Battlestar Galactica "total conversion" coming...
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Sorry if this has been asked... Any chance we'll see Cylon starbase from the new series?
http://fc03.deviantart.net/fs25/f/2008/ ... Seraph.jpg
{Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked - Terre}
http://fc03.deviantart.net/fs25/f/2008/ ... Seraph.jpg
{Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked - Terre}
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I really hope this isn't dead...but I haven't heard anything from the other team members in a while.
When i was asked to join the team i knew literally nothing about scripting and now i spend most of my time (according to steam 800+ hours) writing them so if some working ships are released i'll happily modify what i've written and release them.
If anybody is looking for a specific script PM me and maybe i can help.. maybe i'll start a thread purely for BSG related scripts.. who knows
If one thing is for certain. I'm not dead and until i am i'm not giving up on BSG in X3TC
When i was asked to join the team i knew literally nothing about scripting and now i spend most of my time (according to steam 800+ hours) writing them so if some working ships are released i'll happily modify what i've written and release them.
If anybody is looking for a specific script PM me and maybe i can help.. maybe i'll start a thread purely for BSG related scripts.. who knows
If one thing is for certain. I'm not dead and until i am i'm not giving up on BSG in X3TC
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oh... hmm, didn't even notice that. i just hope the team members are so hard at work on the mod that they haven't had time to post. well, at least i only spent 10 bucks on tc if the mod is no more.ThisIsHarsh wrote:Is this mod even still in development? It was all the way back in January the last post by a team member...
this project is not dead . Simply Stu and Observe are busy but the BSG mod is not dead
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it's a intelligent question for this topic?marcusdavidus wrote:no newtonian physic = crap btsg
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Observe wrote:Correct in that our BSG mod is NOT dead. Having said that, we will soon be providing status update on this as well as our other in-process mods.vukica wrote:you know that for a fact?DannyD wrote:this project is not dead . Simply Stu and Observe are busy but the BSG mod is not dead
Woot that's VERY good news!!!
I'm only a translator..yes I know, but I know Stu and Observe and all member's team well, and you can be sure that they work as best they can do to make a " perfect mod " . Not only texture or sound, or script...
Make a mod is ....difficult, but made a BSG mod...
we can create any other mod as we want, but if we want make a mod like BSG, we must respect some guidelines wich sometimes, are complicated.
Otherwise it wouldn't BSG
Make a mod is ....difficult, but made a BSG mod...
we can create any other mod as we want, but if we want make a mod like BSG, we must respect some guidelines wich sometimes, are complicated.
Otherwise it wouldn't BSG
The Indie Seeker - The Twitter Channel for your indiegames!
Ex Egosoft Translator/Currently writer for www.ilvideogioco.com
@IlVideogiococom is the ONLY italian website that offers full coverage to ALL #indiegames! Are you an #indiedev?
Feel free to follow and contact us on Twitter/Facebook/Instagram!
Ex Egosoft Translator/Currently writer for www.ilvideogioco.com
@IlVideogiococom is the ONLY italian website that offers full coverage to ALL #indiegames! Are you an #indiedev?
Feel free to follow and contact us on Twitter/Facebook/Instagram!
Even though I really like FuryofaSeraph's variations on the basestars and his alternate textures for some models (Colonial one variations where cool) I believe his was once (if not still) a team member for the Diaspora bsg freespace team.ezra-r wrote:Sorry if this has been asked... Any chance we'll see Cylon starbase from the new series?
http://fc03.deviantart.net/fs25/f/2008/ ... Seraph.jpg
There are plenty of models to be added which are currently not in Hawkbs/Killerog BSG mod.
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