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[Script] Ship Clamper for TC
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Kitarn





Joined: 09 Sep 2009
Posts: 50 on topic
Location: Virginia, USA
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modified
PostPosted: Mon, 14. Dec 09, 01:33    Post subject: [Script] Ship Clamper for TC Reply with quote Print

Hi I've been working on updating a script from Reunion that was made by BOF.

The majority of the credit goes to BOF Boron - Ol Fh'art as all i did was tweek it so that it runs in TC under an unclaimed station command slot (as of 6/3/09) I renamed the old T file and changed the command used from Station 47 to Station 45.

I ran it through the game and used the cheat commands by Cycrow to take over a sector's stations and apply the command to all of them, then setting the wait time to 1 min I let it run and the stations started impounding ships.

I used the SPK packager 2.20 to set up the file and included it with the files in a ZIP. The zip folder has 6 files, three script XML, the T file the readme from the original version with an edit at the top and the spk file.

Have not had a problem with it since I posted it so I've put in a listing request post. And as he posted below I have TBoF's permission to go with it. The zip file has a typo (Ship Clsmp) but otherwise it works. It uses Station Command 45 id 1145.






Last edited by Kitarn on Mon, 21. Feb 11, 04:57; edited 2 times in total
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jlehtone



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Joined: 23 Apr 2005
Posts: 16874 on topic
Location: GalNet BBS
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PostPosted: Mon, 14. Dec 09, 11:07    Post subject: Reply with quote Print

The thread you link does contain:
Quote:
All my scripts are available for your own modifications or use in other projects, all I ask is that if you change them you also change the name to stop any chance of breaking the published scripts.

To me that does look like a putative "yes", and naturally B-O'F deserves full credit.

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Kitarn





Joined: 09 Sep 2009
Posts: 50 on topic
Location: Virginia, USA
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PostPosted: Sun, 20. Dec 09, 02:01    Post subject: Reply with quote Print

Thanks jlehtone, I didn't read it fully when I looked for the link. Embarassed Placed the file and updated the OP.

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tbof





Joined: 14 Jun 2009
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PostPosted: Sun, 20. Dec 09, 02:18    Post subject: Reply with quote Print

Hi Kitarn,

I intend updating the Ship Clamper to have a few more options - when I have time, as I have been a bit busy recently.

I am pleased to see that you liked the script enough to update it. As I said originally - it was put out there for use and/or modification - so you had permission to update and release it....

No need for a name change, as I have not released a TC version. If you add the script to the list of available scripts - use your own name...

I now have a new sign-in, due to a problem when trying to update after a new ISP....

tbof
The Boron - Ol Fh'art

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Dinoff





Joined: 21 May 2009
Posts: 183 on topic

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PostPosted: Sun, 20. Dec 09, 03:01    Post subject: Reply with quote Print

what does this mod do?

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Kitarn





Joined: 09 Sep 2009
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Location: Virginia, USA
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PostPosted: Sun, 20. Dec 09, 03:48    Post subject: Reply with quote Print

@tbof
Ahh nice to see you back B-o'F, was a little worried you vanished on the forum. As I had listed here when i first asked about the possibility the last post I could find was back in April.

You're welcome to use what I edited to skip parts of bringing it over as all I did was change the name of the T file and edit it to look at 1145 rather then 1147 for the Station command and fixed the parts in the script to look in the right places.

@Dinoff
The script sets up a station command that will impound other race's ships if they remain docked at one of your stations more than the set time. Impound as to claim them for your fleet.

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Dinoff





Joined: 21 May 2009
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PostPosted: Sun, 20. Dec 09, 13:15    Post subject: Reply with quote Print

o nice. this is a must have especially for my stations that do not trade with anything outside of my fleet

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