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X3: Terran Conflict 2.1 has arrived!
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Xenon_Slayer
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PostPosted: Mon, 8. Jun 09, 13:25    Post subject: X3: Terran Conflict 2.1 has arrived! Reply with quote Print

The much anticipated 2.1 update, which features a host of new content, is now available to download from Egosoft.com.

A couple of months have passed since Terran Conflict 2.0 was released around the world and particularly for the first time in the United States. We welcome any new fans who have recently discovered the X-Universe. In keeping with Egosoft’s commitment to post-release support and enhancement of our games, we’re very happy to announce the release of the 2.1 update.

Update 2.1 features the Treasure Hunt Mission, created by a group of mission programmers from our community. The mission will have you searching for a stolen carrier, its crew and its precious and unique cargo. Also, after several years of ignoring petitions, the Commonwealth Economic Body has finally approved the creation of Large Crystal Fabs, available to all industry moguls across the universe. In military news, industry giant, Bala Gi Research, has taken a lucrative contract to improve enemy-detection algorithms in sensor systems, boosting Sector Patrol efficiency. As a result, several Spaceweed companies have taken out additional insurance policies on their freighters.

Again, the DevNet testers have been hard at work making sure that this update reaches you in the best condition possible. A big thanks to all who have helped in its development. Other features of the update include a performance boost, the functionality for the game to continue running while in windowed mode or minimised, improved tractor beam tow behaviour, additional marine information in several menus and several ships tweaked.

Terran Conflict players who bought their game from Steam are reminded that their Steam client will automatically update the game and that there is no need to download the patch from Egosoft.com.

Click here to be taken to the 2.1 update download page.

There is additional news on X3: Terran Conflict 2.1, as well as other news, in Edition 37 of the X-Universe News.

Click here to read Edition 37 of the X-Universe News.



Last edited by Xenon_Slayer on Wed, 9. Sep 09, 15:40; edited 1 time in total
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Bobsik





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PostPosted: Wed, 10. Jun 09, 12:02    Post subject: Reply with quote Print

i'm glad to be the first to congrats to the new mission type Very Happy . i'm really happy about Treasure Hunt. Big THX to Egosoft and Beta testers Wink

what about some technical improvments ?


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Xenon_Slayer
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PostPosted: Wed, 10. Jun 09, 12:03    Post subject: Reply with quote Print

As it would have been posted here soon enough, I'll provide the change log.

2.1 - June 2009

New Features and Improvements

- The Treasure Hunt Story Mission
- A fabled, unique ship to acquire
- Improved performance
- New Large Crystal Fab factories
- New functionality to run the game in the background, located in the gameplay options menu
- Improved tractor beam tow behaviour
- Improved Universal Trader
- Improved mine minerals command
- Added scan single asteroid command
- Several script optimisations
- Added sector camera button to the sector map
- Improved sector camera contrast
- Additional marine information in trade, freight and ship info menus
- Additional ship information in shipyard and HQ menus
- Reduced the number of crystals needed for the HUB repair mission
- Added mission service to buy asteroid information
- Several missiles rebalanced

Fixes

- Defend sector command fixed
- Patrol command fixed
- Freight transfer with multiple freight drones fixed
- Fixed the unbuyable drone factories in shipyards
- Fixed incorrect enemies during corporation missions
- Fixed several issues in freight scan mission
- Fixed several minor plot and generic mission issues
- Fixed marine selection during boarding
- Fixed marines being replaced by passengers after boarding pod destroyed
- Fixed several Mission Director bugs
- Fixed diagonal cursor movement in the sector map
- Incorrect station wrecks for Xenon stations removed
- Incorrect Terran station icons fixed
- Fixed Argon Gladiator right missile launcher
- Fixed Terran Skirnir forward missile launchers
- Fixed asymmetrical turret configurations on several ships
- Fixed compatible lasers for the Springblossom rear turret
- Fixed several ship graphical issues
- Minor improvements and bugfixes

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X2-Eliah





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PostPosted: Wed, 10. Jun 09, 12:05    Post subject: Reply with quote Print

Are any more updates planned en route, or will the preparation for Bonus packs begin?

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Xenon_Slayer
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PostPosted: Wed, 10. Jun 09, 12:08    Post subject: Reply with quote Print

X2-Eliah wrote:
Are any more updates planned en route, or will the preparation for Bonus packs begin?

The first Bonus Pack is already undergoing testing with the Devnet members. As for more patches, you'll have to wait and see.

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Bobsik





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PostPosted: Wed, 10. Jun 09, 12:12    Post subject: Reply with quote Print

Quote:
- Reduced the number of crystals needed for the HUB repair mission

this should be useful for me a lot Very Happy . anyway thx for enchanced informations


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Tycow





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PostPosted: Wed, 10. Jun 09, 12:49    Post subject: Reply with quote Print

I can finally start playing TC again! Very Happy

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Lord Kellmar



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PostPosted: Wed, 10. Jun 09, 12:51    Post subject: Reply with quote Print

Xenon_Slayer wrote:
[...]
- New Large Crystal Fab factories
[...]

\o/ ! \o/ ! \o/ !


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Ecthelion



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PostPosted: Wed, 10. Jun 09, 13:22    Post subject: Reply with quote Print

Lord Kellmar wrote:
Xenon_Slayer wrote:
[...]
- New Large Crystal Fab factories
[...]

\o/ ! \o/ ! \o/ !

I cheated and read about that change when they first started testing the 2.1 patch in the L3 forum.

After I read about that (as well as the reduced Crystal requirements for The Hub), I put my game on hold. I'm on the Crystal stage of that plot, and I decided it would be much, much less frustrating with Crystal Fab L's.

To Egosoft: thanks for the update. Few developers provide as much post-release support for their games as you folks do. Well done! I eagerly await the patch's Steam availability.


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BurnIt!
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PostPosted: Wed, 10. Jun 09, 13:55    Post subject: Reply with quote Print

Ecthelion wrote:
Well done! I eagerly await the patch's Steam availability.


We've gone through some extra procedures this time to make sure that won't be more than just a few hours from now, so stay tuned.


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carran





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PostPosted: Wed, 10. Jun 09, 14:01    Post subject: Reply with quote Print

Well done and keep up the good work Smile

I presume savegame compatible...?

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CBJ
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PostPosted: Wed, 10. Jun 09, 14:06    Post subject: Reply with quote Print

Of course. Smile

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Ecthelion



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PostPosted: Wed, 10. Jun 09, 14:15    Post subject: Reply with quote Print

BurnIt! wrote:
Ecthelion wrote:
Well done! I eagerly await the patch's Steam availability.


We've gone through some extra procedures this time to make sure that won't be more than just a few hours from now, so stay tuned.
That's great to hear. The previous Steam delays never bothered me too much, because I usually have more than enough games to keep me busy in between X3TC sessions, but I'm not going to complain about getting the patches faster.

Thanks again.


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delray



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PostPosted: Wed, 10. Jun 09, 14:57    Post subject: Reply with quote Print

PERFECT TIMING!

Right when I'm through Ore and I am to build a Crystal empire... you bring a patch with Crystal Fabs L and also lowering Crystals requirements.

Thanks for all the hard work guys.


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Xenon_Slayer
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PostPosted: Wed, 10. Jun 09, 15:19    Post subject: Reply with quote Print

The STEAM update is now available Smile

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