EnglishGermanFrenchRussianPolishItalianSpanish
Log inRegister
 
[MOD] X2 Ship Callback Mod V2 release V1.08[4/6 2.7 compatible]
Post new topic Reply to topic Goto page 1, 2, 3 ... 32, 33, 34  Next
View previous topic :: View next topic
Author Message
killerog





Joined: 28 Oct 2005
Posts: 1550 on topic
Location: uk south east
Thank you for registering your game
modified
PostPosted: Sat, 9. May 09, 00:23    Post subject: [MOD] X2 Ship Callback Mod V2 release V1.08[4/6 2.7 compatible] Reply with quote Print



This mod follows on this this thread: http://forum.egosoft.com/viewtopic.php?t=233496

The idea of this mod is to bring all the old X2 ships into TC aswell as to update there textures/effects(including particle trails). They will also be reclassified where needed either due to size or weapon load out.

New [v0.08]

Ships will now be sold from 5 shipyards, located in border sectors.

Ships successfully ported so far:

Argon:
Colossus
Titan
Centaur
Nova
Buster
Discoverer
Mammoth
Mercury
Express
AP Gunner old and new

Boron:
Shark
Ray
Barracuda
Mako
Octopus
Hydra

Split:
Raptor
Python
Mamba
Scorpion
Jaguar
Dragon

Teladi:
Condor
Phoenix
Falcon
Buzzard
Harrier
Osprey

Paranid:
Zeus
Odysseus
Perseus
Pericles
Pegasus
Nemesis

Xenon:
J
K
L
M
N
















Changelog
V1.08
Updated for pacth 2.7
Added newer version of my trail mod

V1.07
Fixed more trails
betty now says "MK1" for the ships and "decomissioned" for the shipyards.

V1.06
Updated for 2.6
Sorted trails out for various ships

V1.05
Fixed tfactory bug
Should now be save game compatible with 1.02

V1.04
Ship can now undock from M1s Embarassed
Fixed bottom turrets on both the Colossus and Titan

V1.03
Added M1 docking to main races
Fixed Prices
Shipyards now appear in different locations
Names change and now have voices

V1.02
Fixed missing texture

V1.01
Hopefully fixed station bug

V1.00
Changed naming convention
Added random ships spawner

betas

V0.10
Hopefully fixed moving station bug
Updated for 2.5

V0.09
Redone the turret system
Added newest version of my trails mod
Added Xenon
Fixed animation issues

V0.08b
Added correct t file.
Added new particle effects

V0.08A
Correct v0.08 uploaded.

V0.08
Fixed various issues
Added MD code replacing scripts
Added 5 shipyards
First stage of balancing done

V0.07
2.1 compatible
Added newer version of my Engine Colours + particle trails mod
Fixed split M2 weapons

V0.06
Added the following ships:Zeus,Odysseus,Perseus,
Pericles,Pegasus,Nemesis
Given each ship the correct coloured particle trail
Fixed a few bugs

V0.05
Added the following ships:Raptor,Python,Mamba,Scorpion,Jaguar,Dragon,
Condor,Phoenix,Falcon,Buzzard,Harrier,Osprey
Added particle trails to to all ships below and including M6

V0.04
Fixed AP Gunner and Colossus scene files.

V0.03
Added the following ships:Shark, Ray, Barracuda, Mako, Octopus, Hydra

V0.02
Added engine effects to all ships below and including M6
Added Mammoth, Mercury,Express
Fixed a few cockpit/animation errors

V0.01
First release

To install simply extract the files into the main X3:TC directory.If it is install correctly you should recive a message. Simply activate the script editor, save and reload to run it.

If updating to a new version save the game in a sector with no X2 ships and then update the mod.

Download latest version from :: www.killerog.co.uk


_________________


Last edited by killerog on Fri, 4. Jun 10, 19:23; edited 55 times in total
Back to top
View user's profile Send private message Visit poster's website
SS_T





Joined: 27 Mar 2009



PostPosted: Sat, 9. May 09, 00:58    Post subject: Reply with quote Print

Good to see you still continuing with this Smile, ships look good Cool


_________________

Back to top
View user's profile Send private message Visit poster's website MSN Messenger
TERRAN-CONFLICTOR





Joined: 27 Jan 2009

Location: Unknown Sector

PostPosted: Sat, 9. May 09, 02:16    Post subject: Reply with quote Print

Spanking work guys! Are these ships going to be availble through the proper authorities or the shady organisations of the X Universe?


