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[script] Security Services r2, Updated Aug. 3
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DannyD





Joined: 05 Dec 2004
Posts: 6235 on topic
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PostPosted: Mon, 3. Aug 09, 20:48    Post subject: Reply with quote Print

interesting..this script is very interesting...

May I ask if I might translate your script in italian? ( this or next week )


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7ate9tin11s





Joined: 12 Nov 2005
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PostPosted: Tue, 4. Aug 09, 04:46    Post subject: Reply with quote Print

Go ahead, there is alot of text though!

Also, there is some text which cannot be changed in the company definitions (4010+) or it will break things right now:
1. The race names (Argon, Boron, etc)
2. The ship types (M5, Fighter, M6, etc)
3. The reputations (Mercenary, Cheap, etc)
4. The squadron sizes (Horde, Pitiful, Weak, Strong)

/I did not think of the difficulties my text system would have for translating.
//I will think up a solution.

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DannyD





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PostPosted: Wed, 5. Aug 09, 20:53    Post subject: Reply with quote Print

7ate9tin11s wrote:
Go ahead, there is alot of text though!

Also, there is some text which cannot be changed in the company definitions (4010+) or it will break things right now:
1. The race names (Argon, Boron, etc)
2. The ship types (M5, Fighter, M6, etc)
3. The reputations (Mercenary, Cheap, etc)
4. The squadron sizes (Horde, Pitiful, Weak, Strong)

/I did not think of the difficulties my text system would have for translating.
//I will think up a solution.


your text file is "easy" , and both Race and Class ship are the same of the Italian version Smile


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Grimshad





Joined: 06 May 2009
Posts: 94 on topic

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PostPosted: Sun, 9. Aug 09, 10:35    Post subject: Reply with quote Print

Great addition to Improved Races. Love it.

Suggestion:

Lazerath made a mod that allows players to claim sectors for their "own faction".

located here: http://forum.egosoft.com/viewtopic.php?t=221780

Is it possible to include something like this in your mod?

I would like to have my own response forces, as well as be able to invade/attack sectors and take over the universe just like everyone else! Very Happy


P.S. Your spk files never seem to work on mediafire, anyway you could upload to filefront or something? or at least fix the current one on mediafire?

Thanks

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DannyD





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PostPosted: Sun, 9. Aug 09, 14:44    Post subject: Reply with quote Print

Suggestion for translator :

If you want, you can write in the xml file what is possibl to translate , for example


------------- do not translate this lines ---------------

id 65
id 66
id 67
id 68

--------------do not translate this lines ---------------

id 69
id 70

etc etc


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Grimshad





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PostPosted: Sat, 15. Aug 09, 02:35    Post subject: Reply with quote Print

I have been testing this script a lot and I keep running into the same problem.

Sure you can pay some M6's only 14,000 an hour (barely anything) to guard your station. But then if one of them gets blown up, thats an instant 15 million out of your pocket. and then what if they all blow up -_-

I think it would be much more viable to charge more per hour for the companies risk rather than make the player pay for such a huge portion of the ship.

My suggestion: Companies charge more per hour, you only pay 15-20% of the ships cost.

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JimBadger





Joined: 03 Aug 2009



PostPosted: Thu, 27. Aug 09, 12:11    Post subject: Reply with quote Print

Found another script I want...

Is there a point at which I should stop downloading scripts and play the game? I've actually lost count of how many I've downloaded and installed now...20? More? Smile Smile

Anyway, I popped into this thread to ask:

Do the AI stations hire security companies? Or should I just assumed that all racial stations are owned by their respective governments and therefore have the protection of their military?

I kind of like the idea of various stations being owned by private enterprises, and needing to stump up the moolah for their own protection...

And, on that note, what about the actual corporations themselves? Sure, they have their own militaries already, but maybe from time to time they could need a bit of extra muscle, so they'll hire a security company to escort the odd convoy here and there.

Also, it's not exactly unheard of for our owe Earth governments to hire defence contractors...so might not the races want to make use of the security companies from time to time?

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knowbuddyuno





Joined: 03 Aug 2009



PostPosted: Thu, 27. Aug 09, 23:36    Post subject: Reply with quote Print

I'm getting what I think is a bug. I'm a Terran Warrior or Io, and have ATF Earth access, but I have a problem hiring the terran stealth group. They show up for hire, I can set them to defend my station, but at the moment the contract takes effect, it's canceled because my reputation with the Terran government isn't high enough. Ideas?

