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[X3TC] Notoriety/Race reputation
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Carlo the Curious





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PostPosted: Sat, 20. Jun 09, 19:53    Post subject: [X3TC] Notoriety/Race reputation Reply with quote Print

Just idly thinking about something, and wanted to check.

You can gain race notoriety by:
  • Destroying race enemies in sectors owned by that race.
  • Trading with stations or ships owned by the race.
  • Successfully completing missions given by members of the race.

You lose race notoriety by:
  • Attacking or destroying ships or installations owned by the race.
  • Attacking or destroying ships or installations neutral or friendly to the race in sectors owned by that race.
  • Failing missions given by members of the race.
  • Getting caught with illegal goods in race sectors.
  • Scanning race ships without a police license for the current sector's race.


Did I miss any?



Last edited by Carlo the Curious on Sun, 21. Jun 09, 04:23; edited 9 times in total
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Jimyd





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PostPosted: Sat, 20. Jun 09, 20:03    Post subject: Reply with quote Print

When a Boron rams you right after you exit a Jumpgate, he gets out of his ship with the neck brace on and says: Boron say goodbye. Boron

Next the authorities take you away, because obviously we are the cruel and mean person. Crying or Very sad

(SIGH?...) Headbang

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Jimyd





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PostPosted: Sat, 20. Jun 09, 20:07    Post subject: Reply with quote Print

Also I think aborting missions give you a very small rep hit, or at least the corporations do.

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Carlo the Curious





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PostPosted: Sat, 20. Jun 09, 20:17    Post subject: Reply with quote Print

True, although I was grouping that with 'Failing'.

On a related topic, do any of the missions directly increase your trade or fight rank? I'm thinking not.

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brucewarren





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PostPosted: Sat, 20. Jun 09, 20:18    Post subject: Reply with quote Print

I *think* your rep also rises a bit when NPC ships cart away products from your stations.

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Geek





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PostPosted: Sat, 20. Jun 09, 20:32    Post subject: Re: [X3TC] Notoriety/Race reputation Reply with quote Print

You also lose reputation for being scanned with illegal goods.


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Alan Phipps
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PostPosted: Sat, 20. Jun 09, 20:37    Post subject: Reply with quote Print

Under points with 'attacking' add 'gates' and 'collateral and accidental damage'.

Probably also for building illegal goods fabs.

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Carlo the Curious





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PostPosted: Sat, 20. Jun 09, 20:40    Post subject: Reply with quote Print

Alan Phipps wrote:
Under points with 'attacking' add 'gates' and 'collateral and accidental damage'.

Do you still lose rep for gate collisions? I thought that was fixed now.

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mrbadger
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PostPosted: Sat, 20. Jun 09, 20:41    Post subject: Re: [X3TC] Notoriety/Race reputation Reply with quote Print

Geek wrote:
You also lose reputation for being scanned with illegal goods.


I think you only lose rep if you fail to eject it once its found.


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Alan Phipps
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PostPosted: Sat, 20. Jun 09, 20:42    Post subject: Reply with quote Print

I have had police go red for errant shots hitting a gate. Might have been before a fix in a later patch mind.

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ephemeron





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PostPosted: Sat, 20. Jun 09, 22:15    Post subject: Reply with quote Print

Carlo the Curious wrote:
Do you still lose rep for gate collisions? I thought that was fixed now.

I've gotten an "If you dare to attack an installation belonging to the Argon Federation..." message for accidentally shooting a gate in 2.1.

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yelgrun





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PostPosted: Sat, 20. Jun 09, 23:08    Post subject: Reply with quote Print

I notice rep hit when I scan ships illegally. Wherever you are in races' sectors, look next to freight scan to see if it say (illegal) then don't use it. I think you can use it when you get police license or your rep rank reach to certain level.

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Carlo the Curious





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PostPosted: Sun, 21. Jun 09, 02:06    Post subject: Reply with quote Print

yelgrun wrote:
I notice rep hit when I scan ships illegally. Wherever you are in races' sectors, look next to freight scan to see if it say (illegal) then don't use it. I think you can use it when you get police license or your rep rank reach to certain level.

You need a police license - your rep isn't relevant.

Jimyd wrote:
Also I think aborting missions give you a very small rep hit, or at least the corporations do.

I ran some quick tests, and aborting doesn't seem to impact race or faction notoriety any more - although it may well depend on how far you've progressed with the mission(s).

Also, it looks like destroying a faction's ships costs you notoriety with the parent race, but not with the faction unless you're actually contracted to them already. Can anyone confirm that?

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yelgrun





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PostPosted: Sun, 21. Jun 09, 02:33    Post subject: Reply with quote Print

Awhile ago, I took Terran's stole ship mission that asked me to capture a ship and have it return to a station. So I went to a ship, fired at it, the pilot was argon when he said watch it. Until I started hitting hull, the pilot became a pirate, as I can see his face on visual comm being it. He won't bail, I kept firing, even carefully when his hull reached 5%, tried again and again, then ship got destroyed, cost me a reputation lost with Terran. They need to fix that to have pilots bail out for that kind of mission.

Other mission I like is return lost ship to station, I think I could lose reputation with race if I claim it to keep after time expires or sell it.

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Carlo the Curious





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PostPosted: Sun, 21. Jun 09, 02:58    Post subject: Reply with quote Print

Alan Phipps wrote:
Probably also for building illegal goods fabs.

Apparently not - the Argon attacked and destroyed a full SFD L of mine, and my rep didn't change from 3,333.

mrbadger wrote:
Geek wrote:
You also lose reputation for being scanned with illegal goods.


I think you only lose rep if you fail to eject it once its found.

I checked, and you lose rep if they find illegal goods, and then even more rep if you don't eject them.

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