_________________
"The truth is told by whoever is left standing." -- Tom Zarek
Back to top
View user's profile Send private message
killerog





Joined: 28 Oct 2005
Posts: 1550 on topic
Location: uk south east
Thank you for registering your game
PostPosted: Sat, 9. May 09, 11:31    Post subject: Reply with quote Print

Currently they are for sale at standard ship yards. This could change but for betas ill make them easy to attain.


_________________
Back to top
View user's profile Send private message Visit poster's website
killerog





Joined: 28 Oct 2005
Posts: 1550 on topic
Location: uk south east
Thank you for registering your game
PostPosted: Sun, 10. May 09, 00:03    Post subject: Reply with quote Print

Updated Op with new version.


_________________
Back to top
View user's profile Send private message Visit poster's website
StormMagi



MEDALMEDALMEDAL

Joined: 17 Mar 2007
Posts: 953 on topic
Location: California, USA
Thank you for registering your game
PostPosted: Sun, 10. May 09, 01:21    Post subject: Reply with quote Print

Sweet. Do these overwrite any current models or are they extra?


_________________
System: AMD Phenom II 955 x4 @ 3.2ghz, 4g DDR3 PC1600, ATI x4870 512mb @ 1650x1050, Windows 7 Ultimate x64

X3TC Scripts/Mods Used:
MARS Fire Control | Freight Distribution Network | X2 Callback & Ship Trails | Ship Killed Notifications | Auto-Rename Player Property
Back to top
View user's profile Send private message
Sir Squallus



MEDALMEDAL

Joined: 10 May 2007
Posts: 509 on topic
Location: auf den ruhigen friedlichen Feldern jenseits des gewöhnlichen Wahnsinns
Thank you for registering your game
PostPosted: Sun, 10. May 09, 01:36    Post subject: Reply with quote Print

Fantastic work, Surprised
Here my question again, do you allow me to use them in my mod?


_________________
SIG auf Urlaub....

Schau in unser Forum
Visit the Firstwar Forum
Back to top
View user's profile Send private message Send e-mail Visit poster's website
killerog





Joined: 28 Oct 2005
Posts: 1550 on topic
Location: uk south east
Thank you for registering your game
PostPosted: Sun, 10. May 09, 01:42    Post subject: Reply with quote Print

Be my guest, usual stuff about giving me credit ect. Just rember none are balanced yet and there are currently animation errors with a few which i will fix tomorrow.

Out of curiosity what is your mod? Dont know any german lol


_________________
Back to top
View user's profile Send private message Visit poster's website
Sir Squallus



MEDALMEDAL

Joined: 10 May 2007
Posts: 509 on topic
Location: auf den ruhigen friedlichen Feldern jenseits des gewöhnlichen Wahnsinns
Thank you for registering your game
PostPosted: Sun, 10. May 09, 11:43    Post subject: Reply with quote Print

in my modseries (i am willing to make a trilogie) Terra and -argon are opening a "Gate" or better said a "riff" to other dimensions, by Rebuilding Trantor (in english version Presidents end)
now the Khaak are gone the other Races again have time to attack each other an so are the paranid´s begin to provokate Terra and Argon.
Terra retacke Brennans Triumph and Split Fire twhith are former Terran Colonies.
With the now open door between the Dimensions the Shadows from Babylon 5 comeinto the X universe and starting there "job"
Also the Wraith from SG are now serching new Food in the X universe


_________________
SIG auf Urlaub....

Schau in unser Forum
Visit the Firstwar Forum
Back to top
View user's profile Send private message Send e-mail Visit poster's website
killerog





Joined: 28 Oct 2005
Posts: 1550 on topic
Location: uk south east
Thank you for registering your game
PostPosted: Mon, 11. May 09, 16:24    Post subject: Reply with quote Print

Sounds cool.

