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Ask here if you experience technical problems with X³: Terran Conflict, X³: Albion Prelude or X³: Farnham's Legacy.

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Flashand
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Not sure if this goes here

Post by Flashand » Wed, 6. May 09, 05:08

System is min requ. w/ memory only

Using Vanilla!!! REPRODUCABLE 1000%
1) buy a mercury super frieghtor and send no message pop up to give at station (yes it is the right station yes i am in sector no ii had not docked ahead of the craft)

2) Terran weapons flaw, M/AM launcher does not do the appropriate damage. it does about 1/4 waht it is supposed to. IE it cannot take out an m3 fighter with 3x5 mj shields in one salvo have 4 equiped. It can only take out an M5 w 3x1 Mj shields in one salvo. Makes it useless against anything else.

3) timing issue, at 300 m/s the game does not register that you are supposedly moving that fast ever second is ticked of at 30 m/s not 3km (IE 300m >= 3km FACT NOT FICTION)

50% reproducable
4) REturn vehicles missions do not pop up message.

5) when a vehicle is in convoy all vehicles should stop if one needs to stop and pick up a fighter craft that launched. not have them spead accross sector (Final fury escort mission)

10 % Reproducable.
Occasionally a scan will turn up that i am carrying illegal goods. THis is negative as cargo hold nor items are marked illegal. And i dont think that marines or energy cells are illegal.

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Carlo the Curious
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Post by Carlo the Curious » Wed, 6. May 09, 05:29

1. This is a known issue - there are two types of Mercury Superfreighter (and a few other TS ships). You probably delivered the other one - there's no way to tell the difference for that mission.

2. They work fine for me.

3. Works fine for me. 300m/s is 0.3km/s, not 3km/s.

4. See 1.

5. Possibly, but it's not a tech support issue.

6. Without knowing exactly what you're carrying, who knows.

Flashand
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Post by Flashand » Wed, 6. May 09, 14:55

energy cells and marines last sentace of the post is what is being carried.

ummm no 300 m/s is actually 3km, as 100meters equals 1km. 300 m should actually equal 3km 30 m is around 1/3 km. I am a mechanical engineer this is one of the you must know conversions.

eladan
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Post by eladan » Wed, 6. May 09, 15:03

Flashand wrote:ummm no 300 m/s is actually 3km, as 100meters equals 1km. 300 m should actually equal 3km 30 m is around 1/3 km. I am a mechanical engineer this is one of the you must know conversions.
...

Lesson for the day.

3km == 3 kilometers.

kilo is a prefix of latin origin, which means 'one thousand'

3 kilometers is therefore 3 'one thousand' meters == 3000 meters.

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Carlo the Curious
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Post by Carlo the Curious » Wed, 6. May 09, 15:06

Flashand wrote:energy cells and marines last sentace of the post is what is being carried.
So you ship has no software, no shields, and no guns?
ummm no 300 m/s is actually 3km, as 100meters equals 1km. 300 m should actually equal 3km 30 m is around 1/3 km. I am a mechanical engineer this is one of the you must know conversions.
You might want to look it up.

Kapakio
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Post by Kapakio » Wed, 6. May 09, 15:09

:o :o :o :o :o

Flashand
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Post by Flashand » Thu, 7. May 09, 01:02

thank you my mistake

count the clock when driving in game you will see what i mean.

delray
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x3tc

Post by delray » Thu, 7. May 09, 02:15

2) Might be related to the fact that it's hard to hit an M5 with the whole M/AM-L bullet like you hit bigger ships. M5 is so small that only a part of your flaming warhead actually touches it. So you do a fraction of damage of the whole warhead depening on how big percentage of warhead area touched enemy ship.

Flashand
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Post by Flashand » Thu, 7. May 09, 23:52

alright let me spell it out for you i loaded my little vidar up w 4 mam's and was fighting i thought something was up with the waeap so i went and baught an m3 kitted it out and smacked it w the mams. according to the read out they should have done 40k worth of shield damage and they only removed about 12 % of a 3x 25 shield. should have been closer to like 40, like 35.125 or so didnt happen so i lowered the shields to 3x5 took a little over 90 % shields. downsized vehicle to m5 3x5 same thing occured. (The vehicles were freaking parked and not moving) finally irritated as they should have smoked the little m5 to particles in one hit i swithched to 3x1 mj and pop goos the little fly.

as for the timing issue it is an issue and 300 m/s is where it becomes readily apperant, anything over that strill reads you are doing significantly less speed. (THIS COULD BE WHY THE WAEPONS ARE MISSING SO MUCH FROM AROUND O SAY 60-70 othere posts .....hMMMMM)

@ carlo at the time i was running around w the M6 from aldarin no waeps on it, so no i had no extensions that were illegal etc. it was pretty weird. ( ichecked my coffee to make sure it wasnt irish)

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