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expnobody
Joined: 17 Nov 2010
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Posted: Fri, 23. Dec 11, 22:04 Post subject: |
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Xenon Sector doesnt look like can ever be capture..it keep spawning M7s and M3s..
_________________ summer time.. |
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nap_rz
Joined: 25 Dec 2005 Posts: 1105 on topic

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Posted: Tue, 27. Dec 11, 16:32 Post subject: |
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is the author of this mod considering moving this mod to AP?
btw, how are the khaaks in this mod? I notice the lack of mention of these bugs in the 1st page, do they invade? become more aggressive?
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Black_Bird
Joined: 06 Nov 2002 Posts: 1131 on topic Location: Austria - Graz

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Posted: Thu, 29. Dec 11, 18:55 Post subject: |
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Good evening,
I'm using the Millitary Base Response rrevamp-Mod and got a problem with a plot. more precisely the "New Home" Plot, where you get your own sector. I'm stuck in the very first mission, where i have to jump to Dannas Change, to examine Xenons ships.
The problem is, neither the Xenon Deca nor her escort ships are visible.
Is there any possibility to play the Plot anyway?
Or do i have to start from the beginning again?
Best regards
Black_Bird
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icer
Joined: 28 Jul 2010 Posts: 97 on topic Location: Australia

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Posted: Sat, 31. Dec 11, 07:56 Post subject: |
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got a question regarding the sector takeover part:
is the sector take over part working? im on AP and sided with the terrans they launched an assualt on xenon sector and everything is destoryed but they still havnt taken control of it and xenon shops just spawn out of no where every few mins
is that suppose to happen or is something wrong with it??
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risbosix
Joined: 16 Sep 2006 Posts: 27 on topic

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i64man
Joined: 07 Nov 2010 Posts: 368 on topic Location: Germany

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Posted: Sat, 7. Jan 12, 11:26 Post subject: |
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Guys, I have a small question. I re-started TC with the XRM and MBRR while (like everyone else here wait for the AP XRM version). I am working on OFF and I seem to notice that the Kha'ak strength has increase drastically. I am on the second mission, the one in which I get to drop a satellite and scan the station. I have try that mission on a Vidar, a Cyclops, Wolf and Hayabusa and I always get kill.
There seem to be at first glance 2 x M2's, at least 1 x M7, couple M6's and a boat load of fighters.
Is this normal? I don't remember seen so much in the Vanilla version. Or could it be that this is a result of using the MBRR?
Thanks.
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mim525

Joined: 27 Dec 2010 Posts: 173 on topic Location: Planet Earth?

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Posted: Sat, 7. Jan 12, 14:58 Post subject: |
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@i64man thats normal... Is there a way for race wars to happen e.g split vs Boron? Instead of them just taking over pirate sectors, and fighting the pirate guild also the xenon seem abit overpowered when you toggle invasions for them plus the military base anyway to tone them down?
_________________ http://www.youtube.com/watch?v=Kr_X10iYeP8 |
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Sirin111
Joined: 08 Jan 2012
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Posted: Sun, 22. Jan 12, 14:42 Post subject: |
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Hello, any chance this mod will be converted for AP? 
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Uncle Ruckus 42
Joined: 09 Feb 2011
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Posted: Mon, 23. Jan 12, 01:39 Post subject: |
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Ok well I'm using XRM on TC, but Steam automatically updated to ver 3.2. Anyway all my other scripts seem to work fine, I go to start a new game, immediately set up a hotkey for configuration menu, and when I click on MBRR the game freezes up and stops working. Anyone encountered this? Other scripts I have include Marauder Shipyard, Marine Repairs, NPC bailing add-on, Universal Banking and Stock Exchange, FDNL, Claim Sector, Slavage Commands and NPCs, Salvage Claim Software, Equip R and D, Board Station, and all the required things needed for MBRR as listed in the first post. I also tried the Pirate Guild. Does the install order matter? Too many other scripts? Sorry if this has been answered before, what file would tell me what went wrong? Oh and I also installed the XRM backgorunds and the Full cockpits pack.
EDIT: Went to a copy of the main X3 folder that was still at ver 3.1.1 and the same problem occured.
Tried again with only the MBRR + necessary scripts +Pirate Guild and it still doesn't work on a fresh copy of the game with XRM and no addon packs (v 3.1) uh oh.
_________________ "I don't understand......how can you shoot women and children"?
"Aw, its easy! You just don't lead them as much"! |
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deca.death


Joined: 28 Feb 2011 Posts: 2881 on topic

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Posted: Mon, 23. Jan 12, 02:27 Post subject: |
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| Uncle Ruckus 42 wrote: |
| ....set up a hotkey for configuration menu, and when I click on MBRR the game freezes up and stops working. Anyone encountered this? |
Me, some time ago. I had some piece of mod software outdated, not MBRR itself but some thingy that requires it to run ... I believe it was... "JSONparserlibrary-V1.2-25.09.2011" yes, I think that was that. When I put this one, all was fine.
_________________
 
Military Industry .:. Mobile Mining quick setup .:. Xenon Wars |
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Uncle Ruckus 42
Joined: 09 Feb 2011
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Posted: Mon, 23. Jan 12, 20:35 Post subject: |
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Thanks for your reply, problem solved, I didn't realize I had the outdated version of the JSON parser library. I expected that to be much more complicated.
_________________ "I don't understand......how can you shoot women and children"?
"Aw, its easy! You just don't lead them as much"! |
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Probe1
Joined: 07 Jan 2012 Posts: 672 on topic Location: Collecting AdvSats in Avarice

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Posted: Thu, 26. Jan 12, 03:46 Post subject: |
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So.. X3AP.. What's the verdict? I'd love to include this in my games but with the war already crazy enough I don't want to completely boggle my universe.
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Grimshad
Joined: 06 May 2009 Posts: 92 on topic

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Posted: Thu, 26. Jan 12, 05:13 Post subject: |
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Right now i'm using IR with my setup. Can someone who has used both this mod and IR please give me a rundown of which one you think is better and why and possibly the differences?
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dougeye
Joined: 07 Mar 2009 Posts: 1735 on topic

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Posted: Sun, 29. Jan 12, 13:30 Post subject: |
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do terrans now properly claim sectors in AP? in my game circle of labout was completly clear of enemy ships for a couple of hours but the terran general failed to claim the sector off the argon.
_________________ ANTEC 1200 V3 - (Modified with gentle typhoon fans) - INTEL i7 2700k 4.7ghz (OC) - ROG Maximus 4 Extreme MOBO - 2x NVIDIA GTX 580 SLI - 16gb Corsair Vengeance 1600mhz ddr3 ram - 120 gb OCZ Vertex 3 SATA 3 6gb (speed) SSD - 600gb WD Velociraptor HDD - Corsair 1000w PSU - ALC Vantage CPU liquid cooler (modified with gentle typhoon fans) + 2gb storage and super fast silent optical drives - BEAST!!!!! (USED TO BE 3 YEARS AGO) lol |
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MonkeyBananas
Joined: 25 Dec 2011
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Posted: Sat, 11. Feb 12, 16:42 Post subject: |
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This is a great mod. +1! However, I was wondering if anyone else had problems with the military base ships not attacking you?
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