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Game breaking BUG (2.1) (capture)
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palm911



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Joined: 29 Jul 2007
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PostPosted: Sat, 13. Jun 09, 09:42    Post subject: Game breaking BUG (2.1) (capture) Reply with quote Print

everytime i try to capture a minotaur with argon marines, it ends switching the ship to unknown object.

tried both commands (launch all marines) and the one from piracy menu.

game start : bankrupt assasin
ship used to launch the capture : hermes .
marines used: argon
target ship : argon minotaur

i can only hear the "music" but no voice at all (penetrating hull, deck 1 clear, deck 2 clear etc.

thanks.


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supakillaii





Joined: 19 Nov 2007
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Location: Turku, Finland
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PostPosted: Sat, 13. Jun 09, 11:34    Post subject: Reply with quote Print

Scripts/Mods?


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palm911



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PostPosted: Sat, 13. Jun 09, 20:59    Post subject: Reply with quote Print

None.
playing vanilla.

i saw a nice minotaur that ran out of missiles, this is my start #3 and decided to give a clean new start for 2.1

i am very early in the game. and have not started any campaigns at all.


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palm911



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PostPosted: Sun, 14. Jun 09, 03:01    Post subject: Reply with quote Print

yup. BOARDING from TP hermes is BROKEN. tried different preys.

i have no idea about other TPs ,and no idea about boarding pods.

this is happening to STEAM (i guess this is a curse) install, in a fresh game Version 2.1

i dont know what you guys did, but you broke something with the patch..
same game. bankrupt assasin.

and YES i checked for game integrity too. , i have no mods and no scripts.


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palm911



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PostPosted: Sun, 14. Jun 09, 09:00    Post subject: Reply with quote Print

found what causes the bug.

if you are using a TP and have more than 5 marines, there is a huge chance that the capture procedure will fail (making the pilot , as unknown object"

using 5 marines will not cause the issue.


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silenced



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Joined: 20 Jun 2006
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Location: germany
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PostPosted: Sun, 14. Jun 09, 09:54    Post subject: Reply with quote Print

Interesting. ôô


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