EnglishGermanFrenchRussianItalianSpanish
Log inRegister
 
[Mod] Apricot Merge Mod v2.07 [For TC v3]
Post new topic Reply to topic Goto page Previous  1, 2, 3, 4 ... 25, 26, 27  Next
View previous topic :: View next topic
Author Message
Gridd





Joined: 27 Mar 2005
Posts: 80 on topic
Location: In a Dark Place
Thank you for registering your game
PostPosted: Thu, 6. Aug 09, 03:09    Post subject: Reply with quote Print

First off, Great work with merging everything that you can. Thanks.

Just ran a quick test, started regular USC Commander, (not sure why) enabled script editor and such. Spawned a couple ships to check things out and , , (None) Of the ship can dock Anywhere (at least in the sector) Neptune I thing. With vanilla and mod ships. Not sure if something happened during the merge..

Thanks none the less though.

Gridd

Edit: also couldnt find any A,C, etc Beam Commands in the hotkey setup.
Edit 2: I may have resolved the docking and ships issues, but Now have a read text error in navigation and general,,
one of them is-- 2011-1301 and 1314

Back to top
View user's profile Send private message
apricotslice





Joined: 16 May 2004
Posts: 13629 on topic
Location: In the Hunter Legacy Universe
Thank you for registering your game
PostPosted: Thu, 6. Aug 09, 07:06    Post subject: Reply with quote Print

Check if they are terran or atf stations.

Terran rank should be high, and docking should be ok.

But atf rank is looked up. I'm not sure if that is linked to argon rank, which at game start is neutral, or if its linked to the FF rank. No sure on that one.

But its possible that at game start, atf rank is too low to dock at atf stations.

Even for a terran start !

Edit : I didnt see your edits until I went to do an edit Smile

I cant test USC Commander, its not active on my game yet.

Edit 2 : Have you done the save and load asked for yet ? The hotkeys are not set up until the 2nd load.

Edit 3 : 2011 is not a registered text file. I can only assume your game has a script loaded that is using the same commands as something in the mod. Probably Beamdock and Jump to Derelict I'd guess. Check what scripts you have loaded and what resources they use.

Edit 4 : Confirmed, there is a problem with docking. Sad

Edit 5 : Errr....only some of them seem to have a problem. This is bizzare.

What did you do to resolve your docking issue ?

Edit 6 : Issue resolved. Corrupt Dummies.txt in the cat/dat. Sad


_________________
Apricot Mapping Services HQ
CLICK HERE for X3 Handbook; TC and AP Guides, Mods, Scripts & Downloads
Back to top
View user's profile Send private message Send e-mail Visit poster's website
someone else





Joined: 18 Jun 2006
Posts: 2970 on topic
Location: Italy
Thank you for registering your game
PostPosted: Thu, 6. Aug 09, 10:59    Post subject: Reply with quote Print

http://forum.egosoft.com/viewtopic.php?t=226092

a mod that adds a single cool ship. not updated from a long time though.


_________________
Trade, Fight, Build, Think, Modify.
Ship Rebalance Mod
OOS Rebalance
Resized Aldrin Big Rock
SIDE/TOP/FRONT Ship Size Comparison
Remember young Padawan: money stolen can be, time cannot.
Back to top
View user's profile Send private message
apricotslice





Joined: 16 May 2004
Posts: 13629 on topic
Location: In the Hunter Legacy Universe
Thank you for registering your game
PostPosted: Thu, 6. Aug 09, 11:03    Post subject: Reply with quote Print

I think that one kills itself in the first paragraph. Sorry.


_________________
Apricot Mapping Services HQ
CLICK HERE for X3 Handbook; TC and AP Guides, Mods, Scripts & Downloads
Back to top
View user's profile Send private message Send e-mail Visit poster's website
someone else





Joined: 18 Jun 2006
Posts: 2970 on topic
Location: Italy
Thank you for registering your game
PostPosted: Thu, 6. Aug 09, 11:09    Post subject: Reply with quote Print

try asking permission to the mesh author.
Maybe the "upcoming game" was never released (not so strange) and he is ok with Egosoft adding it to superbox.
This is a merge mod... it should include all cool things done... Very Happy


_________________
Trade, Fight, Build, Think, Modify.
Ship Rebalance Mod
OOS Rebalance
Resized Aldrin Big Rock
SIDE/TOP/FRONT Ship Size Comparison
Remember young Padawan: money stolen can be, time cannot.
Back to top
View user's profile Send private message
apricotslice





Joined: 16 May 2004
Posts: 13629 on topic
Location: In the Hunter Legacy Universe
Thank you for registering your game
PostPosted: Fri, 7. Aug 09, 04:50    Post subject: Reply with quote Print

If you want to follow up and get the mesh owner to contact me, thats fine, but I'm not going to go 3 times removed for something.

V2.01 is now uploaded.

Fixes the docking problem, and a few other tweaks.


_________________
Apricot Mapping Services HQ
CLICK HERE for X3 Handbook; TC and AP Guides, Mods, Scripts & Downloads
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Gazz





Joined: 13 Jan 2006
Posts: 12407 on topic
Location: Bavaria
Thank you for registering your game
PostPosted: Fri, 7. Aug 09, 06:10    Post subject: Reply with quote Print

Hoi.

