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[Script] - Logain Industries Capital Ship Energy Cell Generator (CSecG) v2 12/09/2010
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dpadula





Joined: 15 Aug 2006
Posts: 237 on topic

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PostPosted: Fri, 6. Aug 10, 01:54    Post subject: Reply with quote Print

Thank you for all of the replies. I will add this to my game when I get a chance to play again.


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Wintersdark





Joined: 15 Jan 2009
Posts: 231 on topic
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PostPosted: Fri, 6. Aug 10, 23:44    Post subject: Reply with quote Print

I've been using it for some time now without any problems. It's a great script, a really great way to ensure ships - particularly your capships which have some trouble docking - have ecells without hassle, and without significant balance issues. Your ships can't just jump everywhere without concern as they will run out of fuel and require some time to recharge, but on the flip side it's not an effective way to produce ecells for anything else (too slow).

Marvelous, bug free.

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Logain Abler





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PostPosted: Sun, 12. Sep 10, 14:15    Post subject: Version 2 Reply with quote Print

Logain Industries Capital Ship Energy Cell Generator (CsecG) v2

New version adds Energy Cell Generator as a ware to all main race Equipment Docks.
Please read OP for details and download links.


LA


Note: If upgrading from v1 you will need to turn off the CSecG AL Plugin. Version 2 doesn't use the AL Plugin.


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mark_a_condren





Joined: 03 Aug 2005
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PostPosted: Sun, 12. Sep 10, 15:10    Post subject: Re: Version 2 Reply with quote Print

Logain Abler wrote:
Logain Industries Capital Ship Energy Cell Generator (CsecG) v2

New version adds Energy Cell Generator as a ware to all main race Equipment Docks.
Please read OP for details and download links.


LA


Note: If upgrading from v1 you will need to turn off the CSecG AL Plugin. Version 2 doesn't use the AL Plugin.

Any difference in the functionality or just not an AL plugin anymore and ware added to EQ docks?

MarCon


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Logain Abler





Joined: 31 Oct 2005
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PostPosted: Sun, 12. Sep 10, 15:16    Post subject: Re: Version 2 Reply with quote Print

mark_a_condren wrote:
Logain Abler wrote:
Logain Industries Capital Ship Energy Cell Generator (CsecG) v2

New version adds Energy Cell Generator as a ware to all main race Equipment Docks.
Please read OP for details and download links.


LA


Note: If upgrading from v1 you will need to turn off the CSecG AL Plugin. Version 2 doesn't use the AL Plugin.

Any difference in the functionality or just not an AL plugin anymore and ware added to EQ docks?

MarCon


Ships now requires a Energy Cell Generator installed to run and it cost just over 400k, the amount of ECells created is now based on the ships power generator.

But the function is still the same, set a cap & turn it on.

LA


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vukica





Joined: 10 Aug 2008
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modified
PostPosted: Sun, 12. Sep 10, 15:21    Post subject: Reply with quote Print

it won't install. I install it and it appears in the manager's list. I close plugin manager and than it's gone...

EDIT: It works only if i install it before ware manager. weird... must be something i messed up...


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Last edited by vukica on Sun, 12. Sep 10, 15:23; edited 2 times in total
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Logain Abler





Joined: 31 Oct 2005
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PostPosted: Sun, 12. Sep 10, 15:22    Post subject: Reply with quote Print

vukica wrote:
it won't install. I install it and it appears in the manager's list. I close plugin manager and than it's gone...


Will test.

LA

Edit: Plugin work fine for me on the latest version v1.30 (RC1)


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Logain Abler





Joined: 31 Oct 2005
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PostPosted: Sun, 12. Sep 10, 15:25    Post subject: Reply with quote Print

vukica wrote:
it won't install. I install it and it appears in the manager's list. I close plugin manager and than it's gone...

EDIT: It works only if i install it before ware manager. weird... must be something i messed up...


I had Ware Manager installed first, but all WM does is add the ECG to EQ's.

LA


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vukica





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PostPosted: Sun, 12. Sep 10, 15:34    Post subject: Reply with quote Print

now the plugin manager says it's ok, but there's no way to start the generator...

I'll try with a fresh installation in a few minutes. My current installation is a bit weird so... it's probably just me.


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Logain Abler





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PostPosted: Sun, 12. Sep 10, 15:36    Post subject: Reply with quote Print

vukica wrote:
now the plugin manager says it's ok, but there's no way to start the generator...

I'll try with a fresh installation in a few minutes. My current installation is a bit weird so... it's probably just me.


You need to buy a Energy Cell Generator from a EQ, once in the cargo hold the CSecG menu will show.

LA


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Chestburster2





Joined: 25 Mar 2006
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PostPosted: Sun, 12. Sep 10, 15:54    Post subject: Reply with quote Print

I can confirm that the ECG is not added to EQ-Docks (but shows up at cycrows cheat package).


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Logain Abler





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PostPosted: Sun, 12. Sep 10, 16:03    Post subject: Reply with quote Print

Chestburster2 wrote:
I can confirm that the ECG is not added to EQ-Docks (but shows up at cycrows cheat package).


Do you have Ware Manager installed? This is a library by Cycrow that handles the install and stock management of custom wares.

LA


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Chestburster2





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PostPosted: Sun, 12. Sep 10, 16:12    Post subject: Reply with quote Print

Yep, i do.

Also there's no command to start the generator after "equipping" it. Special Command is empty.


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Logain Abler





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PostPosted: Sun, 12. Sep 10, 16:35    Post subject: Reply with quote Print

Just been testing with the uploaded .spk:

First Test:
Saved
Un-installed via Plugin Manager
Ensured that all script files (4 of them) had been removed
Restart game, load save
Checked that there was no Energy Cell Generators in EQ or on ships
Downloaded .spk
Installed using Plugin Manager
Restart game, load save
Checked EQ to see if ECG had been added
Cheated one onto ship and checked menu

All worked fine.

Second Test:
As above but with Ware Manager disabled
Result, no ECG added to EQ
No ECG shown by Cycrows cheat pack

Third Test:
Enable Ware Manager
Restart game, load save
ECG added to EQ
ECG shown by Cycrows cheat pack

All worked fine.

During testing a load wouldn't work when enabling, disabling, installing or removing scripts. It required a full exit of the game, re-start & load to work.

I've checked the spk and all the files are there and everything work fine for me.

LA

@ Chestburster2,

Can you see setup.LI.CSecG script file in the script folder?
Sounds like the setup didn't fire as there are no EGC added to EQ's and the ship command isn't showing. The setup file kick all this off.

LA


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Chestburster2





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PostPosted: Sun, 12. Sep 10, 17:00    Post subject: Reply with quote Print

There are no scripts (and no t-file).. seems to be a problem with the plugin-manager. its not installing it but shows it as installed :/

Edit: Can't even extract them manualy. Corrupted file?


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