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dpadula
Joined: 15 Aug 2006 Posts: 237 on topic

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Posted: Fri, 6. Aug 10, 01:54 Post subject: |
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Thank you for all of the replies. I will add this to my game when I get a chance to play again.
_________________ -----
MacBook Pro i7 2.66ghz
4 gb ram
runs like a dream in Win 7 64-bit |
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Wintersdark
Joined: 15 Jan 2009 Posts: 231 on topic Location: Vancouver, BC, Canada

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Posted: Fri, 6. Aug 10, 23:44 Post subject: |
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I've been using it for some time now without any problems. It's a great script, a really great way to ensure ships - particularly your capships which have some trouble docking - have ecells without hassle, and without significant balance issues. Your ships can't just jump everywhere without concern as they will run out of fuel and require some time to recharge, but on the flip side it's not an effective way to produce ecells for anything else (too slow).
Marvelous, bug free.
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Logain Abler
Joined: 31 Oct 2005 Posts: 2198 on topic Location: Norwich, UK

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mark_a_condren

Joined: 03 Aug 2005 Posts: 1384 on topic Location: Newcastle - Australia

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Logain Abler
Joined: 31 Oct 2005 Posts: 2198 on topic Location: Norwich, UK

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Posted: Sun, 12. Sep 10, 15:16 Post subject: Re: Version 2 |
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| mark_a_condren wrote: |
| Logain Abler wrote: |
Logain Industries Capital Ship Energy Cell Generator (CsecG) v2
New version adds Energy Cell Generator as a ware to all main race Equipment Docks.
Please read OP for details and download links.
LA
Note: If upgrading from v1 you will need to turn off the CSecG AL Plugin. Version 2 doesn't use the AL Plugin. |
Any difference in the functionality or just not an AL plugin anymore and ware added to EQ docks?
MarCon |
Ships now requires a Energy Cell Generator installed to run and it cost just over 400k, the amount of ECells created is now based on the ships power generator.
But the function is still the same, set a cap & turn it on.
LA
_________________ Freight Distribution Network|Strategic Sector Defence Network|Production Modules|Capital Ship Energy Cell Generator |
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vukica

Joined: 10 Aug 2008 Posts: 559 on topic Location: Croatia

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Posted: Sun, 12. Sep 10, 15:21 Post subject: |
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it won't install. I install it and it appears in the manager's list. I close plugin manager and than it's gone...
EDIT: It works only if i install it before ware manager. weird... must be something i messed up...
_________________ Lost Colony Expansion - new sectors
Last edited by vukica on Sun, 12. Sep 10, 15:23; edited 2 times in total |
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Logain Abler
Joined: 31 Oct 2005 Posts: 2198 on topic Location: Norwich, UK

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Logain Abler
Joined: 31 Oct 2005 Posts: 2198 on topic Location: Norwich, UK

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vukica

Joined: 10 Aug 2008 Posts: 559 on topic Location: Croatia

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Posted: Sun, 12. Sep 10, 15:34 Post subject: |
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now the plugin manager says it's ok, but there's no way to start the generator...
I'll try with a fresh installation in a few minutes. My current installation is a bit weird so... it's probably just me.
_________________ Lost Colony Expansion - new sectors |
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Logain Abler
Joined: 31 Oct 2005 Posts: 2198 on topic Location: Norwich, UK

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Chestburster2
Joined: 25 Mar 2006 Posts: 214 on topic Location: Bavaria, Germany

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Posted: Sun, 12. Sep 10, 15:54 Post subject: |
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I can confirm that the ECG is not added to EQ-Docks (but shows up at cycrows cheat package).
_________________ Red-HUD-Mod
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Logain Abler
Joined: 31 Oct 2005 Posts: 2198 on topic Location: Norwich, UK

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Chestburster2
Joined: 25 Mar 2006 Posts: 214 on topic Location: Bavaria, Germany

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Posted: Sun, 12. Sep 10, 16:12 Post subject: |
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Yep, i do.
Also there's no command to start the generator after "equipping" it. Special Command is empty.
_________________ Red-HUD-Mod
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Logain Abler
Joined: 31 Oct 2005 Posts: 2198 on topic Location: Norwich, UK

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Posted: Sun, 12. Sep 10, 16:35 Post subject: |
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Just been testing with the uploaded .spk:
First Test:
Saved
Un-installed via Plugin Manager
Ensured that all script files (4 of them) had been removed
Restart game, load save
Checked that there was no Energy Cell Generators in EQ or on ships
Downloaded .spk
Installed using Plugin Manager
Restart game, load save
Checked EQ to see if ECG had been added
Cheated one onto ship and checked menu
All worked fine.
Second Test:
As above but with Ware Manager disabled
Result, no ECG added to EQ
No ECG shown by Cycrows cheat pack
Third Test:
Enable Ware Manager
Restart game, load save
ECG added to EQ
ECG shown by Cycrows cheat pack
All worked fine.
During testing a load wouldn't work when enabling, disabling, installing or removing scripts. It required a full exit of the game, re-start & load to work.
I've checked the spk and all the files are there and everything work fine for me.
LA
@ Chestburster2,
Can you see setup.LI.CSecG script file in the script folder?
Sounds like the setup didn't fire as there are no EGC added to EQ's and the ship command isn't showing. The setup file kick all this off.
LA
_________________ Freight Distribution Network|Strategic Sector Defence Network|Production Modules|Capital Ship Energy Cell Generator |
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Chestburster2
Joined: 25 Mar 2006 Posts: 214 on topic Location: Bavaria, Germany

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Posted: Sun, 12. Sep 10, 17:00 Post subject: |
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There are no scripts (and no t-file).. seems to be a problem with the plugin-manager. its not installing it but shows it as installed :/
Edit: Can't even extract them manualy. Corrupted file?
_________________ Red-HUD-Mod
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