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amurph0

 
Joined: 16 Jun 2008 Posts: 715 on topic Location: Ireland

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Posted: Sun, 7. Mar 10, 05:00 Post subject: [REQ SCRIPT] Pre-Programmed Universe Map |
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Is there a script made that basically has all commonwealth sectors previously explored and mapped when you actually start a new game??
Basically so i have a full universe map (including stations and so on) at the start except for Unknown, Terran, Pirate, Xenon, Kha'ak, Xenon Hub, Argon Military Sectors, and basically any other secrety kinda places? Possibly even leave out the Paranid core sectors?
I think it would make sense that all ships would have a basic universe map already revealed in the navigation computer.
Or perhaps the starting map would rely on the race you are or are friendly with at the start of the game?
For example if you do the Terran start then you already have all the Terran sectors revealed on the map (including stations and such) but have absolutely nothing on commonwealth sectors.
I'm just getting kinda tired of having to having to explore the whole universe at the start of every new game.
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liquidlight88
Joined: 18 Feb 2010 Posts: 34 on topic Location: Totnes, Devon, UK

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Posted: Sun, 7. Mar 10, 06:07 Post subject: |
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I agree,
You start the game in the x universe in a ship so you've obviously been there a while already, and your ship possibly longer, so it stands to reason that you'd have a map ready to go of at least the general area you start the game in. These are spaceships after all.
Sadly i don't know of such a script but i've only been here a few weeks (browsed a helluva lot of scripts and mods though). A few modded vannila gamestarts featuring at least a good few local sectors would be perfect for me. And actually more believeable.
Typical egosoft, making the player shed blood sweat and tears for breadcrumbs 
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apricotslice
Joined: 16 May 2004 Posts: 13374 on topic Location: Mapping beyond the Unknown Regions.

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Posted: Sun, 7. Mar 10, 06:13 Post subject: |
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You can do this in 2 parts.
Firstly, make a start that includes all the sectors you want pre known. (See my starts in the AMS Mod and Merge Mod)
Second, you use a script on each game start to fill in all known sectors details. That is also in the AMS and Merge Mods.
You cant script knowing sectors, but you can script showing details of either all sectors, or known sectors.
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EmperorJon


Joined: 29 Dec 2008 Posts: 6665 on topic Location: Leicester

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mark_a_condren

Joined: 03 Aug 2005 Posts: 1384 on topic Location: Newcastle - Australia

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Posted: Mon, 8. Mar 10, 09:00 Post subject: |
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amurph0
and
liquidlight88
First, amurph0, this should have been posted in the 'Script Requests and Conversions Sticky'. (I would have made that a link but every time i try to do that i muck it up )
On to the topic,
Just having a fiddle with your idea of revealed sectors at new game start.
So far,
-> The script runs at new game start and will only run automatically once per game start.
-> You can choose from;
-> Option 1. All sectors owned by a race or races.
-> Option 2. Seclect a sector to reveal from a list of all sectors.
-> Option 3. Select a sector to reveal and all sectors in a selectable radius.
Then you get to choose;
-> Show sector contents, Yes /No
The core of the script is working but still needs some refinement.
At the moment it is using some lib scripts from my 'MarCon Ind - Ship Onboard Computer System Interface' so if it is going to be a stand alone script it is going to have to have them sorted out to go seperatly.
Any other suggestions or reveal options you can think of that would be good to have included ? Anyone.
MarCon
_________________ MarCon Ind - S.O.C.S.I : | Game Start Sector Reveal : | Asteroid Fusion : | TC Stock Exchange | MarCon Utilities / Demos | Universal Banking | Ingame DevChat GUI |
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liquidlight88
Joined: 18 Feb 2010 Posts: 34 on topic Location: Totnes, Devon, UK

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Posted: Mon, 8. Mar 10, 12:16 Post subject: |
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Marcon, that sounds sweet! Thanks for doing this!
You've got the racial sectors and 'so many sectors from a specified sector' sounds good too, so i'm happy.
- How about yes/no to unknown/unconnected? (not really for me but some people might want).
I had a look at a couple of tutorials yesterday about modding gamestarts. but this is so mutch better!
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mark_a_condren

Joined: 03 Aug 2005 Posts: 1384 on topic Location: Newcastle - Australia

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liquidlight88
Joined: 18 Feb 2010 Posts: 34 on topic Location: Totnes, Devon, UK

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Posted: Tue, 9. Mar 10, 00:45 Post subject: |
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Lots of people playing as a pirate these days thanks to some classy mods, ... can we choose to have only pirate sectors revealed also or is this already done?
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mark_a_condren

Joined: 03 Aug 2005 Posts: 1384 on topic Location: Newcastle - Australia

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Posted: Tue, 9. Mar 10, 00:55 Post subject: |
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liquidlight88
Already done.
Select Pirates from the Race select option. At present selecting pirates from the race select menu will reveal ALL pirate sectors, both Yaki and normal pirates with no distinction between the two. As Yaki is also considered a seperate race you can choose to only select Yaki sectors if you want.
EDIT: BTW, this script still needs a name, i don't think 'Pre-Programmed Universe Map' is appropriate as its not pre-programmed, you select after new game start. Any ideas, suggestions ?
MarCon
_________________ MarCon Ind - S.O.C.S.I : | Game Start Sector Reveal : | Asteroid Fusion : | TC Stock Exchange | MarCon Utilities / Demos | Universal Banking | Ingame DevChat GUI |
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liquidlight88
Joined: 18 Feb 2010 Posts: 34 on topic Location: Totnes, Devon, UK

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Posted: Tue, 9. Mar 10, 02:01 Post subject: |
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Keeping it as self-explainitory as possible i'd suggest "sector reveal setup"?
And how about it does this on second or even third load like mars?
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mark_a_condren

Joined: 03 Aug 2005 Posts: 1384 on topic Location: Newcastle - Australia

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