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[MOD][IP] Freespace X3 Total Conversion
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Lc4Hunter



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PostPosted: Wed, 26. Aug 09, 10:35    Post subject: [MOD][IP] Freespace X3 Total Conversion Reply with quote Print

Freespace X3

After writing only in the german forum i want to have a english-topic, too.

How the name tells i´m working at a freespace (2) total conversion for X3TC.
I loved Freespace 2 cause it was a damn good spacesim and i ever wanted flying around with a Orion or a Deimos and toast some Shivans Very Happy .
So i decided to start working at this mod.
It seems not many people know about Freespace but that is no reason for me to stop this project Wink .

At the moment only Street21309 and i are working at this mod.
Every help is welcome cause their is lot to do...

What will be in the Mod?
- all ships from freespace 2, freespace and some fanmade-stuff.
- all races
- all weapons
- all missiles
- new missions
- new economy
- and so on Wink

Whats the status:
- a few ships ingame (only GTA and NTF)
- many weapons ingame
- some new effects ingame
- animations for beams and supspace ingame
- work at the universe started
- many new sounds ingame

last but not least, pictures:



(old model, is completely reworked, but i have no picture atm)


































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rtwesen





Joined: 22 Jun 2007
Posts: 41 on topic

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PostPosted: Wed, 26. Aug 09, 17:59    Post subject: Reply with quote Print

wow...i am speechless, the models themselves look absolutely amazing. Sure brings back (good) memories Very Happy

have you guys got a plot all thought out?

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Tasolth





Joined: 20 Oct 2008



PostPosted: Wed, 26. Aug 09, 19:49    Post subject: Reply with quote Print

Wow. Some of those models do look really good, and almost like they have a clearly defined role already. I look forward to your progress on this.

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Lifeforce87





Joined: 15 Aug 2009
Posts: 26 on topic

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PostPosted: Wed, 26. Aug 09, 21:24    Post subject: Reply with quote Print

Now i just want to install my FP2 Very Happy Great game, good luck on that Smile
Nice screens btw Wink

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Wolf-R1





Joined: 27 Jul 2006



PostPosted: Wed, 26. Aug 09, 22:15    Post subject: Reply with quote Print

Incredible! Cool

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Treelor





Joined: 05 May 2008



PostPosted: Thu, 27. Aug 09, 05:40    Post subject: Reply with quote Print

Those beam effects are probably the sexiest thing I've ever seen for X3.

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s9ilent





Joined: 29 Jun 2005
Posts: 1677 on topic
Location: Galactic Sector ZZ9-Plural Z alpha +10 GMT
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PostPosted: Thu, 27. Aug 09, 10:42    Post subject: Reply with quote Print

Smile Very Happy
Any chance you can take a part time English modder under your wing?
I started doing a fs2 port a while back but I gave up due to time constraints. All I did port was the... ... Freespace Upgrade Projects Orion destroyer (with textures, but with no scenes)


btw, out of curiosity, how did you plan to implement the slashing beams? I thought about all the tweaks and oddities about the x3 laser system, and I couldn't think up a system that would emulate it (with out giving the player controlled turrets an advantage)

Contact details are on my profile link
Mod experience is mostly script centric (with full understanding of all x3editor functions), but my modelling/scene experience is practically none (It took like... 3 weeks to import that Orion properly..

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KaZTek





Joined: 26 Dec 2008
Posts: 258 on topic

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PostPosted: Thu, 27. Aug 09, 12:28    Post subject: Reply with quote Print

Oh. My. God. Surprised

I just want the fighters, PLEASE just the fighters in X3TC and I will forever worship the ground you walk on Surprised Embarassed

edit: can you do a mini-mod of just the ships? I've fallen in love with the GTVA fighters ever since Freespace and to see them flying again, even in a different universe, is making my heart flutter and my legs quake.


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Lc4Hunter



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PostPosted: Thu, 27. Aug 09, 20:27    Post subject: Reply with quote Print

Thanks for all your comments. It´s nice to get some positive feedback Smile .
Slashing beams are not possible. Sounds hard but thats fact.
The Flak is a problem, too. In FS2 the flak explodes near the target but in X3TC it explodes when the meximum range is reached. I have no idea to change this... Sad

@s9ilent: Of course i ever want help. Scripting is what you do? fantastic! I hate scriptung and i can´t it... So i ever need helo with this but most people have own projects or don´t want to help Sad .
BTW: The picture of the Orion at the top is out of date, this is the actual model (looks more like the FSU-Orion Very Happy ):


Later i (maybe) can give the fighters free for other mods or as a minimod but at the moment i don´t want that cause they are build for the mod and they are not finished. The used textures are not the final ones, but atm i had no better ones...


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KaZTek





Joined: 26 Dec 2008
Posts: 258 on topic

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PostPosted: Thu, 27. Aug 09, 22:00    Post subject: Reply with quote Print

Please do take your time Smile I've waited long enough for a Freespace fix. Whats more waiting? Razz


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The_Lost_Marauder





Joined: 07 Aug 2009

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PostPosted: Thu, 27. Aug 09, 23:01    Post subject: Reply with quote Print

wow, you're amazing as 3D creator! Surprised Surprised Surprised

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JESS 246





Joined: 03 Jul 2006
Posts: 63 on topic

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PostPosted: Fri, 28. Aug 09, 00:41    Post subject: Reply with quote Print

Nice one can't wait.

I liked Freespace 2 and i think its time Freespace 3 was made.

But this will do for now.

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jimhsu77479





Joined: 25 Nov 2007



PostPosted: Fri, 28. Aug 09, 01:39    Post subject: Reply with quote Print

I really want to know how you plan to handle the beams.

Outside of movies, Freespace probably has the best implemented beam weapons in any video game, ever. The raw power, sound effects, sweeping, etc. And capital ship fights were actually epic, unlike in X3 where they end in less than 30 seconds.

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cale_online





Joined: 06 Jul 2008
Posts: 440 on topic
Location: Cornwall - UK - Earth - Sol Sector
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PostPosted: Fri, 28. Aug 09, 02:15    Post subject: Reply with quote Print

mmm.. i wanna play freespace 2 now.. OMG i still remember seeing the intro movie for the original.. my jaw just dropped, n i didnt speak about anything else for weeks.. lol

god dammit.. i'm gonna have to look that up on youtube now.. lol


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Lc4Hunter



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PostPosted: Fri, 28. Aug 09, 07:22    Post subject: Reply with quote Print

at the moment a fight without beams take nearly 10minutes. thats what i want: long fights.
But the beam weapons are too powerful...they turn down any ships in 1...2minutes.
Maybe i will give them a lower damage... will see. at the moment hullstrength, shields and weapons damage are exactly the same like in freespace 2.
The problem in Freespace2 was that everything was scripted... so you could make that a beam fires with longer time between it and so on.
That is in this way not possible in X3TC.

@ JESS 246: I don´t make Freespace 3, nobody can that Very Happy. But i thought that the name "Freespace X3" sounds good Wink.

I contacted the peaople from the freespace upgrade project for some help with models and textures. Hope they will give the allowness Smile


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