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Cadius

Joined: 05 Dec 2008
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Posted: Sun, 24. Jan 10, 17:46 Post subject: [SHIP] X-Tra Ship/Station Pack - [V1.82 - Update Available 2/9/2010] |
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Evening gents, i've started learning some X3 3D modding and thought i might share some of the stuff i made.
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Ships
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USC M1 - Saitama Heavy Carrier
The Saitama is a newly designed USC heavy carrier. It's auxiliary docking ports may also dock 1 TS and 2 M6 class ships.
USC M2 - Nagoya Heavy Battleship
The Nagoya class heavy battleship stands a hallmark in Terran aerospace engineering, contructed under duress over the new alien threat armed with the biggest guns and the most sophisticated systems the USC has to offer, the presence of this ship is enough to silence any would be invaders.
USC M7 - Sendai Variant A Escort Cruiser
The Sendai class was meant to be the USC cruiser class ship, bigger than a frigate but smaller and more maneuverable than an M2. The Sendai Variant A is armed with multiple turret mounts allowing it to fling considerable firepower.
USC M7M - Sendai Variant B Missile Cruiser
The Sendai Variant B is a refit of the original designed to be a missile cruiser equipped with multiple vertical launch bays.
USC M7 - Hiroshima Attack Frigate
The Hiroshima is the USC's answer to a larger and more aggressive frigate design with a weapon array that rivals the ATF Aegir. Relying heavily mostly on it's forward mounted point singularity projectors, this ship can bring down a massive barrage of firepower on its target from a maximum engagement range and can bring a small array of broadside weapons to bear should the target gets close enough.
USC M7 - Aomori Patrol Frigate
As Terran sectors expanded, the USC was in need of a fast frigate class ship to act as escorts for its frieght convoys and to patrol the far reaches of Terran space. The Aomori class patrol frigate was designed to fulfill this need, compared to the older Yokohama class, this ship is faster, lighter but also cheaper to mass produce.
USC M7 - Longsword Mk2 SpecOps Frigate
A recon and special ops vessel, fast and maneuverable for a ship of its class. A favorite of the USC special forces, the Longsword Mk2 is usually used to launch surgical strikes on space facilities or to deploy covert ops marines in boarding operations.
USC M7 - Morioka Drone Carrier
Built on a modified chassis of the Aomori, the Morioka Drone Carrier is equipped with an advanced Drone Control Network and large cargo bays. It was designed to carry and deploy the USC Keris fighter drones on a large scale operation.
USC M7 - Hakata Support Frigate
The Hakata support frigate is a multirole M7 with a considerable cargo space and docking bays. It is mainly used to support fleet operations, be it as a pocket carrier, a repair and resupply point for fighters on patrol or to salvage wrecks after a battle.
USC M6 - Longsword SpecOps Corvette
A recon and special ops vessel, fast and maneuverable for a ship of its class. A favorite of the USC special forces, the Longsword Mk2 is usually used to launch surgical strikes on space facilities or to deploy covert ops marines in boarding operations.
USC M3B - Falchion Strike Bomber
The end of the Terran Conflict and the reclamation of old sectors brought much improvement to Terran technology, and one of which is the Falchion. A hybrid Terran/ATF design, the Falchion gave birth to a new class of ships designated M3B - Carrier Strike Bombers.
USC M4+ - Kopesh Advanced Interceptor
The Kopesh advanced interceptor represents the next generation of USC fighter crafts intergrated with a better engine design for increased speed and maneuverability. The swept wing design also allows this craft to operate with the same maneuverability in atmospheric flights.
USC TL - Mobile Mining Base Ship (Model replacement)
USC TM - Macana
After observing the Argon's Magnetar and it's ability to quickly deploy fighters, the USC drew up their own TM design. Built on the reliable Baldric chassis, the Macana's external docking bays can support up to 8 fighters.
USC TS - Baldric Super Freighter
Those rich ore mines you exploited in commonwealth space need plenty cargo space.
