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D_Zorro
Joined: 06 Nov 2002 Posts: 1572 on topic Location: The Netherlands

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Posted: Thu, 22. Oct 09, 19:54 Post subject: |
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| Observe wrote: |
| D_Zorro wrote: |
| lost in space, and i am using jump gates. I only have one jumpgate and that is north gate. don't know where it is heading since this is my first time using your mod. |
Just to ensure that the mod is indeed installed properly (for gamestart Lost in Space):
1. Starting sector is Mensa Curriculum
2. You see the "wormhole" in the beginning.
3. The M6 Corvette appears, followed by cutscene
4. The wormhole "flashes" and then disappears
5. You see the video telling about how the Fleet was sucked into the wormhole.
Please let me know if your startgame occurs with the above conditions. |
yes that is exactly how it went, when the video is over i head to nearest jumpgate and fly through it, and then it crashes back to desktop.
I will try a full reinstall with no mods and see if it is still the same, but one question ?? Could you make the installer when you download the mod to save it on your hd instead ?? i just clicked remove mod without knowing it would completely remove it from my hd. Now i have to re-download 
_________________ System spec: Pentium (R) D 2.66 Ghz, Ram : 2048 DDR, HD : 250 GIG 7200 RPM intern 8 MB cash
Videocard : Nvidia Geforce 8800 GTS 320mb : Realtek
Laptop : AMD athlon 64 3200 + 1024 DDR 80 gig HD Conexant AMC Audio, Ati mobility Radeon Express 200 |
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Observe

Joined: 30 Dec 2005 Posts: 1942 on topic

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Posted: Thu, 22. Oct 09, 22:25 Post subject: |
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| D_Zorro wrote: |
| I will try a full reinstall with no mods and see if it is still the same |
Yes, the best way to determine cause of this problem would be with a fresh "clean" install of X3 patched to 2.5. With "major" mods such as Transcend, it is best/ideal to start out with fresh game installation. This way you will know whether some errant mod/script is causing the issue you are having.
| D_Zorro wrote: |
Could you make the installer when you download the mod to save it on your hd instead ?? i just clicked remove mod without knowing it would completely remove it from my hd. Now i have to re-download  |
Actually, the mod is saved to your hard drive....but the "Remove Mod" button does exactly that - it removes the mod (including from your hard drive). The "Standard" button will simply restore TC to "vanilla" operation, and the "Transcend" button will reconfigure X3 for Transcend operation. 
_________________ worldwidemods.com |
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karabAs
Joined: 07 Dec 2003 Posts: 62 on topic

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Posted: Fri, 23. Oct 09, 21:58 Post subject: |
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Well... M6 OSR Evader Corvette still sending empty messages from "unknown" to me, like it was in previous version... Any fixes?
Awesome mod by the way, thanks!!!
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Stu Austin
 
Joined: 23 Dec 2003 Posts: 1652 on topic Location: Stella, North Carolina

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Posted: Fri, 23. Oct 09, 22:42 Post subject: |
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| karabAs wrote: |
Well... M6 OSR Evader Corvette still sending empty messages from "unknown" to me, like it was in previous version... Any fixes?
Awesome mod by the way, thanks!!! |
Hello. And thanks.
The Corvette should not be sending any messages. There is no written md code for it to send messages. I did give it standard ship commands and its working well when you are notified when a task is completed.
Under what circumstances are you recieving the empty messages?
stu
_________________ Transcend Mod Team
X3 Reunion vanilla
Combat - XTREME
Trading - XTREME |
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karabAs
Joined: 07 Dec 2003 Posts: 62 on topic

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Posted: Sat, 24. Oct 09, 01:30 Post subject: |
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| Stu Austin wrote: |
Under what circumstances are you recieving the empty messages?
stu |
Sure. In Command Console for Corvette choose 'Yes' to "notify me when order completed" and order to dock to any station. After dock, you will receive an empty message from Unknown... Thanks.
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Stu Austin
 