Could you also include the mod for MARS drone repair?

This isn't much of a mod, really and it doesn't conflict with anything.

All 3 types of fighter drone need the Repair/Mining Laser added to their cockpit lasers.
That's all.

Most ship mods already include that feature and it's easy to add to any TShips if not.


_________________
My complete script download page. . . . . . Xai-Corp MSCI List is scripter's friend. I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
Back to top
View user's profile Send private message Visit poster's website
apricotslice





Joined: 16 May 2004
Posts: 13629 on topic
Location: In the Hunter Legacy Universe
Thank you for registering your game
PostPosted: Fri, 7. Aug 09, 06:13    Post subject: Reply with quote Print

Already done as part of AMS mod, which was used as the base.

Is Mars fully AL selectable ? I'd include it if it could all be turned on and off by the player easily.


_________________
Apricot Mapping Services HQ
CLICK HERE for X3 Handbook; TC and AP Guides, Mods, Scripts & Downloads
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Gazz





Joined: 13 Jan 2006
Posts: 12407 on topic
Location: Bavaria
Thank you for registering your game
PostPosted: Fri, 7. Aug 09, 06:14    Post subject: Reply with quote Print

Yes.

As for scripts, I'll compile a list with descriptions and such for Cycrow's installer anyway.
This here was just for mods, I thought, because those are far more trouble to combine.


_________________
My complete script download page. . . . . . Xai-Corp MSCI List is scripter's friend. I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
Back to top
View user's profile Send private message Visit poster's website
apricotslice





Joined: 16 May 2004
Posts: 13629 on topic
Location: In the Hunter Legacy Universe
Thank you for registering your game
PostPosted: Fri, 7. Aug 09, 06:41    Post subject: Reply with quote Print

Since Mars has the small modding component, its eligible for inclusion. Very Happy

Actually, any of the AL based scripts can be included, so if you want to recommend a few, go ahead.


_________________
Apricot Mapping Services HQ
CLICK HERE for X3 Handbook; TC and AP Guides, Mods, Scripts & Downloads
Back to top
View user's profile Send private message Send e-mail Visit poster's website
dathion





Joined: 31 Jul 2004
Posts: 325 on topic

Thank you for registering your game
PostPosted: Sat, 8. Aug 09, 17:27    Post subject: Reply with quote Print

Will this mod work with? PSCO1's Cockpits Module version 1.12. Smile

Back to top
View user's profile Send private message Send e-mail
apricotslice





Joined: 16 May 2004
Posts: 13629 on topic
Location: In the Hunter Legacy Universe
Thank you for registering your game
PostPosted: Sun, 9. Aug 09, 04:36    Post subject: Reply with quote Print

I have no idea, as I've never been interested in cockpits myself. It depends if there are changes to types files, or if its just models being changed. If its just modelling, then yes. If its type files, then probably not.

Whats the url to the download ?


_________________
Apricot Mapping Services HQ
CLICK HERE for X3 Handbook; TC and AP Guides, Mods, Scripts & Downloads
Back to top
View user's profile Send private message Send e-mail Visit poster's website
dathion





Joined: 31 Jul 2004
Posts: 325 on topic

Thank you for registering your game
PostPosted: Sun, 9. Aug 09, 05:16    Post subject: Reply with quote Print

http://www.mediafire.com/download.php?yztkyzmtwmf

you can find it there. Smile

Back to top
View user's profile Send private message Send e-mail
apricotslice





Joined: 16 May 2004
Posts: 13629 on topic
Location: In the Hunter Legacy Universe
Thank you for registering your game
PostPosted: Sun, 9. Aug 09, 05:58    Post subject: Reply with quote Print

Sorry, its not compatible as it is.

And making it compatible is probably a great deal of work.

If the author wanted to insert the egosoft ships at the front of his file, and redo all the descriptions to rename his versions of the ships, make sure the models are additional and not overwriting any original ones, then it could be made compatible, with his ships available in the shipyards along side the vanilla ships. It would take new scripts to add all the new ships in though. Looks like a lot of work though.

However, without it, this mod is stand alone only.


_________________
Apricot Mapping Services HQ
CLICK HERE for X3 Handbook; TC and AP Guides, Mods, Scripts & Downloads
Back to top
View user's profile Send private message Send e-mail Visit poster's website
dathion





Joined: 31 Jul 2004
Posts: 325 on topic

Thank you for registering your game
PostPosted: Sun, 9. Aug 09, 06:13    Post subject: Reply with quote Print

thanks for the reply. I love cockpits for the immersion factor. Smile

Back to top
View user's profile Send private message Send e-mail
Display posts from previous:   
Post new topic Reply to topic Goto page Previous  1, 2, 3, 4 ... 25, 26, 27  Next
 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum
Control Panel
Login Data
The time now is Wed, 13. Dec 17, 03:19

All times are GMT + 2 Hours


Board Security

Copyright © EGOSOFT 1989-2017
Powered by phpBB © 2001, 2005 phpBB Group
Template created by Avatar & BurnIt!
Debug: page generation = 0.10753 seconds, sql queries = 29