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[SCRIPT] Military Base Response revamp v2.16 [2011-10-27]
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Welingen





Joined: 17 Nov 2006
Posts: 195 on topic
Location: France
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PostPosted: Mon, 13. Feb 12, 20:20    Post subject: Reply with quote Print

hi,

Very great mod.

I'm using X3TC+XRM and this script make many bug to mission invasion, that very simple, the script kill all xenon or Kha'ak in mission invasion when i try to lauch this mission.

For all destruction mission that use Xenon or Kha'ak, nothing happend, i see the spawn of xenon/Kha'ak in map but immidiatly killed by MBRR.

An other bug, that some ship no use there weapon, M8 not use missile main weapon juste use there turret ( ex : mission for killing Kha'ak station in Fury final , all Npc M8 just use there turret instand of main missil weapon)

Many other ship work same as M8.

Other thing, you should post that script is not compatible with X3TC plot mission, xenon kill all station/ship/ that need for complet plot misson, as terran plot ( teladi station ), a new home plot( deca.cafe and deca who should attak teladi station ) and sometime goner plot ( pirate ship in last plot time ), or make protected plot mode ( sector preven invasion ) if even finished

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Sturmer





Joined: 09 Jun 2011



PostPosted: Thu, 12. Apr 12, 16:35    Post subject: Reply with quote Print

are there any known issues with this fic in regards to ship/station packs and addon ships? I namely had big problems with RRF because of that and don't want to repeat the experience.

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Jumee





Joined: 29 Oct 2011
Posts: 2145 on topic

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PostPosted: Thu, 12. Apr 12, 17:01    Post subject: Reply with quote Print

Sturmer wrote:
are there any known issues with this fic in regards to ship/station packs and addon ships? I namely had big problems with RRF because of that and don't want to repeat the experience.


RRF MBRR and IR are 3 mods out of which you should really only keep one installed they are not supposed to run together

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Freeman_79





Joined: 28 Aug 2007
Posts: 197 on topic
Location: Sweden - Stockholm
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PostPosted: Thu, 12. Apr 12, 17:31    Post subject: Reply with quote Print

Is all of those links in the first post compatible with X3AP 2.0 or is this only for X3TC ?
Didnt see anything in the first post about compatibility

//Freeman

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Sturmer





Joined: 09 Jun 2011



PostPosted: Thu, 12. Apr 12, 21:07    Post subject: Reply with quote Print

Jumee wrote:

RRF MBRR and IR are 3 mods out of which you should really only keep one installed they are not supposed to run together


At the moment I have neither installed and have made a fresh start with the game. That's why I'm asking and I'm only thinking of only installing MBRR.

At the time of my problems I had only RRF installed, with X-tra ships and stations pack. Game kept freezing at varios times, after a while making me suspect it was because a special ship was either being spawned or was jumping in. When I uninstalled RRF the problem was gone for about 30 game hours, when other problems popped up that eventually killed the game and had to do a new start.

Later, in the Xtra ships and stations pack thread I found out that RRF has a problem with ship packs, but nothing was said about MBRR, that's why I'm asking here.

Thanks.

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haerzog





Joined: 07 Feb 2005
Posts: 24 on topic

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PostPosted: Mon, 23. Apr 12, 04:48    Post subject: Reply with quote Print

My game consistently crashes everytime i try to run this. After i try to select the mod through the community mod interface, it hangs up. Is the mod still viable for the current game version? or is it incompatible with one of my mods?

Oh, i dont run Race reponse fleets, but i dont know what IR is so i dont know if i run that. Nothing i run has that sort of insignia though.

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UnendlicheWeiten





Joined: 18 Mar 2012



PostPosted: Wed, 25. Apr 12, 07:41    Post subject: Reply with quote Print

I'm using this together with Pirateguild 3. Thanks to you all for the work.

But... something is wrong in communicating via ECS with military outposts. There is silence. No screen, no beep, no communication. Nothing happens.

No problems in communicating with pirate bases.

Who knows this problem?

Thanks

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Brahemino





Joined: 16 Jan 2008

Location: Peglio (PU), Italy

PostPosted: Tue, 10. Jul 12, 17:52    Post subject: Reply with quote Print

Hi! Is this compatible with the Phanon Corporation by Litcube?
Thx in advance! Smile


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jack775544





Joined: 13 Dec 2011
Posts: 771 on topic
Location: On the bridge of a Xenon CPU ship (Australia)
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PostPosted: Wed, 11. Jul 12, 07:43    Post subject: Reply with quote Print

Brahemino wrote:
Hi! Is this compatible with the Phanon Corporation by Litcube?
Thx in advance! Smile


Yes. In 99.98% of cases all scripts will be compatible with each other.