I should have the next version out by friday which will contain all the boron ships.

StormMagi - Sorry i somehow missed your post. These ships do not overwrite anything.


_________________
Back to top
View user's profile Send private message Visit poster's website
StormMagi



MEDALMEDALMEDAL

Joined: 17 Mar 2007
Posts: 953 on topic
Location: California, USA
Thank you for registering your game
PostPosted: Tue, 12. May 09, 00:34    Post subject: Reply with quote Print

sweet!


_________________
System: AMD Phenom II 955 x4 @ 3.2ghz, 4g DDR3 PC1600, ATI x4870 512mb @ 1650x1050, Windows 7 Ultimate x64

X3TC Scripts/Mods Used:
MARS Fire Control | Freight Distribution Network | X2 Callback & Ship Trails | Ship Killed Notifications | Auto-Rename Player Property
Back to top
View user's profile Send private message
Sir Squallus



MEDALMEDAL

Joined: 10 May 2007
Posts: 509 on topic
Location: auf den ruhigen friedlichen Feldern jenseits des gewöhnlichen Wahnsinns
Thank you for registering your game
PostPosted: Fri, 15. May 09, 00:31    Post subject: Reply with quote Print

You did Really amazing work. your ships are now in my mod and they work fantastic.
So i hava only one big Question, can you put in the AP gunner also please??? Very Happy Very Happy
Maybe "repaird version" if possible, you would do me a verry big Favour.
I am now working ona second mod (for learnign some things an for testing some others)
in this mod, the player can play the timeline of the first big attack of the Terraformer on Earth and ther Colonies, sofar the AP Gunner would be verry Nice, and you would help me and the Fans of my Mods verry much, also this mod comes in Englisch version if its Finnish.

Thanks, you do a great work
Sir Squallus


_________________
SIG auf Urlaub....

Schau in unser Forum
Visit the Firstwar Forum
Back to top
View user's profile Send private message Send e-mail Visit poster's website
killerog





Joined: 28 Oct 2005
Posts: 1550 on topic
Location: uk south east
Thank you for registering your game
PostPosted: Fri, 15. May 09, 01:33    Post subject: Reply with quote Print

I should be able to if its in X2 (cant rember lol). Today ill be releasing the next version, containing every boron ship, ill add the AP gunner to that if i have time.

I've also fixed some more borken animations (hate dbox for animations so random).


_________________
Back to top
View user's profile Send private message Visit poster's website
Sir Squallus



MEDALMEDAL

Joined: 10 May 2007
Posts: 509 on topic
Location: auf den ruhigen friedlichen Feldern jenseits des gewöhnlichen Wahnsinns
Thank you for registering your game
PostPosted: Fri, 15. May 09, 01:40    Post subject: Reply with quote Print

Yes its X2, the mission where the Ap gunner is found on an asteroid is this mission where the Teladi tryes to steal the ship and you must kill it (dont remember?) Laughing Laughing
if i remember rigt the schip should fit perfekt to the Spitfire or Springblossom textures.

Thanks for All
Sir Squallus


_________________
SIG auf Urlaub....

Schau in unser Forum
Visit the Firstwar Forum
Back to top
View user's profile Send private message Send e-mail Visit poster's website
killerog





Joined: 28 Oct 2005
Posts: 1550 on topic
Location: uk south east
Thank you for registering your game
PostPosted: Fri, 15. May 09, 01:43    Post subject: Reply with quote Print

Never completed X2 got it 2 days before X3 came out, spent all the time cheating ships and money in lol.

I need to play it at some point. Rolling Eyes


_________________
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic Reply to topic Goto page 1, 2, 3 ... 32, 33, 34  Next
 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum
Control Panel
Login Data
The time now is Thu, 2. Sep 10, 21:35

All times are GMT + 2 Hours


Board Security

Copyright © EGOSOFT 1989-2009
Powered by phpBB © 2001, 2005 phpBB Group
Message Board Statistics Template created by Avatar & BurnIt!
Debug: page generation = 0.86162 seconds, sql queries = 70