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Jar B
 
Joined: 18 Jan 2005 Posts: 200 on topic

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Posted: Tue, 20. Apr 10, 21:25 Post subject: |
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Please consider adding all language files even if they are in english.
I'd rather have an english command in my game but a ReadText2011-233 I've fixed it for me own copy but it would be really nice to have it ready for future realeases.
thx
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Vivicector
Joined: 10 Jul 2008
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Posted: Wed, 21. Apr 10, 09:50 Post subject: |
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ogamerdg
You must dock something with ED first, than look for the command in Console of docked ship.
How to get rid of ReadText...
Unpack language files somewhere (not in "t" folder). You can see the last 2 digits in it's name? It is language code of file. Then open lang.dat in your game directory with text editor (i. e. WordPad, Blocknote). There is a number there. It's your language code. Remember it. Return to unpacked lang files. Find one with digits 44 (it is English). Change ist's last digits (after L) to your lang. code (there always must be 3 digits, so lang code "7" would be "007"). Save. Now open the file with text editor. See second line? <language id="44"> . Change the number to your lang code (you don't need to add ant nulles here, so "7" would be just "7"). Save, done, copy file to "t" folder.[/b]
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xenos84
Joined: 30 Mar 2010 Posts: 3 on topic

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Posted: Tue, 4. May 10, 23:56 Post subject: |
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Think I found a pretty nasty bug. Setting the workshop to automatically outfit ships of a given class, I found my HQ continuosly applying the same upgrades to docked ships, even if they were already maxed. Took me 100-ish million credits lost to find the issue Disabling the auto upgrade remove the problem and the mod remains fairly useful, but still, better fix up the thing.
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surferx

Joined: 06 Nov 2002 Posts: 842 on topic Location: SC USA

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Posted: Tue, 11. May 10, 04:13 Post subject: |
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Sweet addition. You have done a lot in a short time. I'm going to use this.
_________________ EVGA P55 SLI E657 MB
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Windows 7 Ultimate 64-bit |
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ADStryker
Joined: 22 Jun 2009 Posts: 152 on topic

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Posted: Mon, 17. May 10, 03:00 Post subject: |
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Kudos! That took a lot of the pain out of equipping my wing of Solanos. 
_________________ PSCO1 Cockpits | lowpolyroids-2.04 | Satellite Early Warning Network | Station Camper | Universal Best Buys/Sells | Invasion Warnings | ResizedAldrinBigRock | Equipment R&D | Lowpoly Complex Tubes | Mobile Ship Repairs | Player Workshop | Marauder Shipyard |
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ADStryker
Joined: 22 Jun 2009 Posts: 152 on topic

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Posted: Mon, 7. Jun 10, 04:17 Post subject: |
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| xenos84 wrote: |
| Think I found a pretty nasty bug...I found my HQ continuosly applying the same upgrades to docked ships... |
Hmm ... I set up auto-equip also, but haven't seen that behavior.
I should add that I don't have my HQ yet. I added {M7 2027} to the dock check so that my Panther could equip a few squadrons of Solanos. That was easy, even for a scripting virgin.
However, I did want a report detailing how many credits my Panther was spending to equip ships -- that was a little tougher. I've spent the last couple of weeks playing with the scripts instead of playing with the game, and I've managed to implement a couple of different report types. One report type tells me what the auto-equip dock spends on each individual ship (this might be useful sometimes, but can also generate a lot of message spam). The other report type just gives me a summary of the total number of ships equipped and the total cost.
Since I haven't actually been playing recently, the longest I've let the Panther sit with those Solanos in its belly is 10-to-20 minutes, but in that time interval it hasn't tried to re-equip the Solanos.
Maybe it's just a bug with the HQ?
_________________ PSCO1 Cockpits | lowpolyroids-2.04 | Satellite Early Warning Network | Station Camper | Universal Best Buys/Sells | Invasion Warnings | ResizedAldrinBigRock | Equipment R&D | Lowpoly Complex Tubes | Mobile Ship Repairs | Player Workshop | Marauder Shipyard |
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Nutbar
Joined: 28 Nov 2003 Posts: 23 on topic

