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killerog

Joined: 28 Oct 2005 Posts: 2405 on topic Location: Kent, UK

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Posted: Tue, 27. Jul 10, 00:27 Post subject: [MOD/MD Missions]KOG mod release V0.02Beta [08/5 XRM compatible out] |
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This mod replaces my killerog ship mod that was posted in a rush for the superbox.
Background infomation
This mod allows you to a join a top secret Terran organisation and take part in covert and full out assaults on commonwealth targets or while defending Terran sectors and technology. As a reward not only will you improve your rank with the Terran people, but you will gain access to new ships and technology that KOG are developing.
Features:
--Mission Director missions
--New ships
--New station(s)
--New engine trails and effects (from my trail mod)
--New sector(s)
--New terran weapons
Sjips:
All KOG fighters come with a rear facing turret and can fit both Terran and commonwealth weapons.
M5
M4
M3
M1
M2
Website will also be updated in the next few days.
General information
This mod is designed to work along side the standard X3 game and may have links to the new 3.0 plot. It will also be able to be merge with other popular mods such as the rebalance mod or Cadius mod to really improve the terran's.
Changelog
V0.02
Added Mk2 trail pack
All ship snow have working collsion data
V0.01
First release
Installing and running information ::
To install simply extract the file onto your desktop and copy the files (Mods, L ect) into the main X3:TC directory.
The first mission will pop up when you are a Warrior of Io, been playing for more than 5 mins and have found Freedoms Reach.
As this is a beta I recommend saving after each mission complete this way if you encounter any mission stopping bugs You will be able to load the fixed mission code from an earlier save.
Know problems ::
M2 dosnt have animated texture yet
Light terran weapon is not finished.
As this is a beta, models, weapons, spelling, colours ect can all be changed/not finished. I need people to play and destroy the mod so I can change and fix things. Once it becomes stable I can begin looking at merging this mod with the bigger mods already around.
Download latest version from :: www.killerog.co.uk
This mod is compatible with SRM and CMOD4. Check website for install details.
Big thanks to Stu Austin for helping me out a lot with the MD code, and early beta testing. 
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Last edited by killerog on Sun, 17. Jul 11, 23:59; edited 15 times in total |
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killerog

Joined: 28 Oct 2005 Posts: 2405 on topic Location: Kent, UK

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Posted: Wed, 28. Jul 10, 17:42 Post subject: |
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Updated op with more info and images.
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mr.WHO
Joined: 12 Oct 2006 Posts: 1677 on topic Location: Wroclaw - Poland

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Posted: Wed, 28. Jul 10, 20:02 Post subject: |
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I see no visible diffrence between M5 and M4 
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killerog

Joined: 28 Oct 2005 Posts: 2405 on topic Location: Kent, UK

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Posted: Wed, 28. Jul 10, 21:34 Post subject: |
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Bit hard in the images, but there is a difference, M4 has 2 sets of wings M5 has 1, M4 is also longer and has bigger engines. But all 3 use the same base by design.
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Topcross

Joined: 15 Aug 2009 Posts: 180 on topic Location: Belgium

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Posted: Mon, 2. Aug 10, 00:05 Post subject: |
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Terran stuff I'll be keeping an eye on this one
The ships look cool btw, but not realy Terran... Terran don't use black and bright red...
Anyway seems nice and I'm going to give this a try once it's released Also very cool that it will work together with CMOD and Cadius mod.
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killerog

Joined: 28 Oct 2005 Posts: 2405 on topic Location: Kent, UK

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Posted: Mon, 2. Aug 10, 17:07 Post subject: |
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| Topcross wrote: |
The ships look cool btw, but not realy Terran... Terran don't use black and bright red... |
They do now
Next gen machines and research doesn't always look like current used tech.
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Axeface

Joined: 18 Nov 2005 Posts: 710 on topic Location: Naos Nihal

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Posted: Mon, 2. Aug 10, 17:22 Post subject: |
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Sounds really cool Killerog! I'll be sure to give it a go once it's done.
Do you have to be terran to pick up these missions?
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killerog

Joined: 28 Oct 2005 Posts: 2405 on topic Location: Kent, UK

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Posted: Mon, 2. Aug 10, 17:23 Post subject: |
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Nope just have a good standing with them.
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Topcross

Joined: 15 Aug 2009 Posts: 180 on topic Location: Belgium

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Posted: Mon, 2. Aug 10, 22:55 Post subject: |
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| killerog wrote: |
| Topcross wrote: |
The ships look cool btw, but not realy Terran... Terran don't use black and bright red... |
They do now
Next gen machines and research doesn't always look like current used tech. |
Lol:) Not sure if I could possibly argue with that 
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Fraggle Rock
Joined: 06 Aug 2009 Posts: 20 on topic

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Posted: Wed, 4. Aug 10, 13:09 Post subject: |
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I think the ships posted look really cool, and I feel they have that authentic Terran vibe.
I'm looking forward to playing this mod 
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killerog

Joined: 28 Oct 2005 Posts: 2405 on topic Location: Kent, UK

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Posted: Tue, 31. Aug 10, 19:48 Post subject: |
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New M1 model is almost finished, so ill update the op with an image of that shortly.
I have also managed to get a couple code errors fixed. So Those who want to Beta test, can you PM and ill give you a link to the file.
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killerog

Joined: 28 Oct 2005 Posts: 2405 on topic Location: Kent, UK

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Posted: Wed, 1. Sep 10, 01:58 Post subject: |
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Op updated with M1 pics.
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mr.WHO
Joined: 12 Oct 2006 Posts: 1677 on topic Location: Wroclaw - Poland

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Posted: Wed, 1. Sep 10, 11:32 Post subject: |
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Kickass M1, however those "Tokyo" style frontal antennas looks bad, either reduce their number or remove them completely.
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Cadius

Joined: 05 Dec 2008 Posts: 939 on topic

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Posted: Wed, 1. Sep 10, 14:29 Post subject: |
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Nice! I agree with mr.who the antennas look abit tacked on. Maybe switch to something simpler like in the concept art. Also, what does KOG stand for btw?
_________________ X-Tra Ship/Station Pack
Warp Gate Redesign |
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killerog

Joined: 28 Oct 2005 Posts: 2405 on topic Location: Kent, UK

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Posted: Wed, 1. Sep 10, 14:46 Post subject: |
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I have to agree with both of you as well. The antennas were left over from an early model. See what I can put there instead.
KOG just stands for KillerOG, very creative . 
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