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[TC] Treasure Hunt Walkthrough
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Sardaukar2488





Joined: 17 Jul 2010
Posts: 31 on topic

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PostPosted: Mon, 9. Aug 10, 08:14    Post subject: TH clue 7 Reply with quote Print

I'm stumped on clue 7 atm and not sure what to try. Ive got vanilla 2.7.1 and when i go to the coords given in
Spoiler
herrons nebula (0,-50,0)
Spoiler
there is no crate. Another poster ages ago mentioned the same thing and said that reloading from a previous save worked for him. Unfortunately it did not for me. Any suggestions?

Thanks in advance

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Ketraar
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Joined: 21 May 2004
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PostPosted: Mon, 9. Aug 10, 10:48    Post subject: Reply with quote Print

You sure its at -50km? Rolling Eyes

MFG

Ketraar

Note the minus sign

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StarTroll



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Joined: 26 Nov 2005
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PostPosted: Mon, 9. Aug 10, 11:57    Post subject: Reply with quote Print

You should re-read the information given on the first page.


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Sardaukar2488





Joined: 17 Jul 2010
Posts: 31 on topic

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PostPosted: Mon, 9. Aug 10, 12:10    Post subject: TH clue 7 Reply with quote Print

Haha thanks people. Wow i knew i was tired but i didnt think i was that tired.

Thank you very much Laughing

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anthonynclark





Joined: 17 Aug 2010

Location: polk

PostPosted: Sat, 4. Sep 10, 19:38    Post subject: how to find cordinates Reply with quote Print

followed your directions as to how to us move to position but it doesent work any ideas of what iam doing wrong

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Taowulf





Joined: 15 Apr 2009
Posts: 34 on topic

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PostPosted: Wed, 13. Oct 10, 20:14    Post subject: Reply with quote Print

I am having a bit of a problem with part 4, I went to Akleela's Beacon, immediate saw two nav beacons, first spawned a few Kha'ak and the second put me right back at the warp gate coming from Aladana Hill....and nothing. Not data storage device to be found. I have searched high and low all over the sector and can find nothign now, not even any more beacons.

Any ideas?

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Gold Dragon





Joined: 30 Jul 2008
Posts: 1152 on topic

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PostPosted: Wed, 13. Oct 10, 20:28    Post subject: Reply with quote Print

Hmmm... Did you try reloading from a save? And perhaps also rebooting the computer?


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Taowulf





Joined: 15 Apr 2009
Posts: 34 on topic

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PostPosted: Thu, 14. Oct 10, 02:39    Post subject: Reply with quote Print

I was trying to avoid going back to a save. But I was going to try that tonight if nothing else comes up

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jc-desk1





Joined: 21 Feb 2007
Posts: 70 on topic

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PostPosted: Mon, 1. Nov 10, 06:22    Post subject: Reply with quote Print

for the mission guildence, just go back to a previous save and re-do it, for finding the first device however


Spoiler




its a huge nividuim rock in ore belt, and you can mine it as well as receive the device.

1stly - get device..
2ndly mine the nividium! big credits for the nividium....



Spoiler




hopefully that should help...


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fezoj





Joined: 24 Oct 2010



PostPosted: Thu, 11. Nov 10, 23:07    Post subject: Reply with quote Print

You must first find al 7 and then aproch them!

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Snafu_X3





Joined: 28 Jan 2009
Posts: 3842 on topic
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PostPosted: Thu, 2. Dec 10, 04:00    Post subject: Reply with quote Print

To confirm in TC:3.0

The passengers in the last mission /have/ to be carried by your personal ship: if you transferred away during the last part, the mission won't be completed until you have docked at the correct station & transferred the passengers back to you

If you leave the last part too long

Spoiler

The Pirate Albatross may well be surrounded by ships too powerful for you to defeat & then board the ship. In the current game I had a Shrike, a Deimos & assorted other M8s, M6s & M3s to deal with. When I first checked the area there were a few Yaki M4s & the like - easy protection for a half-decent ship. By the time I had trained my marines however the pirate had gathered many enemies - too many for my under-armed Cobra to disburse. Others more experienced than me may use this as a boarding exploit; I chose to take the passengers & run

BTW the boarding commands will /not/ work until the last passenger is aboard - this includes boarding pods - so don't bother flying up close & grabbing the passengers whilst your BPs are inbound as you won't be able to launch them
Spoiler


Have fun!


