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Lord Dakier



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PostPosted: Tue, 9. Mar 10, 19:08    Post subject: Reply with quote Print

Fine Gazz, we'll use your turret script all you had to do was ask Razz


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Mutiny





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PostPosted: Tue, 9. Mar 10, 19:21    Post subject: Reply with quote Print

Quote:
M7M rule the universe.

although i dont know much about m7ms (using them is on my to do list Smile ) im nt keen on the whole fight revolving around who has the most missles and who can fire them first.

does anyone have any idea where the staging ground shud b (sector) its gotta be reasonably sized, no npc ships to get involved, asteriodless (maybe), and no fog if videoing is gna work?

*edit* the last two arent much of a problem as they can easily be scripted around*

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Volatar





Joined: 15 Jul 2007
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PostPosted: Tue, 9. Mar 10, 19:31    Post subject: Reply with quote Print

Actually, since its a scripted fight to begin with, with the fleets scripted in also, scripting in a totally empty, jump drive entry only sector will work too.


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Mutiny





Joined: 21 Jun 2009
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PostPosted: Tue, 9. Mar 10, 19:36    Post subject: Reply with quote Print

Volatar wrote:
scripting in a totally empty sector,

Didn't think about that , cheers Smile

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Nanook
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PostPosted: Tue, 9. Mar 10, 19:36    Post subject: Reply with quote Print

Mutiny wrote:
...
does anyone have any idea where the staging ground shud b (sector) its gotta be reasonably sized, no npc ships to get involved, asteriodless (maybe), and no fog if videoing is gna work?...


Avarice, otherwise known as that Unknown Sector between Montalaar and New Income. It's huge, well lit and mostly empty. A few asteroids and a ship debris to the south, but nothing to worry about. Best of all, no stray ships are likely to fly through there, only the very rare Xenon or Pirate patrol, but those could add a little 'spice' to the proceedings. Twisted Evil


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Mutiny





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PostPosted: Tue, 9. Mar 10, 20:27    Post subject: Reply with quote Print

thanks for the suggestions
ill start getting things together , if anyone has any more suggestions i wud b more than happy 2 hear them. If any is interested in entering please send me a post

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Lord Dakier



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PostPosted: Tue, 9. Mar 10, 21:18    Post subject: Reply with quote Print

M7M's wont do much with Gazz Mars in the mix so yeah add that too.

I'm curious to see the results here. Maybe the alpha stages of this could just be 200-300 million. Players will need to use the equip ships like command for full bay fighters.


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Captain CAVEMAN!!!





Joined: 08 Feb 2010
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PostPosted: Tue, 9. Mar 10, 21:22    Post subject: Reply with quote Print

Heh i have my hq and 3rd fleet stationed in avarice best begin preparations to move out Rolling Eyes

lm7m's rule the universe? out of 7 fleets and about 300 ships i only have use for about 10 m7m's i personally hate em

but then again thats just me Sceptic

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Laden Swallow



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PostPosted: Tue, 9. Mar 10, 22:07    Post subject: Reply with quote Print

2 Teladi TLs from Ceo's Sprite filled with laser towers cloned from the military base should come in at around ~180mil, the remaining ~20 million would be spent buying and selling the freighters to clone that many laser towers. Between them you could carry ~850 laser towers. Clone some fighter drones with the change and fill up any remaining space in the TLs...

I imagine you could probably do the same more cost effectively if there are other shipyards attached to military bases given the cargo size of the albatross compared with say the mammoth...

Expect some losses from friendly fire hehe...

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Cpt.Jericho





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PostPosted: Tue, 9. Mar 10, 22:30    Post subject: Reply with quote Print

Why clone if you can script? Very Happy


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LeSash





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PostPosted: Tue, 9. Mar 10, 22:55    Post subject: Reply with quote Print

How about Best of Three, or Best of Five, just to ameliorate the random factor a little which is always involved in AI controlled battles?

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RyuKazuha





Joined: 22 Aug 2006
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PostPosted: Tue, 9. Mar 10, 23:00    Post subject: Reply with quote Print

The idea would be great, if the AI was a little bit less Incompetent, but with just the AI there is not really something like tactics involved.

Just throwing tons of material on each other is somewhat boring.

But have fun. Wink


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Mutiny





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PostPosted: Tue, 9. Mar 10, 23:39    Post subject: Reply with quote Print

LeSash wrote:
How about Best of Three, just to ameliorate the random factor a little which is always involved in AI controlled battles?


I like the idea of best of three since it should help remove any luck involved

Quote:
but with just the AI there is not really something like tactics involved.


Wouldn't sorting each fleet into wings affect how they fight? restoring some of the tactics?

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Nanook
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PostPosted: Tue, 9. Mar 10, 23:56    Post subject: Reply with quote Print

Cpt.Jericho wrote:
Why clone if you can script? Very Happy


Because with cloning, you still have to pay for them, thus using up your allotted funds. Razz


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jlehtone
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PostPosted: Wed, 10. Mar 10, 00:02    Post subject: Reply with quote Print

But if the intention is to create a fleet worth X credits, then you either call scripts to create that fleet or tamper with vanilla interface to reach the same. That is not about the price, is it?

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