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Observe

Joined: 30 Dec 2005 Posts: 1508 on topic Location: New Zealand

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Posted: Fri, 31. Jul 09, 06:33 Post subject: Transcend II for Terran Conflict - (ver 2.0.3 - 07.30.09) |
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Introducing Transcend II for Terran Conflict
Version 2.0.3
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We are pleased to announce Transcend II for Terran Conflict. This second in the Transcend Trilogy contains the following major features:
• New galaxy - consisting of 194 new sectors for "Trade.Fight.Build.Think" challenges and opportunities.
• Numerous missions developed using the power of Mission Director
• New ships
• Multiple game-starts
• Hull-eating sectors
• Selected backgrounds by Realspace
• Various other surprises and enhancements over standard X3
• Custom installation and update program
• Multi-language support
Requirements
• Windows XP, Windows Vista, Windows 7.
Installation
Transcend II uses a custom installation program.
Download here
Compatibility List
Third-party mods and scripts
Transcend II Galaxy map
Click map for full size
Games-starts
Lost in Space:
While returning from a mission in the X-universe galaxy, your fleet of warships encounters a wormhole, landing you in a far-flung galaxy. Having no means of communication with the home system, your only hope is to explore this region of the universe in an attempt to find friends with whom you may develop alliance. Your fleet is scattered, and their fate is unknown. You must cross vast regions of space full of challenges at every turn!
Invasion:
This is the original Transcend I scenario adapted for Transcend II galaxy.
The Galaxy is in ruin. Commerce and trade between races has all but ceased and sector economies are collapsing. Key sectors have been lost to the Xenon, Kha'ak and Pirate factions. All the major allied Fleets are engaged in combat against an ever-increasing foe.
Terran High Council has decided that their historically isolationist policy must be set aside to avoid being engulfed by the chaos besetting the rest of the galaxy. You are the commander of a powerful Fleet of ships, with the perilous task of saving the galaxy from ruin.
Hunted:
This is for those who like a little more combat action in their game. After you destroy 2 Pirate ships, you will receive a warning from Pirate Headquarters. If you destroy 2 more Pirate ships, you had better run, because the hunt is on! They will chase you to the end of the galaxy and through the gates of hell. As you travel, you will find yourself with a growing "pack" of relentless Pirates after your head. You can run, but you cannot hide!
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Selected images
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Contributors (in no particular order):
Stu Austin
DannyD
Kaehla
Killerog
Maeher1
Ketraar
Crip67
Realspace
Observe
Cycrow
X-fans for their suggestions and input
Egosoft for this wonderful game
Others too numerous to mention
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Are you tired of the familiar old galaxy? If you love X3, but want something new, you won't want to miss Transcend II!
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Here are a few short clips from a larger video in process of being produced:
Mobile Fortress Super Carrier
M2 Hailstorm Destroyer docking externally to the rear of the Fortress, followed by M5 Dart docking internally. As the Dart approaches, you will notice docking arms capable of supporting a wide variety of craft including Freighters and other large ships up to M7 size. The Fortress can dock 4 M1/M2 Capital vessels.
View video (10 meg wmv)
Hailstorm M2 Destroyer
And while we are on the subject of docking, with mention of the Hailstorm Destroyer, here's another short video of the Hailstorm internal docking bay, and its famous "wheel turrets" in action - which can make mincemeat of any other battleship in the known universe:
View video (10 meg wmv)
Internal docking bay:
Mobile Fortress III Super Carrier
Still under development, this new Fortress will replace the aging original
View video (10 meg wmv)
_________________ x3dmod forum - mods, tutorials, tools and discussion
Last edited by Observe on Fri, 4. Sep 09, 23:45; edited 17 times in total |
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Ikaruga

Joined: 30 Jan 2004 Posts: 185 on topic Location: France, Lyon

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Posted: Fri, 31. Jul 09, 08:48 Post subject: |
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This sounds great !
I will try it tonight.
Thanks you, Observe.
_________________ If brute force doesn't solve your problems, then you aren't using enough |
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DannyD

Joined: 05 Dec 2004 Posts: 4084 on topic Location: Genova ( Italy )

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Scoob
Joined: 27 Feb 2003 Posts: 1264 on topic Location: Oxford, UK

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Posted: Fri, 31. Jul 09, 11:14 Post subject: |
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Hi,
Keen to try this one!
Quick question...can I download the 100+ mb mod file outside of the installer?
Reason I ask is because my internet PC is separate from my gamer so I wanted to set things downloading here before transfering later.
Cheers,
Scoob.
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Ketraar Moderator



Joined: 21 May 2004 Posts: 4232 on topic Location: Guimarães (Portugal)

