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[GAMESTART] Lucky Heir v2.3 (updated 17-Oct-2010)
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Ketraar
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PostPosted: Fri, 15. Jan 10, 02:34    Post subject: [GAMESTART] Lucky Heir v2.3 (updated 17-Oct-2010) Reply with quote Print

Lucky Heir Gamestart 2.3

English | Deutsch | Italiano

You have to start over, but are tired of playing through the plots? Well this one solves your problems, you get a Cutlass as Start ships and all pre 2.0 Plots complete.
This time though your aunt wants you to make sure you are up to it so there are a few simple tasks to do before you get you inheritance.



Installation:
    1. Extract rar into X3TC mods folder
    2. In splash screen select mod LuckyHeir_2.0_EN (Or whatever localisation ending you have)
    3. Start game and select Start "Lucky Heir"
    Note: you can also use as fake patch, rename and move accordingly.




Modifications:
    mdfiles.xml
    start.xml
    gamestarts.xml
    3.02 Plot Missions.xml
    9130-L0*.xml (depending on Localisation)



Credits:
    Toastie for the text, thanks Smile
    Jens Ka for testing and help debugging
    X2-Illuminatus for his feedback and testing
    Garga-Potter - Italian translation
    Alex Vanderbilt - German Translation




Feedback is as usual appreciated.

MFG

Ketraar



Last edited by Ketraar on Sat, 14. Jan 12, 17:19; edited 21 times in total
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lamoyja





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PostPosted: Fri, 15. Jan 10, 02:45    Post subject: Reply with quote Print

I'll appreciate this with the amount of times I reinstall X3 after trying out new scripts that don't quite work together.

Well I'll appreciate it once I complete all these on my own at least once Very Happy

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Ikaruga





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PostPosted: Fri, 15. Jan 10, 09:44    Post subject: Reply with quote Print

That's exactly what I need !

Thanks a lot !

I'll try this as soon as I can.

By the way, why is there a 10.cat ? What's in ?


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vampirecosmonaut





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PostPosted: Fri, 15. Jan 10, 10:28    Post subject: Reply with quote Print

This is brilliant. Thanks for putting it together. SmileThumb up


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Ketraar
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PostPosted: Fri, 15. Jan 10, 12:03    Post subject: Reply with quote Print

Ikaruga wrote:
By the way, why is there a 10.cat ? What's in ?

Ketraar wrote:
Modifications:
    start.xml
    gamestarts.xml
    0001-L044.xml
    0001-L049.xml
    3.02 Plot Missions.xml


Its just easier for you to install, rather than having single files. Wink

MFG

Ketraar

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Seathal



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PostPosted: Fri, 15. Jan 10, 15:30    Post subject: Reply with quote Print

Very useful.

After many data loses, reinstalls and OS re-formats I'm really tired of doing the same old Terran plot over and over; oh how I hate the last mission in Aldrin, when your Vidar decides to jump right at the opposite side of the asteroid and you have to cruise a ridiculously huge, dull and laggy sector to continue the mission... Now I understand why they decided to put the SATA in the game.

Anyways, it's a great help. Many thanks.

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jlehtone



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PostPosted: Fri, 15. Jan 10, 17:15    Post subject: Re: [GAMESTART] Lucky Heir v1.0 (All pre 2.0 Plots complete) Reply with quote Print

Ketraar wrote:
0001-L044.xml
0001-L049.xml

Thinking I thought that the recommendation is to use some other file ID than 0001 (preferably from the 1000--6999 range), when augmenting the vanilla pages?

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Ketraar
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PostPosted: Fri, 15. Jan 10, 17:21    Post subject: Reply with quote Print

Yeah well a custom t-file would have required a script for loading it, since I suck at scripting I skipped that.

Anywho I might change that in future updates, there are also some minor stuff that I want to do differently, mosty related to how ES plots trigger, but that in next update.

MFG

Ketraar

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Castar





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PostPosted: Fri, 15. Jan 10, 18:40    Post subject: Reply with quote Print

Excellent, might try this out once I do the HUB plot (read: cheat my way past that ridiculous excuse for a time-sink) and start anew with lots of new scripts.

A suggestion though: when including cat/dat files in an archive, name them something like "rename to next highest number.cat/dat" It just saves some small but annoying time unzipping and copy-pasting things.

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JESS 246





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PostPosted: Sat, 16. Jan 10, 07:31    Post subject: Reply with quote Print

A little help please.

I've downloaded your "Lucky Start"" file placed the 10.cat folders in the X3TC directory (I had changed to higher number) as instructed on your download/Install post.

As you said in the instructions start the game select lucky start and play well for some reason ether i'm missing it or its not showing where is the Lucky Start on my game start and no it not in the custom game part ether.

Thank you

Jessa 246.

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Lancefighter





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PostPosted: Sat, 16. Jan 10, 08:31    Post subject: Reply with quote Print

Would you happen to have installed any other gamestarts?


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JESS 246





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PostPosted: Sat, 16. Jan 10, 08:37    Post subject: Reply with quote Print

I did but i think ive switched them off.

I'll check again.

Thank you.

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Lancefighter





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PostPosted: Sat, 16. Jan 10, 09:21    Post subject: Reply with quote Print

If you installed any in 'unpacked' mode, then youll have to check the x3 folder and manually remove them (unless the plugin manager does that.... hell, i havent played x3 in too long)


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Nixy23





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PostPosted: Sat, 16. Jan 10, 15:24    Post subject: Reply with quote Print

Heya. If you take this start, do you get a modified tag ?

I'm going to prepare to play a DID completely unmodified game (not even MARS *sniff*) and this seems like a reasonable start. I do hate all those plots after you've done them a dozen times (Aside of the HUB, I only got that one done once Razz)

Else I will just pick up the "Humble Merchant" start again Razz


Edit: Just installed it and it does give a ***Modified*** tag, for those that want to know.

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JESS 246





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PostPosted: Sat, 16. Jan 10, 18:09    Post subject: Reply with quote Print

Hi All.

I've got the Lucky heir game working now after a total reinstall of X3TC i had some conflicting mods.


Thanks for your help.

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