|
|
 |
View previous topic :: View next topic |
 |
|
|
|
|
Author |
Message |
|
|
|
|
|
fergrim420
Joined: 29 Nov 2009
|
Posted: Mon, 26. Jul 10, 16:34 Post subject: |
|
|
thanks so much for the prompt response xD
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Jaga_Telesin

Joined: 16 Sep 2006 Posts: 418 on topic

|
Posted: Thu, 29. Jul 10, 01:34 Post subject: |
|
|
Downloading, installing.
Thanks SK. 
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Scoob
Joined: 27 Feb 2003 Posts: 1985 on topic Location: Oxford, UK

|
Posted: Thu, 29. Jul 10, 18:21 Post subject: |
|
|
Hi,
I'm having problems downloading this today, the dl stops before it's finished so never downloads the full file.
I've tried several times (with varied amounts, up to 40%, being downloaded before it stops) and on more than one computer.
I've downloaded other stuff, such as Pirate Guild, without issue in the past.
Cheers,
Scoob.
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Serial Kicked

Joined: 12 Aug 2005 Posts: 3470 on topic Location: France

 |
Posted: Thu, 29. Jul 10, 20:07 Post subject: |
|
|
I'm using a free web-hosting company for my website and files, so the bandwidth and availability aren't always optimal depending on how busy the server is.
I just tried now, and the download was successful.
_________________ Pirate Guild 3 - Yaki Armada 2 - Anarkis Defense System
Anarkis Federation HQ - Includes news, releases and a development wiki.
Last edited by Serial Kicked on Thu, 29. Jul 10, 22:00; edited 1 time in total |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Scoob
Joined: 27 Feb 2003 Posts: 1985 on topic Location: Oxford, UK

|
Posted: Thu, 29. Jul 10, 20:43 Post subject: |
|
|
Hi,
Yes, I tried again a little while ago and it appeared to work this time - file size looks good and the archive isn't reporting as broken. Nice.
Cheers,
Scoob.
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Infinith
Joined: 01 Aug 2010
|
Posted: Sun, 1. Aug 10, 21:05 Post subject: Possible Bug |
|
|
I've found some bugs with the TL with 12 carried ships ("Lost Soul, Supernova..."):
- If attacking the TL while being neutral or friendly, sometimes they dont become enemy until 30-50% of his shield its down.
- If the TL becomes enemy, it doesn't launch any of the 12 carried ships to attack back.
- The only way i've found so it launch the ships its that the TL tripulation surrender and eject from the TL, then the 12 docked ships comes out and rape your sorry M3.
(I managed to teleport and hide inside the structure of the next Gate, they followed me full of rage, and finally i managed to kill them all after 14 reload saves...)
I dont know if its a plugin incompatibility problem or a common bug...
Im using the next plugins/mods:
-[Installed by Addon Manager]:
Advanced Jumpdrive (Cycrow)
AP Libraries
Asteroid fusion
Auto prep ships
Autoscan Smugglers
Cheat Collection Package
Chem String Functions Library
Debris_Utilize_Repair
Dynamic Product Pricing
Factory Complex Constructor
Find Free Ships
Galactic News System
JSON parser Libray
Jump to Me
Marine Trainning Manager
Military Base Response Revamp
Mobile Ship Repairs script
NPC Bailing Addon (This thing makes the Yaki TL surrender, then the fighters come out)
Salvage Command Suite
Salvage Commands and NPCs
Sector Scanner
Ship killed notifications
The Traveling Mechanic
Universal Best Buys/Sells Locator
Universe Explorers
Unlimited Salvage Insurance
-[Fake Patches]:
Comms Ambient - Terran Conflict
Pirate Prowler
Signal Boost for TC v1.4
-[Script Libraries]:
Community Plugin Configuration
Hotkey Manager
Ware Manager
-[Manually Installed]:
ADS
Pirate Guild
Yaki Armada
SCS
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Serial Kicked

