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Saetan


Joined: 01 Feb 2006 Posts: 2171 on topic Location: Vorarlberg (Austria)

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Posted: Tue, 10. Nov 09, 21:42 Post subject: [SCR] Hangar Manager [24th May 2009 X³:TC 3.1.00] |
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Hangar Manager is developed by Lucike. This topic is released with his permission. The pictures are still in German language but the script itself includes already an English language file of course.
Hangar Manager is also part of Lucikes Script Collection.
Content:
Part 1: Hangar Manager
Part 2: Change of command-slots
Part 3: ( -- reserved -- )
---------- ---------- ---------- ---------- ----------
Hangar Manager
(Version 3.1.00 – 24th May 2009)
Overview Hangar Manager
- The Hangar Manager transfers fighters between a station and a carrier docked at that station.
Hangar Manager Preparations
Download
-> Hangar Manager (Version 3.1.00)
Prerequisites: X³ Terran Conflict Version 1.3 or higher (not compatible with X³ Reunion) !!
Activation of the Script Editor
Hangar Manager doesn’t require the script editor to be activated. Hangar Manager includes a script, that automatically sets the game to “modified”.
With the script editor activated, additional technical information can be displayed. This can be enabled in the script editor menu (Script Debugging: Additional Information) but is recommended to be left "off" as it might be confusing to some players. It is possible to run unsigned scripts without activating the script editor. This requires a change in the scripts boot file. In any case the save game will become “modified”.
Installation
Simply extract the *.zip file to your X³ TC folder. The .zip file includes the folders “\scripts\...” and “\t\...” which also exist in your X³ TC folder. Any additional folders in the *.zip file are for maintenance and uninstalling and should also be extracted to your X³ TC folder.
Uninstallation
The folder “\scripts.uninstall\...“ includes the file “setup.plugin.hangar.manager.pck”. Copy this file to the script folder (\scripts\...). Start X³ TC and load your save game. The uninstall process will start automatically and send a message to your log upon completion. The process can take up to 20 seconds from loading the savegame. Save the game.
Run the batch-file „Delete all Hangar Manager Scripts.bat“ in the “\scripts.delete\...” folder. This will delete all the script’s files. The uninstall process is now complete.
Important: Never simply delete scripts, because they are connected to your savegame.
Updating older versions
Simply extract the *.zip file to your X³ TC folder. The .zip file includes the folders “\scripts\...” and “\t\...” which also exist in your X³ TC folder. Any additional folders in the *.zip file are for maintenance and uninstalling and should also be extracted to your X³ TC folder.
The batch-files “Delete old Hangar Manager Scripts.bat” in the “\scripts.delete\” folder takes care of deleting old and unneeded script files. This step is not required, but will keep your script folder organized.
In game nothing has to be manually restarted. All ships or station automatically restart their scripts.
Hangar Manager Manual
Usually a carrier must be undocked to dock fighters on it, which are docked at the same station. The Hangar Manager transfers these fighters between the station and a docked carrier.
Short Manual
- Equip a carrier-class ship with a transporter device.
- Start the Hangar Manager command from the command console of the station or the carrier.
Ship and Equipment Requirements:
- A carrier-class ship
- Transporter device
Handling
The Hangar Manager can be started in the command console of a station or a carrier. The Hangar Manager command in the console of the carrier is available if the carrier is docked to a station.
First you have to select two hangars. That can be the hangar of the station and the carrier. But also the hangar of the carrier and the hangar of another docked carrier are possible.
If you want to transfer multiple fighters into another hangar, you should select the hangar first, where the fighters are docked now.
Then you just have to select the ship you want to transfer into the other hangar.
Additional Information
None
Technical Data Hangar Manager
Language File
8011-L044.xml (ID 8011)
8011-L049.xml (ID 8011)
Command-Slots
COMMAND_TYPE_STATION_20 (1120)
COMMAND_TYPE_SHIP_20 (1220)
Object-Task
Ship Task 10 or 11 (depending on the players choice )
Station Task 10 to 19 (depending on the players choice )
Official abbreviations
"der HGM"
"the HGM"
Changes at Dockware Manager
Downloads
-> Hangar Manager (Version 3.1.00)
-> Hangar Manager (Version 3.alpha.04)
-> Hangar Manager (Version 3.alpha.03)
-> Hangar Manager (Version 3.alpha.02)
-> Hangar Manager (Version 3.alpha.01)
Changelog
26th October 2008 (Version 3.alpha.01)
2nd November 2008 (Version 3.alpha.02)
- Bug Fix: Sometimes normal stations couldn't get selected as transfer hangar. Fixed.
9th November 2008 (Version 3.alpha.03)
- Bug Fix: In certain circumstances transferred fighters couldn't get transferred back to the carrier. Fixed.
2nd December 2008 (Version 3.alpha.04)
- Bug Fix: Ships of the type "Centaur" got recognized as a carrier. Fixed.
24th May 2009 (Version 3.1.00)
- Bug Fix: No ships got shown in a hangar although they where there. Fixed.
- Hangar Manager completely revised.
- Alpha-phase finsihed.
- Beta-phase finished.
- Several small improvements.
Last edited by Saetan on Fri, 19. Mar 10, 00:04; edited 5 times in total |
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Saetan


