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SpaceAcid

Joined: 07 Feb 2012
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Posted: Tue, 6. Mar 12, 14:04 Post subject: well done |
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nice idea, I can see many who will find a great use in this mod
in general players looking to save time in combining scripts & mods themselves without the worries of conflicts.
and for new players who don't quite understand how to do any of this themselves.
Lastly.. yeah steam is bad ..very very bad
I always tell everyone to avoid purchasing games that have the steam
label on the box simply based on their creepy license agreement & terms
of use.
Nice Work.
Last edited by SpaceAcid on Tue, 6. Mar 12, 14:14; edited 1 time in total |
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apricotslice

Joined: 16 May 2004 Posts: 13629 on topic Location: In the Hunter Legacy Universe

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Turnus
Joined: 14 May 2012
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Posted: Mon, 25. Jun 12, 09:39 Post subject: |
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Awesome work, my only question is are you still updating the mods inside the merge? Like updating to FDN v8, ect.
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apricotslice

Joined: 16 May 2004 Posts: 13629 on topic Location: In the Hunter Legacy Universe

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Posted: Mon, 25. Jun 12, 09:57 Post subject: |
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No plans for updating MM at this point.
FDN v8 is going a direction I dont really like myself. But there should be no reason why it wont work with the mod, since it is usable with all stations. Just install it, leave the old versions turned off in the AL menu, and use v8 on any station you want.
_________________ Apricot Mapping Services HQ
CLICK HERE for X3 Handbook; TC and AP Guides, Mods, Scripts & Downloads
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saint_667
Joined: 08 Jul 2007 Posts: 2 on topic

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Posted: Tue, 24. Jul 12, 13:12 Post subject: |
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I found a little problem uninstalling the merge mod. On doing a clean install after removing X3TC, the mod kept on restarting. After looking for reasons for this strange behaviour, i found that the mod folders were still in the C:\program files\egosoft\x3 terran conflict\ folders and were not deleted as they were flagged by windows 7 as protected files.
Generally these are hidden folders and won't appear even when you set your folder settings to show hidden files.
Solution: First i uninstalled x3tc and then used cygwin to look at my program files directory which showed those "hidden folders". i proceeded with deleting the whole EGOSOFT folder directly by typing rm -r EGOSOFT. (WARNING: this command is irreversible and please be sure what you are deleting).
I hope this helps anyone having a similar problem when trying to remove the mod.
TAG: x3tc apricot merge mod remove uninstall
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apricotslice

Joined: 16 May 2004 Posts: 13629 on topic Location: In the Hunter Legacy Universe

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brad dibble
Joined: 23 Jun 2012
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Posted: Wed, 5. Sep 12, 00:02 Post subject: |
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After installing the mod and updating the beamdock script, I get some stations and ships named something like "ReadText 17-4436"
anyone know how to fix this.
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apricotslice

Joined: 16 May 2004 Posts: 13629 on topic Location: In the Hunter Legacy Universe

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Posted: Wed, 5. Sep 12, 01:58 Post subject: |
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brad dibble wrote: |
After installing the mod and updating the beamdock script, I get some stations and ships named something like "ReadText 17-4436"
anyone know how to fix this. |
The beamdock script pack has an older version of the text file in it. So in updating beamdock after the mod, you replaced the text file with an older version.
You will need to unzip the mod into a temporary folder, then copy the t folder from it to the terran conflict folder, so it overwrites the existing one. This should generate the question to ask if the text file should be replaced.
From memory, only the scripts were changed in v2 of beamdock, I forgot to update the text file.
_________________ Apricot Mapping Services HQ
CLICK HERE for X3 Handbook; TC and AP Guides, Mods, Scripts & Downloads
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brad dibble
Joined: 23 Jun 2012
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Posted: Tue, 11. Sep 12, 16:45 Post subject: |
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I'm enjoyong your mod very much, however I find the FDN mod very frustrating, ther is no documentation or instructions for setting it up and how to use it in your mod. Is there a detailed (for Dummies) how to document somewhere?
Thanks for the Mod.
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apricotslice

Joined: 16 May 2004 Posts: 13629 on topic Location: In the Hunter Legacy Universe

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Posted: Wed, 12. Sep 12, 02:18 Post subject: |
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brad dibble wrote: |
I'm enjoyong your mod very much, however I find the FDN mod very frustrating, ther is no documentation or instructions for setting it up and how to use it in your mod. Is there a detailed (for Dummies) how to document somewhere? |
Only on the front of the thread for FDN. Read the first post here : http://forum.egosoft.com/viewtopic.php?t=227813
The main thing people miss is putting in the advanced satelites, to make sure all stations are visible to FDN.
And the other main issue people have is not setting the node and stations product levels correctly.
The FDN menu is available off the community hotkey, so you need to have that allocated to a key to get access to the menu.
It is complex and the documentation isnt that good.
There is also a light version which just works inside a sector and doesnt need the mod part. http://forum.egosoft.com/viewtopic.php?t=281671
There is a new version of it out now, that does away with the need for the mod, you should be able to use that. As far as I can see, the versions are compatible, as long as you dont use the older versions at the same time. This one uses "virtual storage" using any dock. http://forum.egosoft.com/viewtopic.php?p=3885452
If your new to FDN, the latter is probably the simplest way to go. The mod wont care if you add the new one in, just ignore the old versions by leaving them turned off in the AL menu.
_________________ Apricot Mapping Services HQ
CLICK HERE for X3 Handbook; TC and AP Guides, Mods, Scripts & Downloads
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ApocalypticARK
Joined: 22 Dec 2012
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Posted: Sat, 22. Dec 12, 20:41 Post subject: |
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Hi, I was wondering if this mod would happen to work with Albion Prelude?
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apricotslice

Joined: 16 May 2004 Posts: 13629 on topic Location: In the Hunter Legacy Universe

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ApocalypticARK
Joined: 22 Dec 2012
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Posted: Sun, 23. Dec 12, 08:33 Post subject: |
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I simply liked having a lot of my favorite mods in one working package I guess haha.
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apricotslice

Joined: 16 May 2004 Posts: 13629 on topic Location: In the Hunter Legacy Universe

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Gyrehawk
Joined: 27 Oct 2012 Posts: 108 on topic

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Posted: Thu, 28. Mar 13, 20:49 Post subject: what am i doing wrong in create ship |
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I open the cheat menu, select create ship,2,sector return but nothing happens.
edit: i am in a Eqd
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