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[SCR][june 08][v. 2.5-] STO 1.57 - overtake sectors
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Clock_Work





Joined: 14 Apr 2006
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PostPosted: Thu, 29. Oct 09, 02:33    Post subject: Reply with quote Print

Did that with just one terran M1 and a couple of m3+m6s
Laughing Terran i win button ftw Laughing

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ogamerdg





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PostPosted: Thu, 29. Oct 09, 15:36    Post subject: Reply with quote Print

so this will stop xenon stations from poping into my conquered sectors? Also will the xenon continue trying to take it back, and also if i enable raid will the xenon just come in bigger and stroger #?

Thanks

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Khensu





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PostPosted: Wed, 11. Nov 09, 00:09    Post subject: Reply with quote Print

so, let me get this strait, this gives me the chance to kill a sector and place an trade station there to conquer it?

then when the place is mine, I can build my own stations there and tax the other races stations?

will my stations be "free" or do I tax myself to?

will there be shipyards build by the other races?

what will the sectors owner be? my name?

is this compatible with Response Force script?


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Clock_Work





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PostPosted: Wed, 11. Nov 09, 02:07    Post subject: Reply with quote Print

Well even if you do tax yourself the tax money will go to you. So logically you don't lose or gain anything so its free. Laughing

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Khensu





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PostPosted: Wed, 11. Nov 09, 02:12    Post subject: Reply with quote Print

who knows? Very Happy

TAX is a mysterious thing to have, the taxed ppl allways give more than the government gets, because there are ppl who take some of that tax Razz


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bmanz





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PostPosted: Thu, 19. Nov 09, 07:16    Post subject: Reply with quote Print

I love this script! However i do have a problem with your english. I have read your pdf instructions (the legeable parts anyway). In fact almost every other sentence is so bad that it makes no sence what-so-ever. I have not played with it enough but im sure ill figure it out in time. Your defination of "consume" could range from me gaining ownership of the station, to it being destroyed, or it could even mean i just get the money it makes....hell it could mean almost anything. Its the same with almost every single other description you have written in the instructions. I realise that english is not likely your main language but this is bad, and not just little spelling or grammer errors either. Like i said i love the script, but u might really want to think about rewriteing the instructions, personally i would be embarrised if i wrote something that incoherent Exclamation

I know i would have liked to have descriptions of what would actually happen after activateing these scripts. Altho u tried to explain, most of what you said could have ment several different results.

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Trickmov



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PostPosted: Thu, 19. Nov 09, 11:10    Post subject: Reply with quote Print

Hmm, i think your criticism is very overcritical... i know my english is not the best, but i think that most descriptions inside the documentation are understandable... at least you are the first person who is saying something about it... as i don´t have enough time to do any support for my vanilla-scripts, i will not change anything (except eventual bugs).
If you want to get a better documentation, do it yourself and send it to me, i will include it then.

About consume (which i think is the best description and explaining itself): it sells stored normal tradingwares on the trading docks (you get the average credits for it).


Beyond this, i think, that you should lower your expectations... all scripters and modders are working without any personal profit. If you are getting a script that is helpful towards you, you are lucky, but this is no must Exclamation


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Matchimus





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PostPosted: Mon, 23. Nov 09, 08:17    Post subject: Reply with quote Print

I agree, that post was quite over critical (shame on you!). I found some things a little bit difficult at first, but after thinking about it for a few seconds, it is comprehendible.

I personally would like to thank Trickmov very much for this script. It has made my game fun again!

Another note Trickmov, your English is a hella lot better than my German! Posters should keep that in mind when talking with someone that does not have English for their first language.

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Khensu





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PostPosted: Mon, 23. Nov 09, 13:58    Post subject: Reply with quote Print

hmm, I seen something thats missing from your script Surprised

no shipyard spawn at own sectors, so If I trash all other sectors that have shipyards, than nobody can buy any ships Smile

so plz put a "shipyard" button to the other populations Smile



EDIT:

Trickmov wrote:
About consume (which i think is the best description and explaining itself): it sells stored normal tradingwares on the trading docks (you get the average credits for it).


that part was a bit fogy to me to, but I was thinking that thats what you meant Smile

and I think that your english is good, and the manual was usefull, not many ppl do a manual for there scripts Smile


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Trickmov



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PostPosted: Mon, 23. Nov 09, 14:17    Post subject: Reply with quote Print

Khensu wrote:
hmm, I seen something thats missing from your script Surprised

no shipyard spawn at own sectors, so If I trash all other sectors that have shipyards, than nobody can buy any ships Smile

so plz put a "shipyard" button to the other populations Smile


I think this is not possible:

The script is preventing the respawn of all "normal" stations by destroying them. The STO-station-building-routine replaces this, so you can define, which stations are allowed in your sectors.

