[MOD] PSCO1's CockpitMod v1.33 for X3TC v3.1 (update: 13.09.2014)

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PSCO1
Posts: 1054
Joined: Thu, 4. Jun 09, 17:08

Post by PSCO1 » Tue, 28. Jun 11, 08:19

Image

New cp for M5 Pegasus

M5 M4 M3 terran cp are slighty updated about textures and shapes

Image

Image

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Now I will work on Xenon's cp and some others cp's before new version It will take long time sorry :)

Surferx:
I will update for Xtended 1.2 but I work on my cp's for the moment
Easy to update yourself, just replace Cp_scenes in TShips file

jeroll3d:
Thanks for your offer, If you are really interrested for modeling cp youself for X3 dont hesitate :D

THE_TrashMan:
I will work on Imp's cp, I have his autorisation

Slashman:
I noticed a lost of 3~4 fps with e8400 and 250 GTS

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surferx
Posts: 974
Joined: Wed, 6. Nov 02, 21:31
x4

Post by surferx » Wed, 29. Jun 11, 14:05

Lol, not sure what to replace them with so I think I'll wait.
Btw those new cps look awesome. You nailed the peggy. :)
If you want to go fast, go alone.
If you want to go far, go together.

PSCO1
Posts: 1054
Joined: Thu, 4. Jun 09, 17:08

Post by PSCO1 » Thu, 30. Jun 11, 21:14

Image

New N Xenon cp

Tiny view field, bad monitors views, this cp is not adapted for the commonwealth ^^

The-Last-Communist
Posts: 392
Joined: Sun, 21. Feb 10, 14:51

Post by The-Last-Communist » Fri, 1. Jul 11, 11:19

Your Cps are as cool as allways , I think the best ones are the split cps they are so well done , they look nearly vanila they are that well done , allso the paranid m5 looks nice to , but i do think that the argon and terran , plus the default ones look good in shape but using x2 textures is a bad dessision from my opinion , but then there are not that many good texures in the game for cps , I am just trying to be constructive , apart from my small rant
Fraking amazing mod , you allways bring the imersion to X3tc and XTC
Splits , for the better things in life...

PSCO1
Posts: 1054
Joined: Thu, 4. Jun 09, 17:08

Post by PSCO1 » Fri, 1. Jul 11, 13:10

I try to use dds textures as possible with those new cps but they are not all good for cp's elements,

I keep in my mind some ships must be olds, thats the reason I keep few old X2 textures like for Xenons, also Ships class (M3, M3+, M4, M5 etc etc ) is considered for texturing, also race, Paranid's cp will be spacious instead Split's and Xenons for exemple

In this new M5 Xenon, 90% is textured with dds, 10% jpg but you cant see all the entire cp yet :)

M5's Paranid and xenons are a bit ugly because they are "only" M5's, no complexes textures or shapes for the moment, M4 will be better and better again for M3's etc etc ..

Of course, I still begin to make a cp considering the external structure of the ship and the cp position, I bring few polygons from the ships and I work on this :)

Anbar
Posts: 7
Joined: Thu, 30. Jun 11, 18:52
x3tc

Post by Anbar » Fri, 1. Jul 11, 15:49

total newnite here <--

I am correct in thinking that if I install this MOD that the game will consider it as eing modded, and therefore i wont get the plot missions?


Secondly, for installing mods to Steam purchases are the installations the same other than pointing to the Steam (commonapps/game) folder instead of the normal install path?

The-Last-Communist
Posts: 392
Joined: Sun, 21. Feb 10, 14:51

Post by The-Last-Communist » Fri, 1. Jul 11, 17:44

when your game is ``modified`` it dos not block anithing , the only effect it has is making your game more awsome .
I did some of the plot missions with this mod on , so dont worry
EDIT : you must be thinking of custom universe , thats a start where the plots are unavailable
but mods do not desable plots in anyway
Splits , for the better things in life...

Anbar
Posts: 7
Joined: Thu, 30. Jun 11, 18:52
x3tc

Post by Anbar » Fri, 1. Jul 11, 17:54

excellent, cheers chap. yes, could well ahve been Custom.. i've had X3TC for 24 hours and played about 2, with about 5 hours of forum and guide reading, so I am reeling under information overload.

I think the last game i played like this was Elite on the BBC computer...about 26 years ago.....

...but sincerely missing a cockpit ;-)


and my Asp. ¬_¬

Mr. Stubb
Posts: 61
Joined: Sun, 1. May 11, 21:26

Post by Mr. Stubb » Fri, 1. Jul 11, 18:54

I'm currently running the hangarmod, which I don't think I could do without, but I'd love to use this one as well. Is it possible to combine/merge them so that I could run them both at the same time?

PSCO1
Posts: 1054
Joined: Thu, 4. Jun 09, 17:08

Post by PSCO1 » Sun, 3. Jul 11, 00:26

Image

New M4 Xenon, just better equipements than N, the field of view is also just better ^^

Suggestions ?

The-Last-Communist
Posts: 392
Joined: Sun, 21. Feb 10, 14:51

Post by The-Last-Communist » Sun, 3. Jul 11, 02:02

I think its nice , looks very full , and that computer screen feels ``Xenon`` and very computerish , good work
Splits , for the better things in life...

Grundstein
Posts: 1
Joined: Mon, 2. Feb 09, 20:44
x3tc

Great

Post by Grundstein » Fri, 8. Jul 11, 10:13

I just want to say thank you, cause of the Cockpit mod...

Just started playing X3 again and i really wanted cockpits - now its just awesome.

I really hope they (Egosoft) dont bring another game WITHOUT cockpits...

Slashman
Posts: 2133
Joined: Tue, 12. Oct 10, 03:31
x3tc

Post by Slashman » Sun, 10. Jul 11, 02:58

You and me both Grundstein.

I think it's just plain lazy that they didn't add cockpits to TC.

On the other hand...it just may be that PSCO1's cockpit mod may have been better than the default cockpits they made anyway :P

They could have hired him to do it too...
If you want a different perspective, stand on your head.

Munchkin9
Posts: 9
Joined: Fri, 27. Mar 09, 16:01

Post by Munchkin9 » Sun, 10. Jul 11, 20:47

Hey, Awesome mod. This game really needs cockpits. But I have a problem:
this game also really needs fighter trails and that conflicts. It's strange if I load the trails after the cockpit mod, the cockpit changes to something but the trails work. And if I load the cockpit mod last, the cockpits are right but I only get weak smoke effects for trails.

HELP please! What do I do?
Sorry if this has already been asked.

-Munchkin9

creidiki
Posts: 472
Joined: Thu, 15. Apr 04, 16:58
xr

Post by creidiki » Sun, 10. Jul 11, 20:54

They both modify the same file, TShips. So the only easy way to use both is when someone else has done all the work of making both trails and cockpits work from one, unified TShips file.

The SRM does that, the Xtra ship pack might if you load the cockpits first - but don't take my word on it ...
I am not as think as you drunk I am.

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