So, I was daydreaming again, thinking about the MMO’s that are out there AND playing Reunion at the same time.
So, here are my shortened thoughts about the space MMO’s and a possible X-Online. Note that you DON’T HAVE TO READ IT, I’m just living out the possibilities of free speech and not nagging Egosoft or anyone else to make it (that will be on another topic). So please, don’t start this “it’s been said a quazillion times” and stuff. These are just my thoughts.
Also, I put this in to the “Off topic” since 90% of it is about other games.
The space-MMO industry is having its renaissance nowadays with games like JGE, EVE and Black Prophecy. Whit this happening Egosoft would have a great potential in making the ever-so-long promised X-Online, mainly because it would be different from the titles above.
EVE-online
EVE is the World of Warcraft of space. Literally. The scenery is changed from Azeroth to New Eden, spells are now lasers and missiles, while guilds are made into corporations (note: the corps are good). But basically, you can’t argue that deep inside it’s almost the same, or at least has resemblance which it tries to hide. Move mouse, click and hope your skills are high enough. You don’t have to do anything. Even if you’re a wiz in space-combat and have reflexes better then a cat on steroids, you can still die if you haven’t bought and trained the gunnery skill or anything else. Long story short: you don’t control anything….Wait, I take that back: you control corps and alliances. That’s good. But not everyone can (and wants to) be a multimillionaire capitalist scumbag who sucks money out of you ever since you came to this world. So, again: a majority of players don’t really control anything.
But don’t get me wrong; EVE is a great game that even though is WoW’s evil stepbrother, it has a lot of new stuff in it which that greedy little…sorry.. what WoW doesn’t have.
As my last words here I would only like to say that EVE lost a few of its fans lately; at least I believe because me and 4 of my friends who were playing EVE left the game after Apocrypha gave it this whole new gameplay feeling. Don’t get me wrong, others may like it, it’s just that it isn’t the good old EVE to me as it used to be. for me, there became a huge hole in the space-MMO field that needs to be filled.
pro:
- space
- HUGE space
- player driven economy
- looks great
- big ships
- felt great
con:
- felt great
- skill based
- dejavu
- need a tad good PC
Jumpgate Evolution
(I know criticising a game that is not even out yet isn’t such a good idea. Naaah, I’ll do it anyway). NetDevils upcoming game has the biggest possibility to become a great hit. It looks great, can be played on almost every computer, AND it is not skill based! You actually control your ship. Now that’s something space-game fans have been waiting for! But at what price? As far as I know the game wont feature Newtonian physics. And I don’t mean Babylon 5: IFH realistic physics, nor X3’s looks-and-feels-a-tad-like-it physics. No physics (bite my head off if I’m wrong). The game will be totally arcade-style with you in your tiny little tin-can. Which brings us to point b.): no capital ships – at least none which are controllable – yet. Last time I heard anything about this argument, the developers said that “they are thinking on it, but there probably wont be any cap. ships. If there will be, then it might be that they’ll need more that 1 man to handle”. Now, I don’t know about others, but when I run a good busyness in the X-games, I like to get in my pimp mobile (a Titan), and cruise around waving to the polygon-brained NPC traders. And I would sure like to do that to real people to in an MMO. The other thing is that I don’t want to pay to become a turret-boy. If I’m in a battle then I want to be IN it. Sure, teamwork and “for a greater benefit. But I’m greedy and I believe many of us are and we want to be the “heroes” of the battlefield. So, 3 bad points – or more like flaws.
pro:
- you actually control the ship
- looks awesome
- will run on almost every PC
con:
- to arcade-ish
- no capital ships
- puts too much on the “FIGHT” part as far as I see
Vendetta Online
Look above. I admit I played this game only for a short time, but my thoughts about it are all written above. Add: little universe, not to diverse. Pro is that AFAIK there are capital-ish ships.
Infinity: The quest for Earth
In development, Infinity (for short) looks like it will possibly become the grand mother of all MMO-s. And not grandmother as in that old lady who calls you up every weekend nagging about you not coming to visit her. Grand mother as in it will contain everything that you every dreamed of: a huge universe where you can fly anywhere with tons of ships, then land shamelessly on a planet to view the alien world – and all this with an awesome graphical engine.
pro:
- beautiful
- everything you ever dreamed of
con:
- still in development….
