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Matterom
Joined: 20 Aug 2009 Posts: 287 on topic Location: my own little world

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Posted: Mon, 25. Jan 10, 19:21 Post subject: |
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it looks great but may i suggest making the docking capability for M6 and TSs as well, and add 2 more slots 
_________________ Geek is my name, gaming is ......? that wont rhyme o well you get the idea |
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Killjaeden

Joined: 03 Sep 2006 Posts: 4263 on topic Location: Germany

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Posted: Mon, 25. Jan 10, 20:32 Post subject: |
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| Quote: |
| it looks great but may i suggest making the docking capability for M6 and TSs as well, and add 2 more slots |
The ship is as big as a M6...
Ok you can theoretically build a M5 with M2 docks but where is the point?
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| 1. Can you use a combination differnet fighters if you wish? |
Yes of course... like in every other ship that is capable of docking ships
_________________
Tutorial Custom Turrets; Guide advice on placing turrets; Guide Performance of Models |
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Cadius

Joined: 05 Dec 2008 Posts: 939 on topic

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Posted: Mon, 25. Jan 10, 21:54 Post subject: |
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| Quote: |
| are you gonna keep the tradition of having to hijack the ATF one? or are we gonna see some sortof ATF black market? |
I have no idea how to script, i'm playing with SSBM mod and that gave ATF their own sectors and shipyards, i just add them to the shipyards using cycrow's cheat script.
| Quote: |
| 1. Can you use a combination differnet fighters if you wish? |
Yes, like every other TM. The docking clamps were measured to fit Ventis with little clipping issues.
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| 2. How much cargo space? As in resupply for your fighters? |
Eh.. not sure yet, as I said i'm playing with SSBM so stats aren't the same with vanilla. But otherwise, the Morrigu will have less cargo space compared to your average TM since docking 8 fighters would require more fueling and support equipment.
Small update to the Morrigu, got the engines working
http://img641.imageshack.us/img641/6668/x3screen00015.png
And of course an ATF TM - Lofn
http://img641.imageshack.us/img641/5899/x3screen00008.png
http://img651.imageshack.us/img651/1492/x3screen00009.png
http://img704.imageshack.us/img704/2449/x3screen00010.png
http://img268.imageshack.us/img268/3200/x3screen00013m.png
The Lofn acts not only as a military transport but also as tactical weapons platform providing missile support from a stand-off range. Works especially devious with Medusa Missile Interface script, barrage those Xenon swarm Macross style and then deploy Fenrirs. It can dock 6 fighters, has a large enough cargo space to stock up on Poltergeists and Spectres but due to its speed it's not gonna win any marathon
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lionheart_001
Joined: 12 Oct 2009
Location: Phoenix
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Posted: Mon, 25. Jan 10, 22:26 Post subject: |
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Cadius,
Have you been able to name your ship in X3? Have you figured out how to apply the name and description?
I have got one ship into X3 but havent quite figured out how to get the name structure going yet.
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Retiredman
Joined: 04 Sep 2009 Posts: 613 on topic

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Posted: Tue, 26. Jan 10, 02:05 Post subject: |
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I was j/k about the ATF being jealous but you did a fantastic turnaround on that model.
The last pic of the LoFn is a great action shot.. real nice.
and the Morrigu hold eight fighters!
Kudo's
/ Now if only you could hybrid the Springblosson with the Vidar...
(Wouldn't be as fast as the SB or have the large cargo space but it would be a hard hitter, takes a pounding and extremely fast for a M6 heavy)
j/k.. he he he.
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TSM

Joined: 01 Jul 2004 Posts: 1587 on topic Location: Lancashire,UK

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Posted: Tue, 26. Jan 10, 03:05 Post subject: |
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Nice looking ships there 
_________________
FAQ's Egosoft Interactive FAQ
Albion Prelude A Survival Guide ~ by CBJ |
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Tenlar Scarflame

Joined: 30 May 2005 Posts: 2746 on topic Location: VA, USA

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Cadius

Joined: 05 Dec 2008 Posts: 939 on topic

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Posted: Tue, 26. Jan 10, 06:03 Post subject: |
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Version 1.0 is up, check the first post for download link. Tell me if it works as intended.
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mark_a_condren

Joined: 03 Aug 2005 Posts: 1384 on topic Location: Newcastle - Australia

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Posted: Tue, 26. Jan 10, 07:18 Post subject: |
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Cadius
Firstly, thanks for the new ships, they look great ingame in my opinion.
Haven't had much time with them yet as you know, so as to how they perform, don't know, but, i have them ingame, i'm happy.
One minor and by no means unacceptable oditty i have is the very dark areas on each side of the Morrigu just infront of the hanger bays on the front section of the ship, there is also another very dark area on the top of the ship in the same area.
I have supplied pics to show what i mean. Otherwise, Great work.
I have been watching this thread with interest, and i havn't been disappointed.
MarCon
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Cadius

Joined: 05 Dec 2008 Posts: 939 on topic

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Posted: Tue, 26. Jan 10, 07:29 Post subject: |
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yeah i noticed, it came with the Baldric Miner model. Was considering changing the texture to the standard white, but that kinda made it bland. So left it dark til further notice
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mark_a_condren

Joined: 03 Aug 2005 Posts: 1384 on topic Location: Newcastle - Australia

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Posted: Tue, 26. Jan 10, 07:57 Post subject: |
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Ok, no probs then.
In a prev post there was a suggestion for small wings in this area. That may be o good way of somewhat overcoming this issue, and on this ship they wouldn't look out of place (very terran stye) if they were placed about at the top of the dark area and angled down at about 15 - 20 deg's. Just keep em rather small, just bring them out level to the width of the docking Mech's on the side of the ship. The dark areas would look more like shadows from the wings then.
Otherwise
If you have plans for any more.....bring em on !!
MarCon
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Snowship


Joined: 04 Jan 2006 Posts: 1091 on topic Location: Sector 666

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Posted: Tue, 26. Jan 10, 12:24 Post subject: |
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Descriptions for both aren't showing in the encyclopaedia
_________________
Vanilla Malt Gamestarts
"The only time you have too much fuel is when you're on fire" |
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Cadius

Joined: 05 Dec 2008 Posts: 939 on topic

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killerog

Joined: 28 Oct 2005 Posts: 2405 on topic Location: Kent, UK

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Posted: Tue, 26. Jan 10, 19:31 Post subject: |
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If you want some code for placing your ships in a shipyard have a look at my 4 in 1 mod. It has a MD file that will do that with only slight changes(race/ship id/ txt id number.
_________________
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Retiredman
Joined: 04 Sep 2009 Posts: 613 on topic

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Posted: Tue, 26. Jan 10, 21:26 Post subject: |
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Just wondering:
Why name the USC version the Morrigu?
Looks like the USC M6 class and smaller used name of swords.
Then they use Japanese cities for their capital class.
Of course the scabbard and Baldric were objects that covered.
and the goddess name fits what it's carring.
I understand the Lofn, being from the same Norse naming scheme for ATF ships.
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