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[SCRIPT] Player Workshops V2.0 [28.07.2009]
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NovaStark





Joined: 05 Jun 2012
Posts: 12 on topic

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PostPosted: Wed, 13. Jun 12, 06:28    Post subject: Reply with quote Print

Ah, my bad. I honestly had never looked at the xml itself very hard. I suppose it is a lot easier to read in the id's than parse a bunch of text. Wink I've done enough of that to last a life time when trying to convert third party data into your own system. Even if there is documentation to the format there's invariably differences in the actual implementation that you just have to account for through trial and error. Industry specific file formats... bleh.. talk about haphazard hacks with no consistency.

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Andyrids





Joined: 16 Aug 2008
Posts: 116 on topic

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PostPosted: Wed, 13. Jun 12, 16:57    Post subject: Reply with quote Print

DrBullwinkle wrote:
NovaStark wrote:
Maybe if I was *very* familiar with all the commands and syntax I would use a text editor too


No, no, no.

It has nothing to do with your experience with other editors. X3 uses xml like a database; it stores ID's rather than text strings. The readable text in scripts is just comments -- it is not the actual code. The real code is numeric ID's, which are, more or less, not human readable.

It is not a matter of which editor you prefer, as in other languages. You really must use an editor made for the job (if you want your scripts to work).

Otherwise, you are just spitting into the wind. Wink


Now that was useful info and interesting to know Smile ... XML is a very flexible programming lang and can be built to your own needs its much like the old "Forth" in a way where you used to build routines and then break them down into a single command... anyway thank you guys for the help and advice no disrespect meant Smile

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Nibel





Joined: 29 Apr 2006



PostPosted: Fri, 14. Sep 12, 02:36    Post subject: Reply with quote Print

any problems with AP ?

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DrBullwinkle





Joined: 17 Dec 2011
Posts: 3755 on topic
Location: Boston, USA
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PostPosted: Fri, 14. Sep 12, 03:46    Post subject: Reply with quote Print

Nibel wrote:
any problems with AP ?


OK, that's at least three. Wink

You can stop asking the question, Nibel. The answer is always going to be: "scripts for TC work fine for AP, unless otherwise noted."

Mods are more variable but most of those, too, are clearly marked if they do not work in AP.


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Nibel





Joined: 29 Apr 2006



PostPosted: Fri, 14. Sep 12, 19:02    Post subject: Reply with quote Print

DrBullwinkle wrote:
Nibel wrote:
any problems with AP ?


OK, that's at least three. Wink

You can stop asking the question, Nibel. The answer is always going to be: "scripts for TC work fine for AP, unless otherwise noted."

Mods are more variable but most of those, too, are clearly marked if they do not work in AP.

some mods so old,that they are were created b4 univerese was in god's plan,so there is a chance,that author/mods didn't stated,that this mod not working or working properly,plus i've noticed,that some users report problems(example:not all hotkeys are working) with mods,so asking same question for each mod is normal.
i better be sure than sorry.

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Koritnaciino





Joined: 26 Feb 2006
Posts: 155 on topic

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PostPosted: Tue, 19. Mar 13, 13:01    Post subject: Reply with quote Print

After instalation in AP first save and next load I missing ships in 2 shypyards.
Informations about products still there but if I click trade with shipyard inc emptu list. I have Xtra ship pack instaled and problem is exactly with 2 of them. Teladi and Boron. I goiing uninstal and will see.
Edit: after uninstalation everything ok so probably not working well with AP or with Xtra.

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Yacek



MEDALMEDAL

Joined: 18 Jul 2007
Posts: 2960 on topic
Location: Kraków
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PostPosted: Tue, 19. Mar 13, 16:50    Post subject: Reply with quote Print

Koritnaciino wrote:
After instalation in AP first save and next load I missing ships in 2 shypyards.
Informations about products still there but if I click trade with shipyard inc emptu list. I have Xtra ship pack instaled and problem is exactly with 2 of them. Teladi and Boron. I goiing uninstal and will see.
Edit: after uninstalation everything ok so probably not working well with AP or with Xtra.

I've never had problems with this script.


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Koritnaciino





Joined: 26 Feb 2006
Posts: 155 on topic

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PostPosted: Wed, 20. Mar 13, 14:33    Post subject: Reply with quote Print

I not going say that because of script. I have around 10 addons instaled so can be combinations or something. Also I tryied with save game not with new start.

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DrBullwinkle





Joined: 17 Dec 2011
Posts: 3755 on topic
Location: Boston, USA
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PostPosted: Wed, 20. Mar 13, 17:26    Post subject: Reply with quote Print

It's probably something else, Koritnaciino.


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