarded the ship, teleported a jumpdrive onboard, and jumped out of the system. The Split military was so embarrassed by the incident that they didn't even try to locate the prototype in fear of the incident to come to light, so they dumped its blueprints and started a new one from scratch. |
A few parameters:
| Code: |
Max speed: 213.4 m/s
Max steering: 11.4
Power generator: 3250mW
Hull strength: 46000
Max shield: 3x200MJ
Weapon energy: 26500kW
Weapons recharge rate: 620kW/s
Cargo: 1180
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It's quite a powerful ship considering its speed and weapon energy, and though I tried to make it balanced for those of you who don't like overpowered ships, me myself don't really care about this that much actually. So please don't complain about it. And as the description says, it's supposed to be an M6+ class ship, the class that Egosoft itself introduced to us in TC.
Anyways, if you like the preview shots please do download it , and give me your opinion...or don't.
Download it here and install it with Cycrow's Plugin Manager.
I tried to test it pretty thoroughly, but since it's my first and only mod it's bound to have issues. So, please report them if you find any.
Oh, yeah, and there are three requirements for its mini mission to trigger.
You have to:
- fly a Split ship;
- have at least 5 hours game time;
- be in space.
If anytime these conditions are met, you'll get a message shortly, which will tell you where to go to get the ship.
And two more things:
It's not that cheap for an M6 class.
And you better be friendly with the Yaki (but it's not a requirement).
Okay, that's all, have fun.
---
Text resources used by the mod: 4341-L044
If you would like to translate it feel free to it, just tell me about it first.[/code][/url]
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mark_a_condren

Joined: 03 Aug 2005 Posts: 1384 on topic Location: Newcastle - Australia

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Tenlar Scarflame

Joined: 30 May 2005 Posts: 2746 on topic Location: VA, USA

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Killa17
Joined: 18 Feb 2007 Posts: 100 on topic Location: X347, now affectionately known as Markham's Resolve.

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Posted: Wed, 10. Mar 10, 07:48 Post subject: |
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Looks nice...now I gotta get a Split ship...will ANY Split ship do, and do you need good Split rep? I'm not hated, but not high if even above rank 0, and the only Split craft I own are an Iggy and Iggy Vanguard, both randomly found half dead. Oh wait I have a Dragon on repair duty as well, that should work, I'd hope.
_________________ XenTech Inc. : Your newest friend, or greatest enemy.
Now operating in cooperation with Argon and Terran war treaties. |
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Gripen
Joined: 12 Jun 2009 Posts: 88 on topic

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Posted: Wed, 10. Mar 10, 09:44 Post subject: |
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Awesome work!
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Logain Abler
Joined: 31 Oct 2005 Posts: 2195 on topic Location: Norwich, UK

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puffneki
Joined: 01 Dec 2003 Posts: 22 on topic

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Posted: Wed, 10. Mar 10, 15:29 Post subject: Please redownload |
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For those of you who have already downloaded it, please redownload.
I actually didn't include the mission file in the package. I knew I was going to screw something up. Should have slept first.
About making other ships...well, I've thought about it. Actually i was thinking I should make the Artellia's successor and/or maybe a terran or ATF ship. Dunno yet. It depends on the feedback. If you guys like it then I probably going to do some more stuffs.
cheers
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puffneki
Joined: 01 Dec 2003 Posts: 22 on topic

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Posted: Wed, 10. Mar 10, 15:49 Post subject: |
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| Killa17 wrote: |
| Looks nice...now I gotta get a Split ship...will ANY Split ship do, and do you need good Split rep? I'm not hated, but not high if even above rank 0, and the only Split craft I own are an Iggy and Iggy Vanguard, both randomly found half dead. Oh wait I have a Dragon on repair duty as well, that should work, I'd hope. |
any split ship will do, so the dragon will be fine.
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LV Moderator (Script&Mod)


Joined: 06 Nov 2002 Posts: 6299 on topic Location: The Dark Side

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Posted: Wed, 10. Mar 10, 19:53 Post subject: |
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not often i comment on ships but I really like the bend on this ship, the open slots are also nice (would be better as big windows if possible) and also it should have a sister ship called artois 
_________________ LV's TC Scripts
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
LV has left the building |
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X1000

Joined: 22 Jun 2009
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Posted: Fri, 12. Mar 10, 05:07 Post subject: |
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Love it. It DOES feel like a Firefly/Normandy. You should make more indeed.
Maybe some Terran ships, as there variety is very small.
Also, 5 hours playtime seems kinda short. Sit in your Mercury for two hours with 10x seta, and you get a M6? That will spoil all the fun! My suggestion? You should have to talk to a guy in the unknown sector on the other side of that Xenon sector (Ill edit in the # in a few.).
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puffneki
Joined: 01 Dec 2003 Posts: 22 on topic

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Posted: Fri, 12. Mar 10, 17:32 Post subject: |
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Thanks for all the positive feedback everyone. I guess I'm going to make other ships sometime or other then. Maybe I'll start with a terran or atf one, not sure yet.
| Quote: |
| and also it should have a sister ship called artois |
we'll see :)
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| You should have to talk to a guy in the unknown sector on the other side of that Xenon sector |
Well, maybe in the next one. I was just happy to successfully put this one in the game after two days of reading the MD documentation, Egosoft's source code for the basic missions and Teladidron's mission file for the Marauder shipyard. All of those have been very helpful, so a thanks goes to them as well.
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Killa17
Joined: 18 Feb 2007 Posts: 100 on topic Location: X347, now affectionately known as Markham's Resolve.

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Posted: Sat, 13. Mar 10, 04:09 Post subject: |
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Good thing I checked here before waiting too long...just tossed in the ship, went to a Split sector, in a Split fighter, and was waiting...and waiting...then thought I'd make sure I was in the right spot. (I've made the mistake of being in the wrong place before :X ) Will give additional feedback once I have the ship in my clutches. 
_________________ XenTech Inc. : Your newest friend, or greatest enemy.
Now operating in cooperation with Argon and Terran war treaties. |
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jimhsu77479
Joined: 25 Nov 2007
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Posted: Sun, 14. Mar 10, 06:45 Post subject: |
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Great ship. I put a Terran paint job on the ship in my game though.
Yes, you should make more ships. 
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Killa17
Joined: 18 Feb 2007 Posts: 100 on topic Location: X347, now affectionately known as Markham's Resolve.

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Posted: Tue, 16. Mar 10, 01:18 Post subject: |
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Seems this mod has a conflict with Tenks Normandy mod. Removes it from the game and changes all Shipyard entries for it into Lasertower S, Lasertower M, and Lasertower L. Would love to use this, but since Yaki rep needs tons of work, and I'm loved by the Terran, I had to remove this one. (Plus M6s with fighter docking are rare, and I love my M3.)
_________________ XenTech Inc. : Your newest friend, or greatest enemy.
Now operating in cooperation with Argon and Terran war treaties. |
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Killjaeden

Joined: 03 Sep 2006 Posts: 4271 on topic Location: Germany

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Posted: Tue, 16. Mar 10, 02:08 Post subject: |
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| Quote: |
| Seems this mod has a conflict with Tenks Normandy mod |
Shipmods always conflict...
_________________
Tutorial Custom Turrets; Guide advice on placing turrets; Guide Performance of Models |
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