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Goatman





Joined: 22 Jul 2010
Posts: 54 on topic

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PostPosted: Fri, 13. Jul 12, 02:18    Post subject: Reply with quote Print

Can anyone tell me if ECS library is needed for this script?
ECS link is dead.
Yaki armada also.

I really want to run this with XRM but WILL NOT fubar my install/saves with a nonfunctioning script!

Answers in ECS thread go both ways...

Thanks,
Goatman


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TC 3.2 *Moddified* with XRM,highhulls, eEQv2.7.2.2,EquipResandDevV1.00CommPluginConfigV1.51,FDNV7.2/LIModv7, MissdefMk2,XRMdockwaresizefix,Nofog,Npcbailing,Salvageclaimsoft, SalvcommandNPC's,Smart2.2,Memiaautoscansector,GALAXYEXPLORER1.9.8.9,Workshop_V20,BounceV1.7,Codea3310/BasicpayV3103/MilitaryTransV3300/PersonalTransV3400/MefosV3206, and ALL required Librarys,** yet to add MbrrV2.16!!** just have a few ssWares in the cheat menu? And all FINALLY coexist peacefully!
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Bejla





Joined: 22 Jun 2012
Posts: 90 on topic

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PostPosted: Mon, 3. Sep 12, 22:07    Post subject: Reply with quote Print

Very nice Mod.

But i got some trouble if i want to take over a sector for an ally.
Not sure whats going wrong but sometimes it wont works. Today i fly 4 hours in realtime in a terran sector and the split wont take it over.

There is a general and some other friendly ships of the split any my fleet.
All stations are destroyed, i see no big ships or any other military in the sector, only traders spawnig everytime new.
All sectors are claimed by me with STO around this sector.

I got no problems to take over the first two sectors of the terrans, sure it takes a long time, but not as long as it did today.
I got the same problem with an xenon sektor, former paranid sektor.
The xenon general is killed and there are no ships, no stations, no traiders, no everything, but the split general flys around and around and wont claim it.

What is the secret to claim a sector?
Why does it sometimes get claimed in one hour and sometimes after 4 hours it inst still claimed?

Would be nice if somebody could tell me something about that.

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maffspice





Joined: 08 Jun 2010

Location: Hamilton, New Zealand

PostPosted: Wed, 5. Sep 12, 15:01    Post subject: Reply with quote Print

Is the ECS system still working with the mod? The ECS forum seems to say that it's not needed. If so, how do you cash in your prestige?

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joelR





Joined: 09 Jul 2007
Posts: 1894 on topic
Location: Seattle
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PostPosted: Wed, 5. Sep 12, 17:29    Post subject: Reply with quote Print

maffspice wrote:
Is the ECS system still working with the mod? The ECS forum seems to say that it's not needed. If so, how do you cash in your prestige?


Go to the interface tab under controls and see if there is an option for an ECS hotkey.


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maffspice





Joined: 08 Jun 2010

Location: Hamilton, New Zealand

PostPosted: Wed, 5. Sep 12, 20:39    Post subject: Reply with quote Print

It's there, and I've set it, but it does nothing at all, made sure I was trying to contact a Military Outpost as well.

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zj1985





Joined: 11 Jan 2012
Posts: 14 on topic
Location: Hefei;Anhui Province;China
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PostPosted: Thu, 11. Oct 12, 09:10    Post subject: Reply with quote Print

joe johnson wrote:
Hello!
I've got a problem when trying to configure Military Base revamp in Plugin Configurations. When I select it the game freezes and I hear a sound loop. I let it run for several minutes, but nothing happened.
In the installation guide there is written:
"Important - open the config menu. The act of opening the config menu creates a bunch of necessary variables."
Is this what I try to do here? Anybody knows this issue?

I'm very new to the X-Universum and love the game! I played it vanilla for some days to learn it and now decided to mod it, because it must be much more awesome from what I read in the forums.
So I installed XRM with all the recommended scripts and addon packs. I followed the installations very carefully. Started the game after every install to check. No problems.

Do you have any suggestions what I can do/try? Is there something like a log file to read what the game last did?

And sorry for my english...not my native language.

Thank you!

I have got the same problem.I have reinstalled all the needed scripts and XRM.But the game is still freezed and I can't play the game.So any suggestions?

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