ATF M7 - Kvasir
After actually battle-tested, the Tyr class Battleship was deemed too expensive a military asset to be deployed in the large number required by the ATF to secure the ever growing Terran frontier. Thus the Kvasir class battlecruiser came into development as a smaller and cheaper alternative. This ship is armed with an advanced arsenal of weapons as well as the most cutting edge technology the ATF has to offer.
ATF M3 - Verdandi Heavy Fighter
Fresh out of the Phobos Drydock, the Verdandi Heavy Fighter is one of the newest additions to the ATF vanguard squadrons. Like its predecessor the Thor, the Verdandi packs a heavy punch but without sacrificing speed and maneuverability. It's designs also allows this fighter to conduct atmospheric flights.
ATF M4 - Hel Advanced Interceptor
The Hel Advanced Interceptor is one the latest additions to the ATF fleet, designed to deliver firepower to the frontlines as quickly as possible. It is also the first of the 6th generation fighters the integrate broad wings for atmospheric operations.
ATF M5 - Mani Heavy Recon/Light Interceptor
A new addition to the ATF fleet, the Mani is a multirole light fighter designed for heavy recon missions or light interception. Currently one of the fastest ship of its size in the ATF fleet, the Mani is employed as part of the fleets rapid respond fighters.
ATF TM - Lofn
The Lofn acts not only as a military transport but also as tactical weapons platform providing missile support from a stand-off range. Works especially devious with Medusa Missile Interface script, barrage those Xenon swarm Macross style and then deploy Fenrirs. It can dock 6 fighters, has a large enough cargo space to stock up on Poltergeists and Spectres.
Split M2 - Taipan Heavy Battleship
An incarnation of the Split predatory nature, the Taipan is bigger and more heavily armed than most commonwealth battleships currently in service. Boasting a large array of forward and broadside turrets, it can handle even the most formidable, unfortunately it suffers from the same design oversight as all Split ships.
Split M7 - Ocelot Tactical Frigate
After it was decided that the M7 Tiger was too cumbersome a design to maneuver, Split military drew up plans for the Ocelot, a slightly smaller but more aggressive ship of the line. Unlike the Tiger, the Ocelot has no main guns and relies entirely on its frontal and broadside turrets.
Split M6 - Drake
The Drake is a complete redesigned of the original Dragon. Unlike previous Split M6, this one is equipped with well rounded turret coverage allowing it to act as an anti-fighter gunboat when escorting larger ships.
Split M3 - Cougar Vanguard
Following the success of the Asp and Chimera, the Split military approved the production of the M3 Cougar series a new 3rd generation heavy fighter for the preemptive protection of their borders from the Boron menace. The Cougar series was designed to maximize one of the two Split combat principle; attack power and speed. It is only available in the Vanguard or Raider Variant.
Split M3 - Cougar Raider
Paranid M7 - Proteus Attack Cruiser
The Proteus Attack Cruiser is a new addition to the Paranid Imperial Fleet, designed to bridge the gap between the destroyer and the frigate class. It is equipped with a number of turrets as well as an array of frontal weapon mounts, making this ship a force to be reckoned with.
OTAS TS - Mistral Freighter (Model replacement)
OTAS TS - Mistral Super Freighter (Model replacement)
Teladi M1 - Cormorant Heavy Carrier
A new favorite of many company fleet commodores as well as independent merc companies, the Cormorant was designed to be able to carry and maintain large fighter battlegroups. Often acting as a mobile-base due to its truly "Teladian" speed, the Cormorant can provide its owners with a sector-wide fighter projection and still hold its own if attacked.
Teladi M2 - Pteranodon Heavy Battleship
The Pteranodon was the Teladi's answer to the increasing Xenon threat on its trade route, a heavy battleship armed with a large arsenal of weapons, thick armor and an "impenetrable" seige shield, this ship also provides the Teladi a deterence force againts the other potentially hostile (and exploitable) races of the commonwealth.
Teladi M7 - Raven Blockade Cruiser
