[GAMESTART] Lucky Heir v2.3 (updated 17-Oct-2010)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

Post Reply
User avatar
Ketraar
Moderator (DevNet)
Moderator (DevNet)
Posts: 8899
Joined: Fri, 21. May 04, 17:15
x4

[GAMESTART] Lucky Heir v2.3 (updated 17-Oct-2010)

Post by Ketraar » Fri, 15. Jan 10, 02:34

Lucky Heir Gamestart 2.3

English | Deutsch | Italiano

You have to start over, but are tired of playing through the plots? Well this one solves your problems, you get a Cutlass as Start ships and all pre 2.0 Plots complete.
This time though your aunt wants you to make sure you are up to it so there are a few simple tasks to do before you get you inheritance.

Image

Installation:
  • 1. Extract rar into X3TC mods folder
    2. In splash screen select mod LuckyHeir_2.0_EN (Or whatever localisation ending you have)
    3. Start game and select Start "Lucky Heir"
    Note: you can also use as fake patch, rename and move accordingly.
Image


Modifications:
  • mdfiles.xml
    start.xml
    gamestarts.xml
    3.02 Plot Missions.xml
    9130-L0*.xml (depending on Localisation)
Image

Credits:
  • Toastie for the text, thanks :-)
    Jens Ka for testing and help debugging
    X2-Illuminatus for his feedback and testing
    Garga-Potter - Italian translation
    Alex Vanderbilt - German Translation
Image
Image

Feedback is as usual appreciated.

MFG

Ketraar
Last edited by Ketraar on Sat, 14. Jan 12, 17:19, edited 21 times in total.
Image

lamoyja
Posts: 121
Joined: Wed, 9. Dec 09, 05:53
x3tc

Post by lamoyja » Fri, 15. Jan 10, 02:45

I'll appreciate this with the amount of times I reinstall X3 after trying out new scripts that don't quite work together.

Well I'll appreciate it once I complete all these on my own at least once :D

User avatar
Ikaruga
Posts: 372
Joined: Fri, 30. Jan 04, 15:26
x3tc

Post by Ikaruga » Fri, 15. Jan 10, 09:44

That's exactly what I need !

Thanks a lot !

I'll try this as soon as I can.

By the way, why is there a 10.cat ? What's in ?
If brute force doesn't solve your problems, then you aren't using enough

User avatar
vampirecosmonaut
Posts: 320
Joined: Thu, 17. Aug 06, 21:23
x3tc

Post by vampirecosmonaut » Fri, 15. Jan 10, 10:28

This is brilliant. Thanks for putting it together. :):thumb_up:
The first documented attempt in human history to use a rocket for spaceflight
was made in the 16th century by a Chinese Ming dynasty official named Wan Hu.
The resultant explosion presumably killed him.

User avatar
Ketraar
Moderator (DevNet)
Moderator (DevNet)
Posts: 8899
Joined: Fri, 21. May 04, 17:15
x4

Post by Ketraar » Fri, 15. Jan 10, 12:03

Ikaruga wrote:By the way, why is there a 10.cat ? What's in ?
Ketraar wrote:Modifications:
  • start.xml
    gamestarts.xml
    0001-L044.xml
    0001-L049.xml
    3.02 Plot Missions.xml
Its just easier for you to install, rather than having single files. ;-)

MFG

Ketraar
Image

User avatar
Seathal
Posts: 876
Joined: Thu, 5. Jun 08, 23:03
x4

Post by Seathal » Fri, 15. Jan 10, 15:30

Very useful.

After many data loses, reinstalls and OS re-formats I'm really tired of doing the same old Terran plot over and over; oh how I hate the last mission in Aldrin, when your Vidar decides to jump right at the opposite side of the asteroid and you have to cruise a ridiculously huge, dull and laggy sector to continue the mission... Now I understand why they decided to put the SATA in the game.

Anyways, it's a great help. Many thanks.

jlehtone
Posts: 17260
Joined: Sat, 23. Apr 05, 21:42
x4

Re: [GAMESTART] Lucky Heir v1.0 (All pre 2.0 Plots complete)

Post by jlehtone » Fri, 15. Jan 10, 17:15

Ketraar wrote:0001-L044.xml
0001-L049.xml
:gruebel: I thought that the recommendation is to use some other file ID than 0001 (preferably from the 1000--6999 range), when augmenting the vanilla pages?

User avatar
Ketraar
Moderator (DevNet)
Moderator (DevNet)
Posts: 8899
Joined: Fri, 21. May 04, 17:15
x4

Post by Ketraar » Fri, 15. Jan 10, 17:21

Yeah well a custom t-file would have required a script for loading it, since I suck at scripting I skipped that.

Anywho I might change that in future updates, there are also some minor stuff that I want to do differently, mosty related to how ES plots trigger, but that in next update.

MFG

Ketraar
Image

Castar
Posts: 29
Joined: Fri, 11. Jan 08, 22:28
xr

Post by Castar » Fri, 15. Jan 10, 18:40

Excellent, might try this out once I do the HUB plot (read: cheat my way past that ridiculous excuse for a time-sink) and start anew with lots of new scripts.

A suggestion though: when including cat/dat files in an archive, name them something like "rename to next highest number.cat/dat" It just saves some small but annoying time unzipping and copy-pasting things.

JESS 246
Posts: 543
Joined: Mon, 3. Jul 06, 03:24
x3

Post by JESS 246 » Sat, 16. Jan 10, 07:31

A little help please.

I've downloaded your "Lucky Start"" file placed the 10.cat folders in the X3TC directory (I had changed to higher number) as instructed on your download/Install post.

As you said in the instructions start the game select lucky start and play well for some reason ether i'm missing it or its not showing where is the Lucky Start on my game start and no it not in the custom game part ether.

Thank you

Jessa 246.

Lancefighter
Posts: 2936
Joined: Sun, 19. Dec 04, 03:41
xr

Post by Lancefighter » Sat, 16. Jan 10, 08:31

Would you happen to have installed any other gamestarts?
in the market for a new sig, willing to pay 1 billion credits for a proper sig...

JESS 246
Posts: 543
Joined: Mon, 3. Jul 06, 03:24
x3

Post by JESS 246 » Sat, 16. Jan 10, 08:37

I did but i think ive switched them off.

I'll check again.

Thank you.

Lancefighter
Posts: 2936
Joined: Sun, 19. Dec 04, 03:41
xr

Post by Lancefighter » Sat, 16. Jan 10, 09:21

If you installed any in 'unpacked' mode, then youll have to check the x3 folder and manually remove them (unless the plugin manager does that.... hell, i havent played x3 in too long)
in the market for a new sig, willing to pay 1 billion credits for a proper sig...

User avatar
Nixy23
Posts: 169
Joined: Mon, 23. Feb 09, 01:25

Post by Nixy23 » Sat, 16. Jan 10, 15:24

Heya. If you take this start, do you get a modified tag ?

I'm going to prepare to play a DID completely unmodified game (not even MARS *sniff*) and this seems like a reasonable start. I do hate all those plots after you've done them a dozen times (Aside of the HUB, I only got that one done once :P)

Else I will just pick up the "Humble Merchant" start again :P


Edit: Just installed it and it does give a ***Modified*** tag, for those that want to know.

JESS 246
Posts: 543
Joined: Mon, 3. Jul 06, 03:24
x3

Post by JESS 246 » Sat, 16. Jan 10, 18:09

Hi All.

I've got the Lucky heir game working now after a total reinstall of X3TC i had some conflicting mods.


Thanks for your help.

Post Reply

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”