Joined: 12 Aug 2005 Posts: 3470 on topic Location: France

|
Posted: Sun, 1. Aug 10, 21:17 Post subject: |
|
|
Hi, thanks for the report
| Quote: |
| If attacking the TL while being neutral or friendly, sometimes they dont become enemy until 30-50% of his shield its down. |
Yes i'm aware of that issue, more related to how egosoft handle that than to my plugin in particular. But a work around is possible and will be implemented.
| Quote: |
| - If the TL becomes enemy, it doesn't launch any of the 12 carried ships to attack back. |
Until it's out of beta, YA stays neutral / friendly to the player, he won't respond to attacks from you. The carrier enforce "friendly" settings to its fighters. I'm debugging the "being a yaki pilot" part. The "i'm a police/military player" part will come later.
I added a "no capture" flag for NPC Bailing addon on my fighters but i didn't do it for the carriers (it was implement before this addon was able to bail big ships). I'll add it.
_________________ Pirate Guild 3 - Yaki Armada 2 - Anarkis Defense System
Anarkis Federation HQ - Includes news, releases and a development wiki. |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Bany
Joined: 03 Jul 2009
|
Posted: Sat, 7. Aug 10, 21:34 Post subject: |
|
|
Just a stupid question, I can find new EQ dock in Ocracoke's Storm
and no shipyard and station in Senator's Badlands. What could happend there? I got PG3 also could it be some kind of pirates storm, or paranid? Will i find any new shipyard there after some time, as i m trying to check for some times and still no respawn...
thx for any input here
regards
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
muttertron
Joined: 01 Dec 2006
|
Posted: Tue, 31. Aug 10, 21:32 Post subject: |
|
|
Any chance we could get the armada to prioritize defense of the yaki sectors? Another thing I was thinking about would be the ability for a well liked member of the PG or YA to claim sectors on their behalf. 
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Serial Kicked

Joined: 12 Aug 2005 Posts: 3470 on topic Location: France

|
Posted: Wed, 1. Sep 10, 08:06 Post subject: |
|
|
@Bany:
Yeah, the Paranid military sometimes clear the Yaki stations. Your best bet is to wait for the shipyard to respawn and when it's done disable/enable the plugin.
@muttertron:
A defensive grid mechanism (similar to rrf) will be included in both PG and YA soon. It will require my ADS script like all other "advanced" military functions.
Sector takeover will probably follow (as currently discussed in other topics).
_________________ Pirate Guild 3 - Yaki Armada 2 - Anarkis Defense System
Anarkis Federation HQ - Includes news, releases and a development wiki. |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
muttertron
Joined: 01 Dec 2006
|
Posted: Wed, 1. Sep 10, 14:31 Post subject: |
|
|
Much appreciated SK. I don't know if i could play X3 with out ADS, you do awesome work.
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Smart_Bomb

Joined: 22 Dec 2006 Posts: 431 on topic Location: Fremont, CA

|
Posted: Mon, 22. Nov 10, 20:02 Post subject: |
|
|
does this work with Improved Races?
_________________ Great Resource for all your X3 questions & Info: X3 Wiki (Personal contributor)
Check out My: Tri-Mega Complex HQ
And my Suggestion Topic
 |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
johnnywas
Joined: 29 Dec 2006 Posts: 344 on topic Location: London

|
Posted: Tue, 22. Feb 11, 12:28 Post subject: |
|
|
Couple of questions
Are the Motherships all launched at once and or do they spawn over a time period. are they likely to be takem down and do they respawn.
How much difference does a Mothership make. will it tie up a sector, none or several sectors. how many fighters do they carry. I want a medium amount of disruption and additional excitement without changing he nature of the game completely
whats the effect of hostile/friendly/neutral to player. are these hardcoded or does it go up and down like rep. I want to start neutral as in vanilla and work up to trusted ally or better.
whats the effect of hostile/friendly/neutral to pirates. I don't want shooting pirates to effect my rep wth the yaki but I don't wnat to disable the yaki by having them fight pirates when they could bases to refuel
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
kptkirk
Joined: 24 Mar 2011
|
Posted: Fri, 22. Apr 11, 20:28 Post subject: |
|
|
| johnnywas wrote: |
Couple of questions
Are the Motherships all launched at once and or do they spawn over a time period. are they likely to be takem down and do they respawn.
How much difference does a Mothership make. will it tie up a sector, none or several sectors. how many fighters do they carry. I want a medium amount of disruption and additional excitement without changing he nature of the game completely
whats the effect of hostile/friendly/neutral to player. are these hardcoded or does it go up and down like rep. I want to start neutral as in vanilla and work up to trusted ally or better.
whats the effect of hostile/friendly/neutral to pirates. I don't want shooting pirates to effect my rep wth the yaki but I don't wnat to disable the yaki by having them fight pirates when they could bases to refuel |
From What i oberved, the moms build overtime, relation to player is a 1 times relation setting to set it to -ve something, null or +ve something ur action will affect the rep from that point onwards. As for the last question, i am not sure about if shooting pirate will affect ur yaki rep.
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
kptkirk
Joined: 24 Mar 2011
|
Posted: Fri, 22. Apr 11, 20:29 Post subject: |
|
|
Hmm i just saw a mothingship named Yaki Veldspar, i sure hope there is also a Yaki Chribba XD
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
|
|
 |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You cannot download files in this forum
|
 |
|
|
|
|
|