The Raven is a new cruiser class of the Teladi space fleet, designed to form checkpoints around space gates in an effort enforce a stricter control over trade routes and to blockade hostile territories. Its heavy armor and shielding more than make up for its slow speed.
Teladi M7 - Heron Patrol Frigate
The Heron is a light patrol frigate mass produced to provide a strong anti-fighter cover along trade routes. It can mount a large selection of anti-fighter weaponary and has a well rounded turret coverage making it a prime asset againts pirate raiders.
======
Turrets - New turret models are also mounted on vanilla ships. At the moment, only USC and ATF turrets are available, more will hopefully follow in the future
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Terrans
Split
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Stations - available for purchase from the factions big shipyards
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USC - Headquarters
USC - Military Base (Model Replacement)
USC - Orbital Patrol Base (Model Replacement)
USC - Orbital Defence Station (Model Replacement)
USC - Orbital Freight Dock (Buyable)
General storage dock, good cargo space for a good price.
USC - Orbital Shipyard (Buyable)
Allows building, repairing, reverse-engineering and recycling of ships. At 40% less time and 20% less cost compared to HQ
USC - Solar Power Plant (Model Replacement)
Teladi - Space Equipment Dock (Model Replacement)
Teladi - Asteroid Base (Buyable/Model Replacement)
Slightly more storage space than freight dock but more expensive. Has multiple capital ship docking space. Can conduct repairs and recyling of ships.
Teladi - Orbital Shipyard (Buyable/Model Replacement)
Allows building, repairing, reverse-engineering and recycling of ships. At 40% less time and 20% less cost compared to HQ
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Download Links:
X-Tra Ship/Station Pack V1.82
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T File: 9951-L044, 9951-L048, 9951-L049
Text Range Used: 90000 - 91000
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=============
Credits:
My thanks to Mark A Condren for all his work on the scripts used in this mod
to Lc4Hunter for the NTB Zeus and Support Carrier base mesh
to Yacek, CNSIndependence, Ryukazuha and Starbuck1978 for their work in translating this mod
to Tenk for the Normandy SR-1 model
to killerog for the MD base script
to Aragon Speed for the Safe Undocking script
to Sorenson for his scripts I based mine on
to CCP Games for the base mesh of the Amarr Legion from the game Eve Online
to the modding community that has contributed much ideas to further improve this mod
=============
====================
Recommended Scripts
====================
These are some optional scripts I highly recommend you get
X-Tra Jobs v3.1b by vkerinav <-- This will allow NPC patrols and trade ship use the Xtra models as well
New Terran Starts by Igor.tverd <-- New game starts designed to work with the new ships. Also features new start plots.
NPC Bailing Addon by ThisisHarsh <-- Allows for pilots to bail more often
Salvage Commands & NPCs by ThisisHarsh <-- Makes salvage operations far easier
Marine Repairs by Tatakau <-- This will allow the Hakata to actually conduct repairs to docked ships
Light Support Drone Carrier by Logain Abler <-- This will allow you to use the Drone Carriers as... Drone Carriers!
Advanced Weapons Research Mod (AWRM) <-- This will add more weapon designs to the Terran Fleet
====================
Known issues and solutions
====================
Unfortunately this mod isn't without issues, here are some known issue you might encounter and solutions them. Please note that these issues will is likely to occur when you play the mod with a vanilla savegame.
1] Some ships appear to have unusable IREs in their turrets
- You need to use Cycrow's Cheat Script and clone the ship
2] Capital ships have trouble docking at the new shipyards and stations
- Please use MarCon Cheat Clone Station and clone that station
====================
Making it compatible with XSP ships
====================
This ship pack is not entirely compatible with XSP ships since XSP will always overwrite mods but can be made so with a little effort.
1] Uninstall all of your xsp ships using the Cycrow's Plugin Manager
2] Go into "/your X3TC directory/types" and remove the TShip file
3] Install Xtra Shippack as a fake patch
