
Download as ZIP here:

Extract into X3TC games directory.
As Cycrow plugin:

You will require Cycrows Plugin Manager for the spk file.
Overview:
Ware hunter is a universal best/buy sell indicator for wares. However it differs slightly from other information tools in that it helps "MORT" abilities and self equipping. However the emphasis is that it is a manual trading system as opposed to an automated trading process.
For any ship that is equipped with the Trading system extension, then best buys locator and best selling price locator the Ware hunter will search the Universe for any sectors you have Satallite (Navigation or Advanced) or Navigation beacon. The Ware Hunter command can be found in the ship's trading menu.
It performs its search based on one specific ware at a time however as it is not intended to replace UTs or ESTs capabilities of searching for trading opportunities.
The search has two modes P = Price and J = Jumps. A Price search will look accross the whole network for the best buy/sell price whereas a Jump search will try to find the nearest sector possible.
Sensible checks are in place so that you can trade with relevant stations to find them in the search. Such that if you could dock and trade with them for the specific ware (including notoriety checks) then it will be included if within your Satallite/beacon network.
The Ware hunter menu then has options if you want to chase after the product, either for purchasing or selling. Checks here are different as you have to be capable of transporting the ware. It will ask for amounts, install equipment and in the case of shields ask if you wish to install them (keeping a surplus for cargo if specified). Weapons are not installed by default. And upgrades (engine tuning, rudder optimisation and cargo extension) are not included in these options at the present time. For selling or purchasing it will do checks for cargo, amounts etc.
As it uses buy/sell commands money is managed through the homebase if set or if not through players general funds. It does not check for sufficient funds on starting orders, rather relying on checks at time of transaction. This allows more flexibility for "Just in time" purchases.
Once given a specific instruction to buy or sell the ship will then attempt to carry out the order, jumping by default or flying there normally if jump conditions are not met. Energy requirements for Jump is supplied in the information before deciding. If conditions have changed it will still fly to the station but on arrival will halt buying or selling and report the change.
For the "Playership", no automatic trading is implemented but the commands can be used to travel to the identified station as above. It registers a hotkey for configuration for the Playership.
(Will try to upgrade with Ships orders tab appearing in the incoming message details. At the present time unsure if this is possible.)
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Text file: 7812-L044
Command Trade 38
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As Governed by Community rules:
This script is free to use as long as you say thankyou in your topic .