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Catra





Joined: 12 Oct 2009



PostPosted: Fri, 1. Jan 10, 18:35    Post subject: Reply with quote Print

heh, youre really narrowing it down with the laser energy Razz the only corvette with 20+ laser is the hyperion vanguard and that has to be capped.

and with the katana, you can mount M / AM launchers, which are ammo based and thus use no energy, so the laser energy is wasted if you go with those.

id say go with the skiron, most of the other ships id normally recommend (besides the vali and hyperion vanguard)doesnt fall into your ship preference Razz

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Captain Zorg





Joined: 30 Nov 2009
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PostPosted: Sat, 2. Jan 10, 00:00    Post subject: Reply with quote Print

Yup I've bought myself 1 Skiron now and together with that, I've also bought 10 minstral super freighters and sold off all my old freighters which I got for free capping them from pirates.

Before I wrote my previous post about the corvettes, I had 41 million+ credits to spend. Now after all the buying and upgrading, I find myself in the same position with 41 million again; funny aye. Very Happy

I think I'll stick with this skiron till I can cap me that hyperion. Wink

Thanks guys!

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Captain Zorg





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PostPosted: Sun, 3. Jan 10, 02:33    Post subject: Reply with quote Print

How do I cap the hyperion?

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Deadbeat_Spinn



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PostPosted: Sun, 3. Jan 10, 02:35    Post subject: Reply with quote Print

With marines using a TP/M6/M7M, training is recommended.


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Ozkar





Joined: 01 Oct 2008
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PostPosted: Sun, 3. Jan 10, 05:30    Post subject: Reply with quote Print

Having capped a Hyperion in an M6 before, I would say get 5 good (4 star or better in all fields) marines. Find a Hyperion and strip its shields, deploy marines (I like to use Cyrow's script there, just boots them out the door, so you have full control over placement) and lots of wasp missiles. Set your turrets to off so you don't kill the ship and use wasps to keep shields below 5%. Once they are drilling (they disappear and announce they are at the target or ship, and a somewhat annoying noise starts) you fly away keeping the shields low. When the shooting and screaming starts, stop shooting the ship.

Hope that works, otherwise there is a very informative guide here http://forum.egosoft.com/viewtopic.php?p=2921468

Note v2.5 makes boarding more difficult.


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Captain Zorg





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PostPosted: Sun, 3. Jan 10, 15:09    Post subject: Reply with quote Print

Well since I bought this Skiron of mine, combat has just become so much easier. I have just saved my last game where I managed to take on a huge fleet of Xenon P, X's, XL's, M's and scouts; Man what a fight. First I destroyed the corvette, then I went ahead a destroyed the rest. I hardly got any missiles out of it though which was a pitty since there must have been 12 ships in all vs my Skiron.

I'm still thinking of capping myself the Hyperion, but first I'll need some practice with boarding. I'm also looking for the best weapons that money can buy for my Skiron. I was wondering if any of you know where to buy Ion Pulse Generators because I've been looking (not hard enough since I've been doing constructions) but have been unable to find any.

The name itself 'Ion' suggests that it is most probably Boron?

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Master of the Blade





Joined: 06 Feb 2009
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PostPosted: Sun, 3. Jan 10, 16:37    Post subject: Reply with quote Print

IPGs are quite energy- hungry and specialised, as are all Boron weapons. They work best when used in groups with a weapon powerful against hull, such as the less-but-still energy hungry CIG. Be careful with your power reserves using these weapons, and if you're using them for capping, the best weapon for this is the Ion Disruptor, for its superior equipment frying effect. IIRC, IPGs are also above-average in cost, too.

Upsides: they reduce target speed by ~15%(non-stackable) and have greatly superior shield damage to other M6/7-class guns. Look awesome!

Downsides: the speed reduction means that the rest of your volley could well miss the target, costly(not necessarily too bad), Very low hull damage, like most other Ion weaponry and highly energy- consuming.

In other words, best to stick with HEPTs/EBCs/CIGs for most situations.


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If you want to prove a point, the Vidar will provide a perfectly acceptable alternative to the average fleet. and it's practically free.

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Captain Zorg





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PostPosted: Sun, 3. Jan 10, 17:59    Post subject: Reply with quote Print

Well its just that I read the instructions on how to cap the Hyperion and he did suggest using Ion Pulse Generators for high shield and low hull damage.

So with your suggestion in mind, what should I get for my Skiron because I've already equipped it with PRG's, but the problem with them is limited hull damage. They're good for the turrets, but I would like something more potent. I.e. I want to keep my PRG's, but at the same time have something else which would help me defeat larger targets i.e. frigates and corvettes.

I will buy myself a bigger ship sometime in the future, but for now my Skiron is ok. That's why I so badly want the Hyperion.

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EmperorJon



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PostPosted: Sun, 3. Jan 10, 18:55    Post subject: Reply with quote Print

You have 41Mcr? If you want, forget the Skiron, forget the Hyperion, get a Frigate! Laughing


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Captain Zorg





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PostPosted: Sun, 3. Jan 10, 19:07    Post subject: Reply with quote Print

Well I did have 58 million just a while ago. I never dip below 40mil these days because everytime I add on another 10mil to what I already have, I tend to not go below that. I tend to spend a lot of my money on Mistral Super Freighters and usually I always spend 10 million for 10. I have about 20 mistrals now and that number is growing everyday.

