From now on myself and Chris Gi have thought it best if requests for mods or scripts was made in this thread. The reason behind this is due mainly because, most people only discuss what they would like to see in a mod after it has been completed. For the continous cycle of fresh mods being built for X2 we decided this had to change.
We now have a poll so the community can vote for what they like best in mods. This gives lesser experienced modders and even well experienced modders an insight to what people want to see in their mods. Just vote down what the main feature you like to see in mods are and you could of saved the X2 future

Furthermore this thread will also follow mods and release news about their recent updates. This too helps as many people come to X2 and cannot seem to find any mods which are underway.
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Requests Made;
Job Specific Ships
M0 Based Superwapon
Specific Shields For Ships
Larger Map
Stronger Enemies
Trade Competitors
Improved Sector Takeover
Risky Illegal Trade
XL Jumpdrive
Khaak Custom Start
Nebula Finder
Job Specific Ships: dathion has requested that ships fit the roles of jobs. For an example, a scout ship which is of an M5 class and uses a triplex scanner. Another example would be an M6 class with 2 foward fixed weopons 2x top, bottom, right, left and rear turrets with max GIRE for fighter support for M1 class ships. This M6 would only be good against M3, M4, M5, and missles.
M0 Based Superweapon: This is one that I want to request actually. Too many times have I played X2 and sent a fleet into a Xenon filled sector and watched as the poor AI has caused my ships to have been crunched up by Xenon monsters. I would like a M0 like superweapon which is capable of firing from an amazing distance of around 100km which also has a huge diameter.
Specific Shields For Ships: dathion has called in for another one here. He would like to see shields, if possible M5's using 1mw, 2mw, 3mw and for each of these classes to be more expenive. Also M4's using 5mw, 10mw, 15mw and M3's using 20mw, 25mw, 30mw with the amount held being race specific.
Larger Maps: I think dathion is getting a bit greedy here lol. He also would like to see larger maps.
Stronger Enemies: Yeah he is deffinately being greedy now. Our friend dathion is finding enemies to weak and would like to see stronger enemies atleast in 1v1's.
Trade Competitors: Jonson27 is finding trade too easy. If the Teladi won't run him out of business then he wants someone else to atleast try it. He wants named corporations to try their luck against his trade lines. He even wants the discreet and illegal use of pirates that can be hired to attack opposition trade lines. Sounds like this would make a good script.
Improved Sector Takeover: Yet again this is something I would like to see in X2. Too many times have you destroyed a factory, claimed the sector and watched as it has respawned. I would like to see an improved sector takeover script with improved features such as selling these sectors, tax and income, paying for reconstruction and many others. Really this should of been in X2 in the first place.
Risky Illegal Trade: Mufgatar wants to request for a script that makes pirating more risky. He finds that the sector police are not detecting his activites enough. Personally I would enjoy this cause then I can watch those pirate hordes get cut up by an Argon M6. So come on you pirate lovers and haters, get this running!
XL Jumprdrives: Our friend Dathion would like to see jumpdrives fit only the those ships which can carry XL size. I understand where he is coming from. Realistically I could not see your average Nova creating enough energy to make a warp jump lol. Anyway this one is easy, I think I'll try and do this one

Khaak Custom Start: I always wanted myself to be able to fight from the Khaak's point of view. So perhaps a mod or script is required to make Khaak friendly with your race and that you can work with them. The game could start with the attack on President's End and your ship is nothing more than a little scout however, later on you upgrade to bigger ships. I know there are issues with Khaak ships but if they were redesigned maybe those issues would become non-existant.
Nebula Finder: Rainbowman is requesting for a script which identifies the deadly hull and shield damaging Nebulas. I thought Argonopedia would of had it but, they only have information on some special nebulas.
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Upcoming Modifications;
Top Gun 2.7
Pandora
Parrallel X Dimension
Frontier Assualt
Top Gun 2.7: Being one of the most favoured mods for X2, Harlock still can not seem to leave his battleship and is still at the computer desk working on getting Top Gun to reach 3.0.
Pandora: Is the adventurers mod, as it adds not just new, ships and new stations but even a new story! If you got bored of beating Xenon and walking through their sectors, be prepared. In Pandora the Xenon and Pirates will remind you why they was feared so much.
Parrallel X Dimension: Is an ambitious mod created by Zeron-mk7 and Solek. It plans on releasing two versions, a parrallel dimension with all modified ships even a new universe map and an unparrallel dimension including X2 vanilla ships.
Frontier Assualt - X Wars: Is a mini-mod under creation by myself. This mod will include dramatic changes such as more capital ship combat and even more reason as to why a fleet is important. Using slower heavier cannons capital ships will be used as mass produced ships. Battles are to become larger and losses will be existant on both sides of the conflict.
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X2 Modding News
In the X2 universe there is always news somewhere. Lucky for you, you don't have to find it... instead... I do. Moving on, I will try and update this section as much as I possibly can.
20th April 2009: Good news everyone, this thread got posted today. Not only that but, Harlock is almost done with the new parts of his computer and will be back to modding Top Gun very soon. In the land of P.X.D they have updated their arsenal with now a total of 47 ships. They are deffinately getting there, good work guys! That ends the news for today, I hope you had a nice read and will check out those links too.
09th April 2009: P.X.D has managed to get some more ships up. These new ones look pretty awesome, I suggest you all check them out
14th April 2009: Pandora has released some new pictures on their work. Get over there quick cause, this is some high quality work!
14th July 2009: I took a trip over to Pandora and pummeled them with questions about there mod. Probably the best aspect about Pandora is the fact that it will allow you to select a setting on how populated the game will be graphical wise. Onto everyone's favourite M0's... Pandora did mention they will have M0's for all the races except for Pirates I think it was, you can expect the M0's to bring some company into battle... guess your going to have to by some new Oddy's or maybe not as the new dreadnoughts will be very handy against something so strong. Luckily for you you may not need to fight it in the same place all the time as the crew at Pandora say the galaxy will be different everytime you start a new game. If unlimited sight seeing is still not good enough then perhaps conquering the entire X-universe is with a new interracial wars plugin. Over at another mod Zeron managed to also get some more ships out so you may want to check that out too! Harlock appears to be away still but, I left him a message at shadowtek.
25th October 2009: I have now started a small mini mod which aims to change much things in the X universe without changing any existing ship models or stations. It is a complete reimplementation of what I think would be more realistic ship combat. There is now a need for fleets rather than a single destroyer. More info can be found at; http://forum.egosoft.com/viewtopic.php? ... 05#3076405
29th October 2009: I have released the alpha version of Frontier Assualt just to see if anyone enjoys where I am going with this so far.
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