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[SCR] CODEA Weapon System [13th May 2010 X³:TC 3.1.14]
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Mates31cz





Joined: 24 Aug 2010
Posts: 19 on topic
Location: Èeská republika
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PostPosted: Mon, 9. Oct 17, 15:51    Post subject: Reply with quote Print

Nice tnx for help

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Deniskos





Joined: 11 Jun 2008
Posts: 32 on topic

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PostPosted: Tue, 9. Jan 18, 17:46    Post subject: Reply with quote Print

CODEA Weapon System Version 3.3.12
error in the script - plugin.codea.config.part.personnel
Code:

$While = 0
$WhileMax = size of array $Array.Ship
while $While < $WhileMax
 $Ship = $Array.Ship[$While]
 inc $While
 skip if $Ship-> exists
   continue

 $Equipment = $Ship-> get amount of ware {Boost Extension} in cargo bay
 skip if not $Equipment
   $Equipment = $Ship-> get amount of ware {Video Enhancement Goggles} in cargo bay

 skip if not $Equipment
   $Equipment = $Ship-> get amount of ware {Singularity Engine Time Accelerator} in cargo bay

 skip if not $Equipment
   continue

 skip if not $Ship-> get local variable: name='pilot.union.name'
   continue

 if size of array $Array.Passenger
   $Passenger = $Array.Passenger[0]
   = [THIS]-> call script 'lib.le.passenger.move.to.pilot' : argument1=$Ship argument2=$Passenger
   = [THIS]-> call script 'plugin.codea.ship.admin' : ShipThis=$Ship Task=4 Value=null
   remove element from array $Array.Passenger at index 0
 else
   break
 end
end

play sample 985
goto label PersonnelAdminMove:

the right version -
Code:

$Equipment = $Ship-> get amount of ware {Boost Extension} in cargo bay
 skip if not $Equipment
   $Equipment = $Ship-> get amount of ware {Video Enhancement Goggles} in cargo bay

 skip if not $Equipment
   $Equipment = $Ship-> get amount of ware {Singularity Engine Time Accelerator} in cargo bay

 skip if $Equipment
   continue


because of this error, you can not move the pilot to another ship

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Corbid





Joined: 11 May 2008
Posts: 29 on topic

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PostPosted: Thu, 29. Mar 18, 09:32    Post subject: Bombers won't launch missiles Reply with quote Print

I really want a wing of Gladiator bombers on my carrier but I can't get them to attack.
They have all the prerequisites required and launch using the Bombard command but they just fly to a position and then orbit it. If their target is destroyed they return to the carrier.

Going into the command console shows their foward turret is being controlled by CODEA and I have put them in hammer formation in the code of conduct.
They each have 18 tomahawks.

At a loss of what to do next...

For completeness each of the four bombers have:
1 Lieutenant
1 Mechanic
1 Technician
1 Scientist (I think an older version needed this)
Fight Software I & II
Nav Software
Cargo Life Support
Docking Computer
18 Tomahawks
2 PRG in rear turret set to missile defense

I am also running XRM, Enhanced Briefings and Bounce.

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iqcomet





Joined: 07 Nov 2010
Posts: 5 on topic

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PostPosted: Sun, 1. Apr 18, 10:36    Post subject: Codea replenish tender command is grey out Reply with quote Print

Hi, there
I am using X3TC XTC mod, got a Codea Fleet, everything is good, except the replenish tender, I tried EQ Dock, Shipyard, Spacedock as Homebase for an TM equip with the require software, and put fighter in the station, but still command is grey?
any ideas? thx

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