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Wiki X3:TC vanilla: Guide to generic missions, Guide to finding & capping Aran
Never played AP; all X3 advice is based on vanilla+bonus pack TC or before: AP has not changed much WRT general advice.

I know how to spell teladiuminumiumium, I just don't know when to stop!

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isbent



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Joined: 19 May 2010
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PostPosted: Fri, 31. Dec 10, 02:01    Post subject: Reply with quote Print

Snafu_X3 wrote:
To confirm in TC:3.0

The passengers in the last mission /have/ to be carried by your personal ship: if you transferred away during the last part, the mission won't be completed until you have docked at the correct station & transferred the passengers back to you

If you leave the last part too long

Spoiler

The Pirate Albatross may well be surrounded by ships too powerful for you to defeat & then board the ship. In the current game I had a Shrike, a Deimos & assorted other M8s, M6s & M3s to deal with. When I first checked the area there were a few Yaki M4s & the like - easy protection for a half-decent ship. By the time I had trained my marines however the pirate had gathered many enemies - too many for my under-armed Cobra to disburse. Others more experienced than me may use this as a boarding exploit; I chose to take the passengers & run

BTW the boarding commands will /not/ work until the last passenger is aboard - this includes boarding pods - so don't bother flying up close & grabbing the passengers whilst your BPs are inbound as you won't be able to launch them
Spoiler


Have fun!


The above worked like a charm. I only recently discovered the treasure hunt, so I had already had 10 marines trained up and waiting. This was my first organized attempt to capture anything.

Spoiler

I jumped a Cobra to the south gate, and positioned it around 20 km SW from Albatross, keeping the Cobra clear of the Albatross' course east as well helping to avoid embarrassing attempts to board asteroids through poor line of sight. While the Cobra gets into position I arrived using the east gate in my Griffon loaded up with IPG's, ID's and FAA's (it's worth noting every time I tried using south gate the Albatross would move far enough east for the Deimos to take notice of causing all sorts of problems with my levels of patience for the Paranid)

After disposing of the three of four fighter groups, and taking the hull down to 75% purely out of superstition, I shut everything but the ID's on the front turret down and signalled the Cobra to begin negotiations, which went swimmingly. =) And all my marines lived!!
Spoiler


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Silverblade The Enchanter





Joined: 24 May 2005
Posts: 88 on topic

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PostPosted: Tue, 4. Jan 11, 00:34    Post subject: Reply with quote Print

Ok this is odd, as a semi newbie:

I go to the second step of mission, to meet the Susanowa in Yaki sector...

1) The Yaki go enemy on me (from friendly) and keep doing so even if I turn it off to friend again because I assume of the resulting battles it triggers, see #2 below

2) They have an M1 CARRIER in the zone!!! argh!! now I cna take it out but lose 3 or 4 ships doing so at best (In a panther with 12 x M3's)
is that the one the quest reffers to?

maybe if I jump out, fly back in my fast M3 Mamba raider ot get ot Usanowa and sitll be able to deal with stuff?

meh this is first time with game I've been fed up with it :/

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Ketraar
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PostPosted: Tue, 4. Jan 11, 01:01    Post subject: Reply with quote Print

Follow the guidance system, all you need to do is talk to the Susanova guy 3 times, then the guidance change to you destroy some sat and Lasertower.

As for the M1, well you will have to wait or "make" it go away.

MFG

Ketraar

PS.: if you fed up already you will not like the rest of the plot. Rolling Eyes

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Jeraal





Joined: 13 Feb 2004
Posts: 432 on topic
Location: South Carolina, US
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PostPosted: Tue, 4. Jan 11, 01:04    Post subject: Reply with quote Print

One way to deal with red ships you don't want to destroy(or can't), is to fly in with a fast ship(kestrel comes to mind). Fly away from the area you want to work in. When far enough away, engage SETA and go fix a cup of coffee, nice spot of tea or a couple fingers of scotch(whatever suits you). When they are far away from your point of interest, jump back to the gate and get to work. They'll be a while getting back.


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