- …and holds many secrets
Black Prophecy
Again a game that isn’t even out yet, although it is clear that this will be for the kids of the top 10.000 of our society who’s dads will be able to cough up a small amount of money to buy an atom reactor that will run this monster and hope that it wont turn into Chernobyl 2. Not much is known about the game that it is beautiful and that it’s an MMO that will let 300 players enjoy it at once (again, based on the last info I heard). It might be me but 300 is not MASSIVE on the internet – in fact, it’s not even massive anywhere in todays world. Sounds more like a sci-fi CS to me, where there are 150 terrorists and 150 non-terrorists.
pro:
- another space MMO
- beautiful
con:
- the system requirements will probably beat NASA’s computers
- not much is known
So, after this short summary, here’s what I think:
X-Online
There is a hole because there are no spacesimulator MMO-s which have partial Newtonian physics and balance well between trade-fight-build-think. This hole could be stuffed in with X-Online. First of: X has a name. it’s not like a one-nighter girl whose name you don’t even know and pray to God tomorrow that you didn’t get a disease. No. Egosoft has already proven itself with the X-series and has a paper that she is clean. Second: X is huge. In every aspect, from story to the universe itself. Ships were a different story till TC introduced a bucketful of new ones (which I feel uncomfortable with in a certain way). There are a lot of races and a lot of possibilities. I don’t have to tell you why X is good.
Now for the difficult parts. The games above all contained HUMANS and only humans as playable characters, whilst X only had 1 human faction for 4 games (X, XT, X2, X3R). TC introduced the Terrans and the Aldrin Colony. That’s 3 cool factions. And the others? Well, I really don’t think that becoming a Teladi would be a problem if Egosoft would solve the character making in a way so that there wouldn’t be 2 exactly identical lizards and others.
Space is now bigger which means more space (bad joke) for you to live in. But if players (a lot of them) would want big corporations that expand throughout the X-Universe, then it would have to be bigger. That’s a problem.
You cant doubt that X has always had groundbreaking graphics. But an MMO would need to be playable for a lot of people, which means:
a.) they would have to reach back to the Reunion graphics (which is quite playable now)
b.) optimise more
c.) make a new graphics engine
d.) use someone else’s engine
Capital ships. Now, here I will talk a bit about my own idea: M8-6-5-4-3-TS-TP-TM classes would be played as in the normal X-games (like a simulator), while the M7-2-1-TL would be skill based and movement would be like in EVE. Yes. I would put in skills at a certain level, but to be fair, big ships wouldn’t be able to fire on small ships. And why would you need big ships then? Well…. I actually took this out of my dream MMO where there is a big shield-ship-a-like which buffs everyones shields, and the best way to eliminate it would be another big ship, but with offensive abilities.
Factories. X is all about them. So, X-online needs to have them, but even a moron Boron could see that: every player owned factory that is in your game at the moment times every X-gamer + every X-gamer shooting = server crash. So, what I think is that the tone needs to bee on the quality and not on the quantity. Factories would need to bee more expensive and harder to maintain, so that only corps and really wealthy persons (Billious Gatesesous IV) would be able to buy them. Also, I wouldn’t let them in the core systems. Same for fights: the core sectors would probably be full of (sorry) noobs and carebares (like myself), so fighting would only be possible in the border systems (also, the police would react like Concord [EVE]).
As for the story: dunno. The Old Ones screwed around with the gates again thus new gates are opening with new sectors. This would solve the lack of conquerable space as well

So, the conclusion:
Egosoft, and only Egosoft (+the publisher and God) can decide whether to make X-Online or not. For those of you who don’t want an X-Online: you-don’t-have-to-buy-it. If you don’t want it, then don’t play it. I bought TC, and I don’t like it (shame on me. I’m playing Reunion as I’m writing this).
X-Online would be great and I would pay for it obviously but at a monetary crisis like this (and anytime else) I’ll let them decide whether they’ll make one or not.