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OrionTaltos





Joined: 27 Dec 2005
Posts: 13 on topic

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PostPosted: Mon, 7. Sep 09, 23:40    Post subject: Reply with quote Print

This is a very pleasant script. I don't have enough in the way of forces to protection all of my stations and the races will ignore the stray Q killing off transports. I did the Terran Defender start (only one I've down so far) and so I've kept to using Terran ships as my personal vessels... so I had to choose the Terran Stealth force as my protectors. Got to remember where I come from Wink

Anyway, I ran into a rather curious bug. That took me a bit to figure out. I hired them for a couple of stations in Bluish Snout and another in Scale Plate Green. Then I turned it off for the smaller out of the way station is Bluish Snout. No need to up my costs for no reason. The number of forces never really went down there. But once I had them cancel their contract because I couldn't pay them 4.4 million (which instantly made me the Enemy of Sol, holy crap). My usual hourly fee was 100k. I reloaded back a couple of saves because I always kept 20 million floating. In trying to figure out what the hell was going on, I managed to lose 30 million to thin air. They never lost a ship but I was having 4 million or so at a time vanish. I disabled them for all assets and the vanishing cash stopped.

My best guesstimate is that because I removed that one station of the security group but that sector was still in the list, they extra ships were being 'destroyed' and I was being charged for that.

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7ate9tin11s





Joined: 12 Nov 2005
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PostPosted: Thu, 15. Oct 09, 16:24    Post subject: Reply with quote Print

My apologies for not posting. Crying or Very sad Life has gotten a bit complicated lately and I do not have time to work on hobbies at the moment. I do not know when things will settle down so if anyone has the will and time you can feel free to take over IR and extend the code at will. Perhaps it can be turned into a collaboration when everything stabilizes and I am able to come back. Smile

-7ate, signing off...

/Remote connection lost
//Ooooh, same text filter ><;;;

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masterw3





Joined: 17 Oct 2007
Posts: 89 on topic

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PostPosted: Sun, 10. Jan 10, 09:47    Post subject: Call them when you need them, not constant pay? Reply with quote Print

si there a way to make a version of tis script, that does not include an hourly charge.
maybe include a security liscense (one time charge for a station) to enable a Security Response Request .. when you are under attack, or if you about to be attacked... goto your Station Commands and hit Security Response Request, or Call 911, or whatever...
it asks you want kind of response team to call :

Small Fighter Squad for ___ spacebucks
Medium Fighter Squad for ____ spacebucks
Large Fighter Squad for _____ spacebucks
Destroyer with Fighter squad for _______ spacebucks
Carrier with Full Fighter Compliment for _________ spacebucks

that way you only call them when you need them, and in the size that you need them.
if it's a Kha'ak invasion with 2 destroyers and a fighter group... you call the Destroyer team twice.. it just charges you once for each press.. and they just start pouring in the gate... or maybe Jump in at a jump beacon... maybe that's it.. you buy a Satelite, and call them from the satelite, and they jump in on that location.

like you said too, make them race dependant too. or mybe give you the choice of Race, and Response Team Size.
Or just use the race of the sector it's in... (unclaimed sectors , hmm, use nearby sector, or just pick one.. maybe the player's race (argon if not sure even)...

right now, i just flew through a sector that has 2 destroyers and a fighter group, and i JUST started the game.. it would be nice to be able to call someone to help clean up the sector.. the Kha'ak are just wiping things out, and the race doesn't seem to care.

That would be a Mod to download...
i just have a few tiny ships, and just got my second freighter thanks to some local police... but I'm sitting on half a million, I'd cough up 400,000 of it to see a Teladi Carrier come in and cut loose with all it's fighters.
(actually i'd probably even spend the whole thing just once to see it happen).
but that way you wouldn't have to spend a ton of money all the time, just when you need it, and in the size/amount that you THINK you need... be good even when you HAVE the resources to deal with the incursion yourself.. but want the extra back-up.
Or like in my situation, I could call 911, and .. well. i'm starting to ramble.

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Joubarbe





Joined: 31 Oct 2006
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PostPosted: Wed, 8. Dec 10, 21:02    Post subject: Reply with quote Print

Don't work with the 3.0 ? I don't see any options anymore.

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MegaBurn





Joined: 30 Jan 2006
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PostPosted: Mon, 17. Oct 11, 03:14    Post subject: Reply with quote Print

Has anyone looked at updating this or have suggestions for something similar?

I'm looking for something to fill three niche roles:
-- Mercenaries available for hire to player as temporary backup without any micromanagement headaches, credits only, could be non-hireling NPC allies.
-- Private security forces for niche use with pseudo factions, as if the mercs can be seen taking contracts with NPC's (e.g. private stations, unique NPC counterparts to player, plot objects, none of which are suitable for RRF/MBRR).
-- X3-R BBS guild style recurring contracts for player.

Better way to describe it might be a mercenary variant of Pirates Guild.


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Nemesis_87





Joined: 19 Mar 2011
Posts: 565 on topic

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PostPosted: Tue, 18. Oct 11, 18:29    Post subject: Reply with quote Print

Liked the look of this script, shame it aint working nowdays

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Sycksun





Joined: 26 Jun 2013
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PostPosted: Mon, 1. Jul 13, 01:20    Post subject: Reply with quote Print

Agreed =(

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