Assuming that you want to overtake all shipyard-sectors, all these races should be an enemy towards you, so the normally respawning shipyards would be hostile and unusable anyway.

On the other side, removing the respawn-destruction would mean to allow also all other stations, which you hadn´t defined in the STO-options.

So only a new button inside STO for shipyards would be possible, but how should STO know, which products these shipyards should sell? This would mean to have a look on all shipyards before you destroyed them to get these products.

Even if i would include this (which i won´t Wink ), these sectors are now your sectors and no races sectors, so why should any race build a shipyard into a non-race-sector?


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Khensu





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PostPosted: Mon, 23. Nov 09, 14:24    Post subject: Reply with quote Print

yeap... thats true Smile

but then at least give me a player owned Shipyard Very Happy

well, I know that the PHQ can build ships, but it takes tooo long Sad


ohh and found something interesting in your script, when I capture a Xenon sector, and turn off the Raids, the Xenons still respawn for 1 sec then disapear, it looks a bit stupid, but I guess that it cant be any other way done?



EDIT: one more thing, the popup message about the tax is realy annoying, cant you make it to a normal message, because I dotn want audio, and the popup is geting in the way in the worst cases Sad


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Trickmov



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PostPosted: Mon, 23. Nov 09, 15:04    Post subject: Reply with quote Print

Khensu wrote:
yeap... thats true Smile

but then at least give me a player owned Shipyard Very Happy

well, I know that the PHQ can build ships, but it takes tooo long Sad

As i am working on XTC atm, i will not find the time to do such a script Wink


Quote:

ohh and found something interesting in your script, when I capture a Xenon sector, and turn off the Raids, the Xenons still respawn for 1 sec then disapear, it looks a bit stupid, but I guess that it cant be any other way done?

Respawning Xenon- and Khaak-ships will be destroyed by STO, because otherwise it wouldn´t be possible to hold the overtaken sectors, because normally the ships respawn endless and very fast... so the one second issue is because it takes a certain time to detect the ships in the sector and deciding which to destroy. This can´t be changed.
The raid-ships will of course not be destroyed Wink

Quote:

EDIT: one more thing, the popup message about the tax is realy annoying, cant you make it to a normal message, because I dotn want audio, and the popup is geting in the way in the worst cases Sad

Switch off the tax-reports in the upper options, then it will appear only, if you don´t have enough cash


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Khensu





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PostPosted: Mon, 23. Nov 09, 15:09    Post subject: Reply with quote Print

Trickmov wrote:
Switch off the tax-reports in the upper options, then it will appear only, if you don´t have enough cash


but I want to know about my tax, but not forcefully given to my face Sad


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Sesk





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PostPosted: Tue, 24. Nov 09, 01:18    Post subject: Reply with quote Print

I had no problem with your English, tho that 'consume' part really got me (consume: eat(destroy), consume: gain control of, consume: drain).


Anyway, repost in the appropriate (?) place:

Quote:
By me.

Just installed Sector Takeover script, looking for some new place to install myself, done over and again with the buyable Unknown Sector, looking for a more active place to call home (as in traffic of all kinds).

I'm willing to take over Paranid, Pirate, Yaki, Xenon and Unknown sectors (Kha'ak?).

I'dd build a Space Weed complex with other things (ec, chips, tubes, ore, crystals) or maybe Space Fuel if I'm closer to Argon then Teladi, if it even matters (Teladi only buys Weed and Argon only Fuel right? so Fuel complex far away from Argon sectors wont make much profits?)

I'd buy asteroids if there aren't in the sector too.


I mentioned too much script-like stuff, was deemed not appropriate as a general question =/ Can't you take over a sector without a script Confused

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Khensu





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PostPosted: Tue, 24. Nov 09, 01:22    Post subject: Reply with quote Print

the diference between haveing a lot of stations in a secter and owning a sector is huge Smile

for starters you have to defend your own place Smile
and with this script you get tax money to Very Happy


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