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X3:TC 2.0 Now Available on MacOS
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Toastie
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PostPosted: Fri, 16. Oct 09, 14:59    Post subject: X3:TC 2.0 Now Available on MacOS Reply with quote Print

Egosoft is pleased to announce the release of X3: Terran Conflict 2.0 for the Mac OS X operating system. This version of the game has been developed for OS X by Virtual Programming Ltd, a specialist software developer for the Mac platform. Mr Mark Hinton, the VP Ltd CEO and Director of New Business, stated that every effort has been made to make sure that their customers have a gameplay experience on the Mac platform as close as possible to that on the PC which, with Terran Conflict, has been quite a challenge.

Since the originally-planned release, the OS X operating system has seen the advent of the widely-acclaimed Snow Leopard update, which presented VP Ltd with further challenges in the game's development. With all challenges now overcome, VP Ltd and Egosoft welcome OS X users to the X-Universe and invite them to begin a journey of exploration, commerce and endless space adventure in the ultimate chapter in the X trilogy, taking the player from the furthest reaches of the X- Universe to Earth itself.

For more information about the game, system requirements please go to: www.vpltd.com/press/X3TC

and to purchase the game by digital download, please go to:deliver2mac.com

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bvschipper





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PostPosted: Fri, 16. Oct 09, 16:04    Post subject: Reply with quote Print

I have not tried the Mac version, but use Bootcamp and Windows XP exclusively for X3:TC. If you have the spare HD capacity, I would stay with the Windows version and just use Bootcamp. Though I fawn OSX, I am dubious about using it for non-native programs.

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SWAHILI!!!





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PostPosted: Fri, 16. Oct 09, 17:49    Post subject: Reply with quote Print

Finally! I've been waiting so long for this!
I was beginning to wonder if they would make X3TC for Macs..


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kurush



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PostPosted: Fri, 16. Oct 09, 18:26    Post subject: Reply with quote Print

I wonder if anybody is considering a linux port?

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ephemeron





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PostPosted: Sat, 17. Oct 09, 01:10    Post subject: Reply with quote Print

I'm another Mac guy who dual-boots into XP for gaming.

I also tried the Mac port of X3R and was disappointed by it. I really want to support Mac gaming, but between the problems with the Mac version of X3R and the X3TC port taking months longer than initially promised, I'm wary of Virtual Programming.

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PostPosted: Sat, 17. Oct 09, 01:16    Post subject: Reply with quote Print

It's not the issue with VP, it is Microsoft's DirectX technology. It is difficult to emulate DirectX in an OS that utilizes OpenGL as the graphical back-end technology. That is why so many people 'hate' Microsoft, because they have a technology they will not allow another OS developer to use, they are not "open source."

If Apple got a license to use.. say.. DirectX 10 in MacOSX 11.1, then Microsoft would have a fully realized competitor. Microsoft doesn't want that. They want complete control over the markets they already own. Sad

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xeon_1





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PostPosted: Sat, 17. Oct 09, 01:21    Post subject: Reply with quote Print

one word Bootcamp and the problem is solved.


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PostPosted: Sat, 17. Oct 09, 05:17    Post subject: Reply with quote Print

kurush wrote:
I wonder if anybody is considering a linux port?

If they have it ported to Mac OS X, getting it to work on Linux should be very little rework since Mac OS X is basically a *NIX (Mac OS X kernel is GNU Darwin which is based on BSD UNIX).


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PostPosted: Sat, 17. Oct 09, 05:20    Post subject: Reply with quote Print

bvschipper wrote:
Though I fawn OSX, I am dubious about using it for non-native programs.

As the company has released it for Mac OS X, I would guess that the 2.0 build they are using is native. Using bootcamp means you are using non-native programs Wink


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KidDeath





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PostPosted: Sat, 17. Oct 09, 05:21    Post subject: Reply with quote Print

VP developed an in-house emulation software for X3:TC which they claim is far better than what they used for X3:R and they are considering re-releasing X3:R on this new technology.

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PostPosted: Sat, 17. Oct 09, 05:38    Post subject: Reply with quote Print

KidDeath wrote:
It's not the issue with VP, it is Microsoft's DirectX technology. It is difficult to emulate DirectX in an OS that utilizes OpenGL as the graphical back-end technology.

I think you have hit the nail on the head there.... but.... Cedega/WineX from Transgaming anyone???

KidDeath wrote:
That is why so many people 'hate' Microsoft, because they have a technology they will not allow another OS developer to use, they are not "open source."

Technically, OpenGL is not open source it is an agreed open standard that the graphics card manufacturers (amongst other people) have agreed upon. Since the DirectX standard is generally well published, there is little to stop other developers from writing a DirectX compatability layer for OpenGL (c/f Cedega/WineX). I think the main reason people 'hate' Microsoft, is because of how expensive it is to adopt their latest OSes and generally speaking if you want to keep using the latest games you have to keep up with the progression of Microsoft's OSs which generally have had backwards compatability issues.

KidDeath wrote:
If Apple got a license to use.. say.. DirectX 10 in MacOSX 11.1, then Microsoft would have a fully realized competitor. Microsoft doesn't want that. They want complete control over the markets they already own. Sad

Apple have always had a problem.... software for their OS/Hardware was typically rather expensive.... with their move to Mac OS X they partially eliminated the problem by adopting a UNIX type OS (Mac OS X is based on BSD UNIX) so now they can benefit from (and help promote) the efforts to port to the mainstream alternative PC OS (Linux).


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PostPosted: Sat, 17. Oct 09, 05:40    Post subject: Reply with quote Print

KidDeath wrote:
VP developed an in-house emulation software for X3:TC which they claim is far better than what they used for X3:R and they are considering re-releasing X3:R on this new technology.

So basically they are using their own Cedega/WineX type solution.


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PostPosted: Sat, 17. Oct 09, 05:41    Post subject: Reply with quote Print

I want to assume that, but then again, it could be something completely different. We shall see upon release. Smile

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Azalyn





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PostPosted: Sun, 18. Oct 09, 03:49    Post subject: Reply with quote Print

KidDeath wrote:
I want to assume that, but then again, it could be something completely different. We shall see upon release. Smile


Using Wine you can get the game to run with the loss of a few functions, notably sound. Characters don't talk and no bg music. Looking it up on the Cedaga site it lists as being 100% functional, though you've got to pay in order to use Cedega.

When a publisher ports/releases a game to be functional on a Mac, I've always wondered why they don't just go a bit further and finish the port to Linux since the kernels are very similar. I think the industry doesn't really realize the market potential for Linux gaming still. If a game were to be released (initially) for Linux, Mac and Windows the Linux and Mac sales would probably equate to at least 60% or more of the total sales.


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KidDeath





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PostPosted: Sun, 18. Oct 09, 03:58    Post subject: Reply with quote Print

Not that many people use MacOSX/Linux. Recent study showed only 15 - 20% of the market TODAY is MacOSX/Linux. Windows dominates -everything-, despite if they release an OS that fails (Windows 3.1, Windows 95, Windows ME, Windows Vista). I personally never had any issues with Vista, but that is just me.

Either way, if Apple gained a higher percentage of the PC gaming market share, I would surely switch entirely to their systems since I love how smooth MacOSX 10.5 runs compared to Vista/7.

Right now.. I'm still 60% Windows / 30% MacOSX / 10% Linux.

If you're curious I currently run a Windows 7 setup for my desktop. MacOSX 10.5 on my MacBook Pro. CentOS on my server. Smile

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