4] Open the Plugin Manager again and reinstall your xsp ships.[/url]
==========
Version History
==========
=====
V1.82
- Fixed a faulty script issue
- German text updated by Starbuck1978
=====
V1.81
- Fixed undocking issue with the Mistral and Mistral SF (their size have been reduced by 30%)
- Fix collision safety net for the M2 Taipan
- Fix missing loadout issue with Teladi M7 Heron
- Added Split turrets (Predator/Talon/Venom)
- Added Split M6 Drake
- Teladi M2 Phoenix given 2 fighter docks, 2 TS/TP dock
- Updated M1 Raptor model
- Fixed texture error, added bits to allow mounting of new turrets, fixed smoothing groups
- Right/Left/Rear lasers increased to 6, Top/Bottom increased to 4
- Added 2 TS/TP external docks
- Updated M2 Python model
- Fixed texture error, added bits to allow mounting of new turrets, fixed smoothing groups
- Right/Left lasers increased to 9, Rear/Top increased to 6, Bottom increased to 4
- Added 2 Fighter external docks
- Updated M7 Tiger model
- Changed main hull texture
- Right/Left/Rear lasers increased to 3
- Added 2 Fighter external docks
- Updated M7 Panther model
- Fixed texture error, added bits to allow mounting of new turrets,
- Right/Left lasers increased to 3, Top/Bottom increased to 4, Rear decreased to 3
- Added 2 TS/TP external docks
- Updated TL Elephant model
- Fixed texture error, added bits to allow mounting of new turrets, fixed smoothing groups
- Front/Right/Left/Rear lasers increased to 3
- Added 2 TS/TP external docks
- Updated M7 Ocelot
- Front lasers increased to 9, Right/Left increased to 6, Top decreased to 4, Rear decreased to 3
- Updated M2 Taipan
- Front lasers increased to 12, Right/Left increased to 12, Top increased to 8, Bottom/Rear increased to 6
=====
V1.8
- Added deployable Orbital Weapons Platform
- Newly optimized scripts
- General stat tweaks to all Xtra ships, you should see a steep price increase to all Terran capital ship
- Argon OWP's made available at all Argon shipyards
- New model replacement for the OTAS Mistral Freighter
- New model replacement for the Terran Solar Power Plants M/L/XL
- Updated Terran Orbital Shipyard model, USC shipyards also use this model now
- Added USC OWP Phalanx
- Added USC OWP Longinus (Placeholder)
- Added USC OWP Gungnir
- Added USC TP Gauntlet Military Transport
- Added USC M2 Nagoya Heavy Battleship
- Added Split M3 Cougar Vanguard
- Added Split M3 Cougar Raider
- Added Split M2 Taipan Heavy Battleship
- Added Teladi M7 Heron Patrol Frigate
- Added Teladi M7 Raven Blockade Cruiser
- Added Teladi M2 Pteranodon Heavy Battleship
- Added Teladi M1 Cormorant Heavy Carrier
=====
V1.78
- Fixed turret miscount with Odin and Woden, <- I accidentally doubled their top/bottom turrets
- Fixed issue with custom turret draw distance
- Fixed issue with fighters undocking from TS dock point
- Fixed issue with docking and undocking capital ships from the Hakata
- Rebalanced the Saitama weapons and stats
- General stat tweaks to all Xtra ships and ATF capital ships
- Gave the Hiroshima new turrets
- New model replacement for the OTAS Mistral Super Freighter
=====
V1.77
- Fixed PHQ and TPHQ cargo bay <-- was at 500,000, supposed to be 40,000,000
- Fixed USC M3B Falchion missing model
- Fixed pathfinding issue with fighters launching from carrier
- Fixed pathfinding issue around custom stations
- Added pathfinding safety net to
- ATF M1 Odin
- ATF M2 Tyr
- ATF M7 Aegir
- ATF M7 Kvasir
- ATF M5 Mani
- ATF M4 Hel
- ATF M3 Verdandi
- ATF TM Lofn
- USC M1 Saitama
- USC M7 Sendai A/B
- USC M7 Hiroshima
- USC M7 Hakata
- USC M7 Aomori
- USC M7 Morioka
- USC M7 Longsword Mk2
- USC M4 Kopesh
- USC TL Mobile Mining Base Ship
- USC TM Macana
- Split M7 Ocelot
- Paranid M7 Proteus
- USC M7 Hakata's frontal turret moved to the front of the ship, TS/TP docks moved
- USC M7 Hakata's front/side/bottom lasers reduced to 4, but it can now mount proper M7 weapons
- USC M1 Saitama stats tweaked
- USC M1 Saitama's top/bottom cockpit adjusted
=====
V1.76
- Fixed compatibility issue with patch 2.7
- Fixed issue with bumpmap not appearing
- Fixed several issues with LI stations compatibility
- Fixed issue docking issue with the USC TS Baldric Super Freighter
- Added German Language support <- courtesy of CNSindependence
- Added Polish Language support <- courtesy of Yacek
- Added buyable Terran Headquarters
- Added PHQ to OTAS shipyard in Legend's Home
- Added ATF M7 Kvasir Battlecruiser