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Observe

Joined: 30 Dec 2005 Posts: 1508 on topic Location: New Zealand

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Posted: Fri, 31. Jul 09, 14:30 Post subject: |
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| Scoob wrote: |
Quick question...can I download the 100+ mb mod file outside of the installer?
Reason I ask is because my internet PC is separate from my gamer so I wanted to set things downloading here before transfering later. |
There are several ways you could do it Scoob.
Probably the best, would be to download the mod using the Installer on your internet computer, copy the Installer and the mod on to your gaming machine, and use the Installer to install the mod there. The downloaded mod file (zipped) will be in the \mods directory located wherever you intalled the program. For example: C:\Program Files\X3Dmod\T2 Config\mods
_________________ x3dmod forum - mods, tutorials, tools and discussion |
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killerog

Joined: 28 Oct 2005 Posts: 1505 on topic Location: uk south east

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Posted: Fri, 31. Jul 09, 14:33 Post subject: |
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| Scoob wrote: |
Hi,
Keen to try this one!
Quick question...can I download the 100+ mb mod file outside of the installer?
Reason I ask is because my internet PC is separate from my gamer so I wanted to set things downloading here before transfering later.
Cheers,
Scoob. |
Download it via the installer and if you go to C:\Program Files\X3Dmod\T2 Config\mods you will find the ziped up mod there.
Your best bet is to is to download it on your Internet PC and then install the installer on the gaming PC and just copy the ziped file to the gaming PC as you need the installer to make sure the mod runs correctly
edit :: beaten 
_________________
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KaZTek
Joined: 26 Dec 2008 Posts: 258 on topic

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Posted: Fri, 31. Jul 09, 15:26 Post subject: |
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Do you have a blow-by-blow picture+description of each ship? I'm a hard-to-win-over person when it comes to custom ships...
_________________ -- |
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killerog

Joined: 28 Oct 2005 Posts: 1505 on topic Location: uk south east

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Posted: Fri, 31. Jul 09, 15:46 Post subject: |
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I don't think there is, best way to see the new models to try the mod for a short while.
_________________
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TheDante
Joined: 15 Sep 2006 Posts: 170 on topic Location: NRW

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Posted: Fri, 31. Jul 09, 16:27 Post subject: |
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Hello
Contgrats to your Team for realising this great MOD. Uziel I´m coming.
Dante
_________________ X3TC, Lucikes Skriptkollection, Mars, CC
Vanilla/TranscendII MOD |
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jjz-
Joined: 29 Jun 2009 Posts: 143 on topic

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Posted: Fri, 31. Jul 09, 16:33 Post subject: |
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KaZTek
I tried it last night to check out the ships.
Some are really nice. Some not so much (in my opinion). I'll stick with my current setup at the moment, but I'll be watching the mod to see where it goes.
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Observe

Joined: 30 Dec 2005 Posts: 1508 on topic Location: New Zealand

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Posted: Fri, 31. Jul 09, 17:24 Post subject: |
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| KaZTek wrote: |
Do you have a blow-by-blow picture+description of each ship? I'm a hard-to-win-over person when it comes to custom ships...
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One thing to understand, is that this is NOT strictly a "ship mod" per se. It is much, much more. It is a "major expansion" of the game.
Everything we've put into this, has been carefully selected for very specific purposes. Our main intent is for significant game enhancement, and player enjoyment.
Certainly there are added ships, but many of them will not appear until after playing for some time, and each of them is designed with particular features and benifits - beyond simply adding a "ton" of ships for no other reason than more ships. 
_________________ x3dmod forum - mods, tutorials, tools and discussion
Last edited by Observe on Fri, 31. Jul 09, 17:54; edited 1 time in total |
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Yacek

Joined: 18 Jul 2007 Posts: 2202 on topic Location: Kraków

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Posted: Fri, 31. Jul 09, 17:53 Post subject: |
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The installer is very good.
MOD very interesting, but still too early to express an opinion about him.
At this time, work on a translation into Polish.
_________________ X3:TC
Polskie forum otwarte. Zapraszamy równie¿ wszystkich chêtnych na forum XUDB oraz Mamut HQ.
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Scoob
Joined: 27 Feb 2003 Posts: 1264 on topic Location: Oxford, UK

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Posted: Fri, 31. Jul 09, 17:55 Post subject: |
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Hi Observe, Killerog,
Thanks for the response...I was going to try exactly that but XP's auto update was going screwy on this fairly recent build I I couldn't get the .net runtimes. It's playing ball again now so windows update is finally doing its thing.
Will be trying this out shortly-ish
Cheers,
Scoob.
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Observe

Joined: 30 Dec 2005 Posts: 1508 on topic Location: New Zealand

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Posted: Fri, 31. Jul 09, 18:00 Post subject: |
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@Scoob: Just so you know, you don't actually need to run the Installer setup program on your second (game) machine after installing it on your internet computer. You could just copy the whole Installer directory structure (along with the downloaded mod) over to your game computer, and run the installer executable from there. 
_________________ x3dmod forum - mods, tutorials, tools and discussion |
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You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You cannot download files in this forum
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