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[REQ SCRIPT] Pre-Programmed Universe Map
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amurph0



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PostPosted: Sun, 7. Mar 10, 05:00    Post subject: [REQ SCRIPT] Pre-Programmed Universe Map Reply with quote Print

Is there a script made that basically has all commonwealth sectors previously explored and mapped when you actually start a new game??

Basically so i have a full universe map (including stations and so on) at the start except for Unknown, Terran, Pirate, Xenon, Kha'ak, Xenon Hub, Argon Military Sectors, and basically any other secrety kinda places? Possibly even leave out the Paranid core sectors?

I think it would make sense that all ships would have a basic universe map already revealed in the navigation computer.

Or perhaps the starting map would rely on the race you are or are friendly with at the start of the game?

For example if you do the Terran start then you already have all the Terran sectors revealed on the map (including stations and such) but have absolutely nothing on commonwealth sectors.

I'm just getting kinda tired of having to having to explore the whole universe at the start of every new game.


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liquidlight88





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PostPosted: Sun, 7. Mar 10, 06:07    Post subject: Reply with quote Print

I agree,

You start the game in the x universe in a ship so you've obviously been there a while already, and your ship possibly longer, so it stands to reason that you'd have a map ready to go of at least the general area you start the game in. These are spaceships after all.

Sadly i don't know of such a script but i've only been here a few weeks (browsed a helluva lot of scripts and mods though). A few modded vannila gamestarts featuring at least a good few local sectors would be perfect for me. And actually more believeable.

Typical egosoft, making the player shed blood sweat and tears for breadcrumbs Smile

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apricotslice





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PostPosted: Sun, 7. Mar 10, 06:13    Post subject: Reply with quote Print

You can do this in 2 parts.

Firstly, make a start that includes all the sectors you want pre known. (See my starts in the AMS Mod and Merge Mod)

Second, you use a script on each game start to fill in all known sectors details. That is also in the AMS and Merge Mods.

You cant script knowing sectors, but you can script showing details of either all sectors, or known sectors.


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EmperorJon



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PostPosted: Sun, 7. Mar 10, 16:03    Post subject: Reply with quote Print

I know that a special feature of Pirate Guild allows you to buy everything for ~20M. All sectors, all stations, all asteroid yields Laughing

I jumped into the middle of Aldrin before even seeing the Terrans for the first time... that scared them!


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mark_a_condren





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PostPosted: Mon, 8. Mar 10, 09:00    Post subject: Reply with quote Print

amurph0
and
liquidlight88


First, amurph0, this should have been posted in the 'Script Requests and Conversions Sticky'. (I would have made that a link but every time i try to do that i muck it up Smile )

On to the topic,
Just having a fiddle with your idea of revealed sectors at new game start.

So far,
-> The script runs at new game start and will only run automatically once per game start.
-> You can choose from;
-> Option 1. All sectors owned by a race or races.
-> Option 2. Seclect a sector to reveal from a list of all sectors.
-> Option 3. Select a sector to reveal and all sectors in a selectable radius.

Then you get to choose;
-> Show sector contents, Yes /No

The core of the script is working but still needs some refinement.

At the moment it is using some lib scripts from my 'MarCon Ind - Ship Onboard Computer System Interface' so if it is going to be a stand alone script it is going to have to have them sorted out to go seperatly.

Any other suggestions or reveal options you can think of that would be good to have included ? Anyone.

MarCon


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liquidlight88





Joined: 18 Feb 2010
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PostPosted: Mon, 8. Mar 10, 12:16    Post subject: Reply with quote Print

Marcon, that sounds sweet! Thanks for doing this! Smile

You've got the racial sectors and 'so many sectors from a specified sector' sounds good too, so i'm happy.

- How about yes/no to unknown/unconnected? (not really for me but some people might want).

I had a look at a couple of tutorials yesterday about modding gamestarts. but this is so mutch better!

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mark_a_condren





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PostPosted: Mon, 8. Mar 10, 12:44    Post subject: Reply with quote Print

liquidlight88

Quote:
- How about yes/no to unknown/unconnected? (not really for me but some people might want).


Hadn't thought of these ones. I'll have to try and work out how to get the script to pick unconnected sectors. The yes/no to unknown one is easy.

I'll Keep you posted.

MarCon


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liquidlight88





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PostPosted: Tue, 9. Mar 10, 00:45    Post subject: Reply with quote Print

Lots of people playing as a pirate these days thanks to some classy mods, ... can we choose to have only pirate sectors revealed also or is this already done?

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mark_a_condren





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PostPosted: Tue, 9. Mar 10, 00:55    Post subject: Reply with quote Print

liquidlight88

Already done.

Select Pirates from the Race select option. At present selecting pirates from the race select menu will reveal ALL pirate sectors, both Yaki and normal pirates with no distinction between the two. As Yaki is also considered a seperate race you can choose to only select Yaki sectors if you want.

EDIT: BTW, this script still needs a name, i don't think 'Pre-Programmed Universe Map' is appropriate as its not pre-programmed, you select after new game start. Any ideas, suggestions ?

MarCon


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liquidlight88





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PostPosted: Tue, 9. Mar 10, 02:01    Post subject: Reply with quote Print

Keeping it as self-explainitory as possible i'd suggest "sector reveal setup"?

And how about it does this on second or even third load like mars?

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mark_a_condren





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PostPosted: Wed, 10. Mar 10, 15:17    Post subject: Reply with quote Print

Hi All,

I have Started a new thread for the Script "Game Start - Known Sector Select" and it can be found here.
http://forum.egosoft.com/viewtopic.php?p=3205968#3205968

MarCon


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