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[AL PLUGIN] Wars: Argon/Boron vs Paranid/Split v1.00 [2010-02-04]
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Serial Kicked





Joined: 12 Aug 2005
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PostPosted: Thu, 4. Feb 10, 17:08    Post subject: [AL PLUGIN] Wars: Argon/Boron vs Paranid/Split v1.00 [2010-02-04] Reply with quote Print

====================================
War Plugin : Argon/Boron vs Paranid/Split
====================================


Arrow Plugin Description
    This small script will cause the Borons and the Argons to declare war on Paranids and Splits. It basically change notoriety settings and set ships as hostiles to each other. There is no "sector takeover" or altered AI, but it does what it's supposed to do. You'll see military ships from the 2 alliances battling each others and hunting enemy transport ships.


Arrow Side Effects
    1. Enabling this plugin will probably break the plot, so it's better to have it finished before using it.

    2. Disabling the plugin won't restore a total peace in the universe. You'll see less and less fighting over the time, but a few military ships will still hunt their former enemies until they die.

    3. I don't know how this script will cope with 3rd party ones and i don't care Razz


Arrow Download Link


Arrow Installation
    - Unzip in your X3:TC folder
    - Run X3 and load your save game (or start a new game, as you wish)
    - Go to the Artificial Life setting menu ( [Esc] / General / Artifical Life)
    - Locate "Wars: Argon/Boron vs Paranid/Split" and set it to TRUE
    - A window will appear when the loading is completed
    - Done !


Enjoy Mr. Green


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Last edited by Serial Kicked on Sun, 27. Apr 14, 08:50; edited 2 times in total
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Serial Kicked





Joined: 12 Aug 2005
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PostPosted: Thu, 4. Feb 10, 17:08    Post subject: Reply with quote Print

Commands used : none

Textfile used : 8512

Supported languages :
- English
- French
- Polish (Thanks to Yacek)


======================================
Version History
======================================


v1.00 - Initial Release



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Nho





Joined: 24 Feb 2006
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PostPosted: Thu, 4. Feb 10, 17:56    Post subject: Reply with quote Print

Fun! Do you plan on adding some dialogue options depending on our standing with the race (eg help them in a fight)?

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dalin80





Joined: 23 Nov 2006
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PostPosted: Thu, 4. Feb 10, 23:38    Post subject: Reply with quote Print

finally the old war reunited!

Time for vengeance my boron friends....


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lamoyja





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PostPosted: Fri, 5. Feb 10, 02:01    Post subject: Reply with quote Print

So...

Does this affect player starting reputation and enemies as well? I.e. if I'm a Humble Merchant, and I set off to buy some split ships, am I going to get instantly fragged?

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Serial Kicked





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PostPosted: Fri, 5. Feb 10, 06:26    Post subject: Reply with quote Print

Nho wrote:
Fun! Do you plan on adding some dialogue options depending on our standing with the race (eg help them in a fight)?


It's unlikely, this is only a small side project. It was originally a X2 script i've been asked several times to port to X3/TC. I may improve it so the player can customize relations between all the factions. Maybe i will review that statement later if this plugin is widely used.

lamoyja wrote:
Does this affect player starting reputation and enemies as well? I.e. if I'm a Humble Merchant, and I set off to buy some split ships, am I going to get instantly fragged?

It doesn't affect gamestarts or your relation with any other faction and you can still be the best buddy of all factions. In other words, you can safely travel to split space without being blown up Smile


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Treelor





Joined: 05 May 2008
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PostPosted: Fri, 5. Feb 10, 06:54    Post subject: Reply with quote Print

On that note, you should add a little thing that lets you sign up with the nation's military in which case it WILL change your notoriety. On the plus side, it'd give you extra bounty for killing the hostile nation's ships (in or out of friendly territory).

Seems like it'd be kind of an extensive thing to do for such a simple script, but its worth looking in to. Maybe put this in an extended version and make this a "Lite" script or something.

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Serial Kicked





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PostPosted: Fri, 5. Feb 10, 07:09    Post subject: Reply with quote Print

It's not exactly what i'd call a "little thing" Razz

But yeah i thought about it too while answering to lamoyja, i could add a switch in the setup menu (well i should add a setup menu first) so the relation between the Argon/Boron and the player goes down when it goes up with Split/Paranid.

About the bounty system / help of an endangered ship. Technically, yes it's do-able (and already done in PG). But, i have to make a script-independent bounty system first, so i can use it in all my plugins instead of rewriting a sightly modified version for each plugin.


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Catra





Joined: 12 Oct 2009



PostPosted: Fri, 5. Feb 10, 07:51    Post subject: Reply with quote Print

well, i can certianly say this gave the military base revamp script another purpose, besides giving the player a bigger flock to hunt Smile

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Nho





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PostPosted: Fri, 5. Feb 10, 08:12    Post subject: Reply with quote Print

I haven't seen much of this script ig yet, but I already can say they aren't any more Paranid ships in main argon sectors. It has always annoyed me to see so many Paranids among the Argons, so that is a good start for me Smile

This brings a question tho: what will be the economical impact in a long term. I don't know how the economy works, will that have any impact at all?

A "little thing" that can bring a lot to the "rpg" feeling. Now it has a sense belonging to one of those factions.

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Serial Kicked





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PostPosted: Fri, 5. Feb 10, 08:44    Post subject: Reply with quote Print

About the economy,

tbh i don't really know as i'm no trader and i've not tested this script in the long run. But i can easily guess it will have a negative impact especially on factories that are building end-products (weapons, shields..). Impact on medium/low level factories should be less important as each faction use its own food type. As we don't know how stations are spawned by "GoD" (i guess it's more or less random but we can't know for sure) i can't say if the universe will balance itself in the long run. Anyway, by using this + PG + YA + whatever military script you're using, don't expect to have well supplied NPC factories Wink

On the other hand, high-end NPC factories without supplies means more trade opportunities for the player.

Quote:
A "little thing" that can bring a lot to the "rpg" feeling. Now it has a sense belonging to one of those factions.


Well this little thing is a part of my work on Factions:AI, so yeah i could use this project as a test bed for such features. But it will depend of what i find the easier to code.


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Thrandisher





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PostPosted: Sat, 6. Feb 10, 03:54    Post subject: Reply with quote Print

Thanks for this! I useally run IR just for the hotwar, and from just reading the descrip you have, this will do just that.


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Serial Kicked





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PostPosted: Sat, 6. Feb 10, 09:41    Post subject: Reply with quote Print

And you'll avoid a bunch of issues related to IR.

Basically this + RRF (for sector takeover) + PG + ADS + YA should be somewhat similar to IR without the bugs and balance/compatibility issues.


This said, i have thought about how i could improve this plugin (well mostly thanks to you all) in an useful way, so here's a few features i will implement:

1. Add a setup menu so the player can set the relation between each faction (including Xenons and Khaaks) so it would make the job much easier for DiD scenarios.

2. Bounty system (yeah i'm nearly done with it) so an Argon kill in Paranid sector will give you money from paranid military.

3. Include ECS dialogs on Military Outposts/Bases to locate potential targets.


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Catra





Joined: 12 Oct 2009



PostPosted: Wed, 17. Feb 10, 05:23    Post subject: Reply with quote Print

having run this for awhile,
been watching the economy the entire time.

after about ~ the 8th hour, the eco finally stabilises Razz

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dragonblue14





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PostPosted: Wed, 17. Feb 10, 06:43    Post subject: Reply with quote Print

Is there any way to not lose noterity if you kill, lets say argon in paranid sectors? Confused

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