- Added modified ATF M7 Aegir Heavy Frigate
- Added modified ATF M2 Tyr Advanced Battleship
- Added modified USC TS Baldric Miner
- Added new turrets for USC and ATF capital ships
- Added external dock for vanilla USC and ATF ships
- ATF M1 Odin can dock 2 TS/TP/M6/M8
- ATF M1 Woden can dock 2 TS/TP/M6/M8
- ATF M2 Tyr can dock 4 fighters and 1 TS/TP/M6/M8
- ATF M7 Aegir can dock 2 fighters
- ATF M7 Skirnir can dock 2 fighters
- ATF M6 Vidar can dock 1 fighter
- ATF M6 Vali can dock 1 fighter
- USC M1 Tokyo can dock 2 TS/TP/M6/M8
- USC M2 Osaka can dock 2 fighters and 1 TS/TP
- USC M7 Yokohama can dock 2 fighters
- USC M6 Katana can dock 1 fighter
- Added external docks for the Sendai variants
- USC M1 Saitama - left/right side lasers increased to 8, top lasers increased to 10, bottom lasers increased to 6, steep price increased, hull strength decreased
- USC M7 Hakata - left/right side lasers reduced from 6 to 4
- USC M7 Sendai B - Added more side and bottom turrets, price increased slightly
- ATF M3 Verdandi variation changed to Verdandi "Sentinel" <- this is so that NPC patrols spawn them as well
- Several ships had their variation changed so that NPC will use them too <- I can't remember which
- USC Shipyards reverted back to vanilla models, Player owned Orbital Shipyards remain the same
**Modders be warned, several ship models have had their names changed for better organization and record keeping. Do be careful**
=====
V1.75
- Fixed external docks on all capital ships
- Fixed USC M6 Longsword missile payload
- Optimized all ATF models
- Optimized Split M7 Ocelot model
- Optimized USC Saitama, Baldric Super Freighter and Kopesh models
- Moved docking and launch bays on the USC Saitama, launch bays increased to 20
- Turret/Cockpit scene index changed for USC Saitama, USC Hakata and ATF Lofn <-- !!Very important for those of you merging mods!!
- Added Safe Undocking script
=====
V1.71
- PHQ storage space increased to 40,000,000
- Orbital Shipyard storage space increased to 500,000
- Orbital Freight Dock storage space increased to 100,000
- Asteroid Base storage space increased to 150,000
- Added docking information to ship descriptions
=====
V1.7
- All ATF ships made buyable from Terran Shipyards
- All Terran stations made buyable from Terran Shipyards
- Added ATF M3 - Verdandi
- Added ATF M4 - Hel
- Added ATF M5 - Mani
- Added USC M4 - Kopesh
- Added USC M7 - Morioka
- Added Paranid M7 - Proteus
- Added USC Orbital Shipyard (Model replacement)
- Added USC Orbital Freight Dock
- Added USC Orbital Defence Station (Model replacement)
- Added USC Orbital Patrol Base (Model replacement)
- Added USC Military Base (Model replacement)
- Added Teladi Small Shipyard (Model replacement)
- Added Teladi Space Equipment Dock (Model replacement)
- Added Teladi Asteroid Base
- Changed USC Food Supply Factory
- Changed USC Food Preparation Facility
- Changed USC Water Purification Plant
- Changed USC EMPC Forge
- Changed USC M/AM Launcher Forge
- Changed USC Starburst Shockwave Cannon Forge
- Changed USC Point Singularity Projector Forge
- Changed USC Spectre Missile Forge
- Changed USC Phantom Missile Forge
- Changed USC Wraith Missile Forge
- Changed USC Shadow Missile Forge
- Changed USC Hull Plating Factory
- Changed USC EMP Rifle Assembly Forge
- Changed USC Keris Drone Factory
=====
V1.67
- Changed Text IDs to 90000 - 91000
- Tweaks to Ocelot model
- Added a new USC TL Mobile Mining Base Ship model
=====
V1.65
- Fixed issues with Falchion's guns
- Added USC M6 - Longsword
=====
V1.6
- Ships added to proper shipyards
- Fixed issues with Hiroshima's main guns
- Added Split M7 - Ocelot
- Added USC TS - Baldric Super Freighter
- Added USC M7 - Longsword Mk2
- Added USC M7 - Aomori
- Added USC M7+ - Sendai Variant A
- Added USC M7M - Sendai Variant B
- Added USC M1 - Saitama
- Models directory and name changed for better organization
=====
V1.5
- Converted all models to .bob file for much improved performance
- Fixed issues with text not appearing
- Morrigu name changed to Macana
- Added USC M3B - Falchion
- Added USC M7S - Hakata
- Added USC M7 - Hiroshima
=====
V1.0
- Initial release
=====
Last edited by Cadius on Thu, 2. Sep 10, 08:41; edited 98 times in total |
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mark_a_condren
Joined: 03 Aug 2005 Posts: 675 on topic Location: Newcastle - Australia

