[MOD] PSCO1's CockpitMod v1.33 for X3TC v3.1 (update: 13.09.2014)

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X2-Illuminatus
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Post by X2-Illuminatus » Tue, 6. Dec 16, 18:45

If you're using X3AP, files must be installed to the "addon" folder which is located in the X3 Terran Conflict Steam directory.
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johnhirix
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Post by johnhirix » Tue, 6. Dec 16, 20:14

X2-Illuminatus wrote:If you're using X3AP, files must be installed to the "addon" folder which is located in the X3 Terran Conflict Steam directory.
Many Thanks! Now it works properly:)

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Flic
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Post by Flic » Thu, 8. Jun 17, 15:01

I'm having trouble getting this to work. Am I right in thinking that I'll need to wait until it has been updated for 3.2?

Edit: Nevermind I figured it out. I initially put the files in /mods and then saw that for AP I should be putting them in /addons but I didn't realise it should be /addons/mods. All fixed.

Aryel Alcantara
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Cockpit texture bug

Post by Aryel Alcantara » Sat, 7. Apr 18, 05:04

Several ships are bugged in the numerical display of shield and hull

Anubitus
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Post by Anubitus » Sat, 7. Apr 18, 22:32

not realy a bug, its best to disable the numerical hull and shield values and just use the bar indicators instead.

Lymark
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Post by Lymark » Thu, 10. May 18, 22:32

New player here with a question: I installed the mod with Plugin Manager and played just fine. However, my game crashes upon loading the game save after uninstalling the mod via the plugin manager. And I cannot play my save unless I use this mod now.

Any help?

:)

davidself1001
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Re: [MOD] PSCO1's CockpitMod v1.33 for X3TC v3.1 (update: 13.09.2014)

Post by davidself1001 » Mon, 29. Oct 18, 18:57

Loaded the mod and tried to go back to original (using plugin manager) but when i go back to original i am seeing a partial image of the new cockpit instead of the original. Also, for some reason since i installed the mod my lasers won't fire anymore.

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