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Vaeo
Joined: 27 May 2009 Posts: 56 on topic

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Posted: Sun, 13. Sep 09, 21:05 Post subject: Can asteroids be towed through warp gates? |
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I'm hoping so, because I was building a complex and made the rookie mistake of NOT scanning the asteroids first. Oops. Oh well. No silicon rich ones in the sector, or even poor ones. : / So, anybody know if I can drag a nice rock through warp gates? Or better yet, a whole station.
I ask about the station because I already have a nice SW station yielding 43 or something.
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Alan Phipps Moderator (English)

 
Joined: 16 Apr 2004 Posts: 10513 on topic Location: Stonehenge, UK

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Posted: Sun, 13. Sep 09, 21:12 Post subject: |
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Not in vanilla. Using scripts you can get the results that you want.
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Vaeo
Joined: 27 May 2009 Posts: 56 on topic

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Posted: Sun, 13. Sep 09, 21:19 Post subject: |
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*sigh* Location location. . .
But thanks for laying that mystery to rest. I don't have any tractors yet, anyway. lol
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someone else
Joined: 18 Jun 2006 Posts: 2970 on topic Location: Italy

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gandy|UKCS|
 
Joined: 29 Dec 2008 Posts: 1082 on topic

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Posted: Mon, 14. Sep 09, 17:14 Post subject: |
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there is also a script that will pack asteroids into a container for you so you can move it where you want 
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Case - CM Storm Stryker |
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Invisible Hand
Joined: 30 Dec 2003 Posts: 78 on topic

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Posted: Mon, 21. Sep 09, 20:25 Post subject: |
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There is an exploit in vanilla X3R 2.5 (don't know if X3TC has it) that lets you bring in asteroids from other sectors into your sector where your factories are. No scripts needed. A member called Neonjaeger came up with this and it goes like this:
- Player ship, TL containing mine factory, and desired asteroid are in the same sector
- initiate jumpdrive for player ship (shift j)
- the moment before player ship jumps, deploy mine onto asteroid.
Once the player ship jumps to the destination sector, the newly deployed mine from the original sector will appear in the destination sector to which you just jumped.
The timing must be impeccable though, as the mine deployment must occur exactly during the moment the player ship jumps. But one quickly gets the hang of it with some practice.
It's a pretty neat exploit. It makes Avarice finally worthwhile to acquire in X3R 2.5.
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