XL Factory's ?

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

Post Reply
SpongeBobSpacepants
Posts: 110
Joined: Sun, 19. Oct 08, 12:02
x3tc

XL Factory's ?

Post by SpongeBobSpacepants » Sun, 4. Nov 12, 15:21

Hi all. Is there a script/mod to include Xl and even XXL factory's into X3TC ? I seem to remember there being one for Reunion but cannot seem to find one for TC
:? :? :?

SpongeBobSpacepants
Posts: 110
Joined: Sun, 19. Oct 08, 12:02
x3tc

Post by SpongeBobSpacepants » Mon, 5. Nov 12, 16:06

Anybody ??

User avatar
Retrox
Posts: 353
Joined: Thu, 9. Nov 06, 14:59
x4

Post by Retrox » Mon, 5. Nov 12, 18:47

That would be possible through a mod like XTC (http://forum.egosoft.com/viewtopic.php?t=293490). I dont know if there are other mods who only add the factorys and dont create a new universe (btw, xtc is worth playing!)
Intel i7 8700, Gtx 1070, 16gb RAM. I think i'm ready for X4. Bring it on, Egosoft!

User avatar
jack775544
Posts: 1277
Joined: Tue, 13. Dec 11, 08:27
x4

Post by jack775544 » Tue, 6. Nov 12, 07:26

You don't have to bump a thread after an hour an a half.

I don't believe there is since every factory needs to be manually given these versions so no one was really bothered.
1940s - Various "computers" are "programmed" using direct wiring and switches. Engineers do this in order to avoid the tabs vs spaces debate.

User avatar
Retrox
Posts: 353
Joined: Thu, 9. Nov 06, 14:59
x4

Post by Retrox » Tue, 6. Nov 12, 08:21

You need to read carefully: its a day and 1/2h after his first post :shock:
Intel i7 8700, Gtx 1070, 16gb RAM. I think i'm ready for X4. Bring it on, Egosoft!

User avatar
jack775544
Posts: 1277
Joined: Tue, 13. Dec 11, 08:27
x4

Post by jack775544 » Tue, 6. Nov 12, 09:24

Oops :roll:
Still the forums aren't that busy that it requires bumping.
1940s - Various "computers" are "programmed" using direct wiring and switches. Engineers do this in order to avoid the tabs vs spaces debate.

leko
Posts: 54
Joined: Fri, 2. Nov 12, 18:57

Re: XL Factory's ?

Post by leko » Fri, 9. Nov 12, 23:55

SpongeBobSpacepants wrote:... script/mod to include Xl and even XXL factory's into X3TC...
Hi, SpongeBobSpacepants,

At least I will try to give you some answer,

I play X3AP but many of my mods come from TC and work, so I hope for you the reverse works to as long as they do not look for ap-extras in TC.

You did not state your problem fully, if it is just saving space then look for:

Removerocks, Astro Fusion, STO and Complexcleaner.

With this combination I got in "Weavers Tempest" 3 hubs at work (about 70 stations):
Total ore 600 (3mines), silicon 560(2mines) or so , 8 SolarPP xl, 19*(Cahoona+CattleR+Crystal)

All you see : 1 complex, 3hubs, 5mines :P

NO rocks, no astros, only profitzzzzzzzzzzzzzz around 7 mil/hr

I hope this partly answers your question, leko
To be god you have to be two, one that is god, the other saying "My God!"

Post Reply

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”