I've learnt a lot from my nooby days on x3 R, but now that I've got the hang of how everything works on TC, I don't think I'd look back now. The only problem I have is choosing bigger better ships because they're so slow. The ship I have now is really fast. Besides, I bought a frigate once, but the problem I had with it was its docking. I had to tell other smaller ships to refuel it instead of just docking it with a station.

I will buy a frigate oneday, but for now I want t try and cap me a Hyperion. By the way, I've just met my first Q. Omg was that hard and its so fast for a frigate. I don't understand why? Is there a way of capturing this ship and are there other ships like it which I can buy?

I find anything else hard to compare with this ship? I guess I fell in love with a Q Rolling Eyes

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Catra





Joined: 12 Oct 2009



PostPosted: Sun, 3. Jan 10, 19:32    Post subject: Reply with quote Print

to cap a Q, you need:

20 5*star marines (100 points in fighting, enough skill to get into the hull)

another batch of 20 5*star marines so you can replaces the losses that group 1 will incur, as all xenon ships are the hardest ships to capture Smile

an m7m with enough pods to launch everyone.

a second ship (maybe a second m7m) to hold / launch the second batch of marines. the OTAS sirokos is a good ship for this, as it holds 30 marines.

a ship capable of survivng the Q (<-- good luck with that Smile )

and keeping money in your wallet is a silly idea, thats 40 mill that isnt going towards ships / stations to work for you, teladi would not approve Teladi
(thats hypocrisy coming from me LOL, it seems im unable to dip below 100 mill credits due to all the UTs keeping everyone's main areas afloat)

and no, theres -no- other ship thats even remotely comparable to the Q, besides another Q of course Smile.

i dont like the mistral SF for 2 reasons :

1) theyre slooooooooooow, by the time it gets to where its going, several traders probably came and gone.

2) the massive cargobay actually makes them -very- inefficient. 90% of the time, they cant fill the cargo bay and usually only fill it to levels that a regular freighter can carry.

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Master of the Blade





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PostPosted: Sun, 3. Jan 10, 19:46    Post subject: Reply with quote Print

Anything below 60Mcr is not enough to buy and outfit even the Shrike without being left with an immobilising bank account. The best bet is to wait in that case. Can the Skiron mount IDs? If not, group your wapons so: Main battery: 4x CIG- shield obliteration, group 1. 4x PRG, groups 2,3 and 4 with one less PRG in each group to control shields. If you like, you could have a single IPG to keep the speed low. individually grouped, of course. You'll have to wait a long, long time for a Q though. Next best thing is probably a Tiger, but you'll be hard pressed to find enough IBLs.


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If you want to prove a point, the Vidar will provide a perfectly acceptable alternative to the average fleet. and it's practically free.

If at first you don't succeed, delegate the job to a minion.
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Captain Zorg





Joined: 30 Nov 2009
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PostPosted: Sun, 3. Jan 10, 21:06    Post subject: Reply with quote Print

Well thanks for the advice. As for the mistrals, well I don't drive them so the speed doesn't bother me. They're all fully upgraded, so they are quite fast, 83 m/s is fast for a super freighter.

As for my money, see you have that attitude too where for some reason you can't go below a certain amount. I guess with me its the effort I put in to getting that money in the first place, so keeping at least 40mil means a lot for me.

Ok well I'll try to capture that Q next time I see it. I'll start training my marines now in preparation. Wink

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Ulan Dhor



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PostPosted: Sun, 3. Jan 10, 21:07    Post subject: Reply with quote Print

Captain Zorg wrote:
I find anything else hard to compare with this ship? I guess I fell in love with a Q Rolling Eyes

The Q isn't really such a great M7 ship. It has the small laser generator of the Teladi Shrike, but cannot mount Gauss Cannons, though the PPC that it can mount can hurt for a short while. On the plus side, the Q is as fast as the Split Tiger or Panther, which are both better ships than the Q - if you have IBL's Wink.

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Catra





Joined: 12 Oct 2009



PostPosted: Sun, 3. Jan 10, 21:32    Post subject: Reply with quote Print

its not so much the attitude, but more of the inability to actually achieve (and maintain) < 100 mill credits Razz

in the hours it takes me to manufacture(or hunt down) the weapons / energy / shields / missiles thats needed for the fleet, my LTs keeping the universal economy afloat have returned the ship's cost 2 - 3 times over.

suggestion Smile

to train your marines in fight skill, hunt down m7ms, (assuming you dont have the AI ammo script) just weather the storm of missiles then its easy pickings.

@ ulan,

im missing something here Razz

the Q and tiger both have the same frontal guns (12 PPC and 12 IBLs),with the Q having better firepower. same speed and shield strength. how is the tiger better? (besides the obvious small combat frame and anti fighter turrets Razz )

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