Joined: 23 Dec 2003 Posts: 1652 on topic Location: Stella, North Carolina

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Posted: Sat, 24. Oct 09, 02:13 Post subject: |
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I've been having the Corvett dock at every station in Musca Dignas and the messages (notify me) are working like they should.
I am running no scripts or other mods. I'm testing this in the first gamestart, Lost in Space.
stu
_________________ Transcend Mod Team
X3 Reunion vanilla
Combat - XTREME
Trading - XTREME |
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Meltdown
Joined: 06 Nov 2002
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Posted: Sat, 24. Oct 09, 04:05 Post subject: |
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Really nice... lots of new things!
How did you get that shot of the internals of the TP?
The M3 Evader MK7 is strikingly similar to Guri's Stinger 
_________________ Eat, drink and be merry, for tomorrow you may die. |
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StarCrack
Joined: 03 Apr 2008 Posts: 214 on topic

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Posted: Sat, 24. Oct 09, 05:46 Post subject: |
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M6 Evader Corvette
nice to fly but on auto it flys into the first large object....
Colision avodance is realy bad
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Observe

Joined: 30 Dec 2005 Posts: 1942 on topic

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Posted: Sat, 24. Oct 09, 06:09 Post subject: |
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| StarCrack wrote: |
M6 Evader Corvette
nice to fly but on auto it flys into the first large object....
Colision avodance is realy bad |
Collision avoidance has nothing to do with the mod.
Unfortunately there is little ours or any other mod can do about the hard-coded collision avoidance algorithms used by the game - which is arguably one of the most long-standing points of contention with the game.
The best "solution" is to not fall asleep at the wheel, but keep your eyes on where you are going - much like the "real" world. 
_________________ worldwidemods.com |
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StarCrack
Joined: 03 Apr 2008 Posts: 214 on topic

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Posted: Sat, 24. Oct 09, 06:20 Post subject: |
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was using them wing man for my infurno and they insist on flying in to every thing
http://forum.egosoft.com/viewtopic.php?t=258948
link to the colision avodance mod that can fix the problem, or at lest the changes that he made might
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karabAs
Joined: 07 Dec 2003 Posts: 62 on topic

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Posted: Sat, 24. Oct 09, 10:46 Post subject: |
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| Stu Austin wrote: |
I've been having the Corvett dock at every station in Musca Dignas and the messages (notify me) are working like they should.
I am running no scripts or other mods. I'm testing this in the first gamestart, Lost in Space.
stu |
Sorry Stu, you are right, my bad...
After fresh install (no any other scripts or mods) everything is ok! Looks like its MARS causing the problem (just read about exactly the same problem in MARS topic!)
Thank you!
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Observe

Joined: 30 Dec 2005 Posts: 1942 on topic

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Posted: Sat, 24. Oct 09, 13:25 Post subject: |
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| StarCrack wrote: |
| was using them wing man for my infurno and they insist on flying in to every thing |
You will find similar problem with vanilla.
I understand what that mod is doing, but I would not apply such method because of undesirable "side affects". Until/unless egosoft "fixes" the problem, there really is nothing that can reliably be done about it other than understanding the limitations of the game. 
_________________ worldwidemods.com |
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Observe

Joined: 30 Dec 2005 Posts: 1942 on topic

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Posted: Sat, 24. Oct 09, 13:33 Post subject: |
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| karabAs wrote: |
Sorry Stu, you are right, my bad...
After fresh install (no any other scripts or mods) everything is ok! Looks like its MARS causing the problem (just read about exactly the same problem in MARS topic!)
Thank you! |
Excellent! Good that your were able to identify the source of the trouble.
Now your job is to obtain the player Home sector, and PHQ. 
_________________ worldwidemods.com |
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Kapakio
 
Joined: 20 Oct 2005 Posts: 3897 on topic Location: France

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Posted: Sat, 24. Oct 09, 22:22 Post subject: |
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What is the SETA Boost extension?
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Stu Austin
 
Joined: 23 Dec 2003 Posts: 1652 on topic Location: Stella, North Carolina

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Posted: Sat, 24. Oct 09, 22:30 Post subject: |
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| vbruzual wrote: |
| What is the SETA Boost extension? |
If you have SETA boost extension on a ship, it will speed up the game if you select it.
_________________ Transcend Mod Team
X3 Reunion vanilla
Combat - XTREME
Trading - XTREME |
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