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Posted: Fri, 2. Jul 10, 10:23 Post subject: |
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Great script, but just from the first hour of using it I've found that...
It doesn't seem to work on Terran ships (tried it on the Osaka and Vidar). The list of software upgrades is nada. Had to buy them on my Python or HCP and transfer it to my other ships.
Under ship command was hard to find, =P.. took me a while, is it really hard to put it under a new station tab?
Gotta say great script, made my EQ dock actually worth something other than a garage... =)
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danichols

Joined: 27 Nov 2003 Posts: 26 on topic

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Posted: Sun, 14. Nov 10, 03:27 Post subject: |
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Hi Pelador, I install your script from the superbox it came with V2.0, so I installed with the plugin manager. How do I get a HQ or EQ to use this scrip, I have tried but I do not see the workshop option anywhere on any of my stations.
Thx in advance
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Catra
Joined: 12 Oct 2009
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Posted: Sun, 14. Nov 10, 04:11 Post subject: |
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| danichols wrote: |
Hi Pelador, I install your script from the superbox it came with V2.0, so I installed with the plugin manager. How do I get a HQ or EQ to use this scrip, I have tried but I do not see the workshop option anywhere on any of my stations.
Thx in advance |
its not on the stations themselves, its in the ship command menu.
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danichols

Joined: 27 Nov 2003 Posts: 26 on topic

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Posted: Sun, 14. Nov 10, 05:28 Post subject: |
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Thx Catra for the help, sorry for the double post, but I cannot see the Workshop in the Command Console. I know that some of you are a bit more knowlegable in using the scrip than other, but for us that are not a bit more information other than it is in the cmd console would go a long way. Don't get me wrong I appreciate your repply, but we all have to learn some way and asking the questions is how some of us do it. 
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russbo
Joined: 12 Nov 2005 Posts: 824 on topic Location: Las Vegas

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Posted: Sun, 14. Nov 10, 09:20 Post subject: |
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Install this:
http://forum.egosoft.com/viewtopic.php?t=218088
dock your ship at a station that you want to control with the workshop.
in your ship menu (navigation, combat, special, etc). look for workshop in one of the sub menus. I forget which one. Maybe under Special. Click on that and the workshop menu will open. it's pretty self explanatory.
If you do not install the menu system above, just go into the controls section and assign a hotkey to workshop. you can open it that way (dock at the station that you want to control...)
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Yacek


Joined: 18 Jul 2007 Posts: 2960 on topic Location: Kraków

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Posted: Sun, 14. Nov 10, 10:31 Post subject: |
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| russbo wrote: |
dock your ship at a station that you want to control with the workshop.
in your ship menu (navigation, combat, special, etc). look for workshop in one of the sub menus. I forget which one. Maybe under Special. Click on that and the workshop menu will open. it's pretty self explanatory.
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Trade/Workshop
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Zapraszamy wszystkich chêtnych na forum XUDB, gdzie znajdziesz FAQ, opisy skryptów, modów i fabu³, oraz Mamut HQ.
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danichols

Joined: 27 Nov 2003 Posts: 26 on topic

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Posted: Mon, 15. Nov 10, 00:14 Post subject: |
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thx guys works now, you guys rock. 
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LIZERTECH
Joined: 10 Apr 2006
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Posted: Wed, 27. Jul 11, 13:32 Post subject: |
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thx pelador for this script, it works great except for the auto save config and also the auto upgrade for the ship class. not sure why it wont save my configuration.
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EarlHarewood
Joined: 03 Feb 2011
Location: London, UK
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Posted: Sat, 30. Jul 11, 01:30 Post subject: |
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First of all pelador, freaking awesome script, you saved me hours of tedium with this. THANK YOU!!!!
Secondly, bit of a warning to people using this script, upgrade your ships using workshop BEFORE you fill their cargo holds, apparently the upgrades need to be installed via the cargo bay 
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You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You cannot download files in this forum
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