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Posted: Sun, 24. Jan 10, 17:58 Post subject: |
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Cadius
Looks good so far.
I like the fact that you didn't just use a Magnetar center section, this gives it a uniqueness, well done.
MarCon
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willypokorny
Joined: 28 Aug 2009
Location: Novosedlice, Czech Republic
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Posted: Sun, 24. Jan 10, 18:28 Post subject: |
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looks realy good
_________________ A) Intel Core 2 duo E7500@2,93GHz, 2x1024 DDR2 800, ATI Radeon HD5770 1024MB GDDR5, 128-bit, PCI/E
B) Intel Core 2 Duo E8200@2,66GHz, 2x1024 DDR2 800, NVIDIA GeForce 9600 GT 1024 MB 128-bit
***modified***
ACST MOD |
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Observe

Joined: 30 Dec 2005 Posts: 1518 on topic Location: New Zealand

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Idea

Joined: 24 Oct 2008 Posts: 461 on topic Location: North Star Intergalactic Corporation(NSIC) in sector 'Memorial of Light'

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GaianKnight

Joined: 14 Aug 2009 Posts: 103 on topic Location: Big Timber, MT

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Posted: Mon, 25. Jan 10, 00:14 Post subject: |
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No such thing as an amateur when trying to do modding and scripting. And this new Terran TM looks amazing already. Makes ya wonder if the Terrans are really all that advanced when they didn't have their own true troop transport yet.
When this is all done and proper, it should be part of the Superbox and/or Apricot Merge Mod. This is really looking something already. 
_________________
Ship: GSS Valkyrie Knight (Apricot Vidasaurus)
Fighting Rank: Battlemaster
Trading Rank: Super-Magnate
Can I ***modified*** the ding dong weather too?
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Retiredman
Joined: 04 Sep 2009 Posts: 386 on topic

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Posted: Mon, 25. Jan 10, 00:46 Post subject: |
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ATF is going to be jelous.. so your going to need a ATF version. 
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repatomonor

Joined: 12 Sep 2007
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Posted: Mon, 25. Jan 10, 02:02 Post subject: |
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woah.
_________________
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Killjaeden

Joined: 03 Sep 2006 Posts: 2879 on topic Location: Eye of Terror, Medrengard

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Posted: Mon, 25. Jan 10, 02:12 Post subject: |
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good
Kitbashing is an 'easy' way to start and can produce good results.
Good for learning too 
_________________
Tutorial Custom Turrets 1337(EN); Guide A lil advice on placing turrets (EN); Tutorial Schiffsmodding Für Anfänger(DE) |
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Cadius

Joined: 05 Dec 2008
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Catra
Joined: 12 Oct 2009
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Posted: Mon, 25. Jan 10, 07:52 Post subject: |
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haha,
imma name mine,
"skeletor"
nice model work you done there, cant wait for the ATF version *only question being, are you gonna keep the tradition of having to hijack the ATF one? or are we gonna see some sortof ATF black market? *
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aquemnun
Joined: 26 Oct 2008
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Posted: Mon, 25. Jan 10, 11:18 Post subject: |
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Dude....
thats a great kitbash, uberkudos to you if this is your one of your first models. You're gonna go far lol.
Only one suggestion I would make, if you rip the terran M6 (katana I think) and take the little side wings (well theyre not really wings but they stick out at the sides somewhat) and put them at the front so they cover up that black section on the sides of the body at the front. Then you could also give it front guns there like the M6 (except obviously not as powerful, crusader carrier anyone?).
As said before, great work man, I look forward to seeing your ATF version.
_________________ not even the xenon are immune to the dreaded BSOD... |
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reiks
Joined: 11 Jan 2010
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Posted: Mon, 25. Jan 10, 12:12 Post subject: |
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Bonus Pack Material nuffsaid 
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lionheart_001
Joined: 12 Oct 2009
Location: Phoenix
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Posted: Mon, 25. Jan 10, 15:45 Post subject: |
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That thing looks AWESOME!
Well done man!
I love the verticle racks for the fighters. In a major naval battle, bringing in two of these with fighters would be safer then risking bringing in a Tokyo carrier.
8 Ships, lol.. Nice...!
I love the nose of the Baldric class ships. Very clean looking. Very futuristic.
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GT182
Joined: 14 Nov 2009 Posts: 11 on topic Location: Delaware USA

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Posted: Mon, 25. Jan 10, 17:01 Post subject: |
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Oh man that''s beautifuf Cadus.
A couple of question if you don't mind..
1. Can you use a combination differnet fighters if you wish?
2. How much cargo space? As in resupply for your fighters?
You guys amaze me on your knowlege and ability to do all this work. My thanks to you all, no matter what you do for X3. You've created an X3 Addict.
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