The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
- Moderator (Deutsch)
- Posts: 20856
- Joined: Sun, 2. Apr 06, 16:38
If you're using X3AP, files must be installed to the "addon" folder which is located in the X3 Terran Conflict Steam directory.
- Posts: 58
- Joined: Wed, 22. Jul 09, 21:17
X2-Illuminatus wrote:If you're using X3AP, files must be installed to the "addon" folder which is located in the X3 Terran Conflict Steam directory.
Many Thanks! Now it works properly:)
- Posts: 101
- Joined: Fri, 13. Feb 04, 20:35
I'm having trouble getting this to work. Am I right in thinking that I'll need to wait until it has been updated for 3.2?
Edit: Nevermind I figured it out. I initially put the files in /mods and then saw that for AP I should be putting them in /addons but I didn't realise it should be /addons/mods. All fixed.
- Posts: 1
- Joined: Mon, 5. Jan 15, 23:41
Several ships are bugged in the numerical display of shield and hull
- Posts: 638
- Joined: Fri, 21. Jan 05, 01:44
not realy a bug, its best to disable the numerical hull and shield values and just use the bar indicators instead.
- Posts: 1
- Joined: Thu, 10. May 18, 19:35
New player here with a question: I installed the mod with Plugin Manager and played just fine. However, my game crashes upon loading the game save after uninstalling the mod via the plugin manager. And I cannot play my save unless I use this mod now.