Eistee999 wrote:Hello
I have a problem to import .bod files with the DBOX2 in GMax.
Always if i import a file become i this massege in the MAXScript Listener
DBOX2> Loading body aliases
DBOX2> Error - Cannot open file C:\Users\Eistee\Desktop\X3 TC Eigene Schiffe\X3Endpackt\types\BodyData.txt
DBOX2> Loading scene aliases
DBOX2> Error - Cannot open file C:\Users\Eistee\Desktop\X3 TC Eigene Schiffe\X3Endpackt\types\CutData.txt
DBOX2> Error - Error opening file C:\Users\Eistee\Desktop\Ergebnis\fx_engine_argon_m8_middle.bod
Anyone know how can i fix it?
Thx Eistee
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Most likely you have the "Global Settings->Data root" setting wrong.
It must be pointing to a place where "all" the game data are unpacked so DBOX can see all the files. "All" doesn't necesarily mean that you must unpack the whole game, but certain files are expected to exist.
The "types" directory is one of them.
Looking at your listing I assume you have set it at "C:\Users\Eistee\Desktop\X3 TC Eigene Schiffe\X3Endpackt" which looks correct. If you have "objects" and "dds" and "types" directories in it, then it's correct.
What is confusing me is why DBOX is trying to load C:\Users\Eistee\Desktop\Ergebnis\fx_engine_argon_m8_middle.bod.
Are you trying to load a scene and this file (fx_engine_argon_m8_middle) is referenced in the scene? The only reason why DBOX would try to look OUTSIDE of the data root is that there is actually full path written in the scene.
If that's the case, edit the scene so it would only list the file name and not the path.