Joined: 01 Feb 2006 Posts: 2171 on topic Location: Vorarlberg (Austria)

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Posted: Tue, 10. Nov 09, 21:43 Post subject: |
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Change of the Command-Slots
(After an idea by SymTec ltd.)
The Hangar Manager uses two command-slots in Station Commands and Ship Commands. They own to the groups 1100 and 1200. You have to search two unused slots inside these groups.
To change the command-slots you just have to modify the language file. The scripts don't have to be modified themself. The language file "8011-L044.xml" can be found in the language directory (..\t\..) which is placed inside the X³ main directory. First open the language file with an simple text editor. Notepad.exe of MS Windows® is best for it. Don't use MS Word® or MS WordPad® for it.
The command-slot settings have to be changed at five positions (marked in yellow: page id's 8011, 2008, 2010, 2011 and 2022). The standard slots are 1120 and 1220 (marked in red). You can find them easily at the end of the language file.
| 8011-L044.xml wrote: |
<?xml version="1.0" encoding="UTF-8"?>
<language id="44">
.....<page id="8011" title="Hangar Manager" descr="">
..........[...]
..........<t id="20000">1120</t>
..........<t id="20001">1220</t>
.....</page>
.....<page id="2008" title="Script Object Commands" descr="">
..........<t id="1120">COMMAND_HANGAR_MANAGER_DOCK</t>
..........<t id="1220">COMMAND_HANGAR_MANAGER_CARRIER</t>
.....</page>
.....<page id="2010" title="Script Cmd Names" descr="">
..........<t id="1120">Hangar manager</t>
..........<t id="1220">\033BTool:\033X Hangar manager</t>
.....</page>
.....<page id="2011" title="Script Cmd Shorts" descr="">
..........<t id="1120">HANGAR</t>
..........<t id="1220">Hangar</t>
.....</page>
.....<page id="2022" title="Command Info" descr="">
..........<t id="1120">Hangar manager uses a station as transfer hangar and is thus able to transfer ships from one hangar to another.\n{2022,99999}</t>
..........<t id="1220">Hangar manager uses a station as transfer hangar and is thus able to transfer ships from one hangar to another.\n{2022,99999}</t>
..........<t id="99999">\n\033B© Machiel Software Corporation\033X\n\033BHerrons Nebula\033X</t>
.....</page>
</language> |
After you replaced the command-slot with the unused one at these five positions simply save the file. After that, start your game.
Information: If the language file is packed, that mean the file extension is ".pck" you have to unpack the language file first. It can be unpacked by every packer software which handles GZ-compression. For example, such programms are WinZip, WinRAR or 7-Zip. After the change you can pack the language file again. If you don't want to pack it, save the unpacked, modified language file with the file extension ".xml" inside the language directory. You have to delete the packed one then, because X³ prevers packed versions of the files.
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Saetan


Joined: 01 Feb 2006 Posts: 2171 on topic Location: Vorarlberg (Austria)

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vampirecosmonaut

Joined: 17 Aug 2006 Posts: 320 on topic Location: Space

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Posted: Tue, 10. Nov 09, 23:13 Post subject: |
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I've been using this one for quite a while.
This script is very useful and a must-have.
_________________ The first documented attempt in human history to use a rocket for spaceflight
was made in the 16th century by a Chinese Ming dynasty official named Wan Hu.
The resultant explosion presumably killed him. |
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