EnglishGermanFrenchRussianItalianSpanish
Log inRegister
 
[Script][Mar/17/2009] Transfer Freight via Drones - working
Post new topic Reply to topic Goto page Previous  1, 2, 3  Next
View previous topic :: View next topic
Author Message
Jaga_Telesin





Joined: 16 Sep 2006
Posts: 418 on topic

Thank you for registering your game
PostPosted: Tue, 25. Aug 09, 21:10    Post subject: Reply with quote Print

Quote:
Then it flies to the ship to be collected. This now happens automatically. M2 owners now no longer have to collect the drones manually.

My freight drones are having problems with this particular step - they never dock back at the ship they launched from. They'll fly to within transporter range and unload, but then sit there with empty freight (1 shield only, installed), and not move.

Great script, I'd consider it essential to gameplay.. if I could get it working 100%. Smile

Edit: I think I found the bug not allowing this to complete. If you move the ship that the drone is following/transferring to outside of transporter range, it breaks the current action, and the drone simply reverts to "follow" mode. It will never dock correctly. I just tested with two drones, and for the second one my ship didn't move at all. The drone unloaded and docked correctly. Sounds like some error checking is needed in that routine is all. Otherwise, excellent script.

Back to top
View user's profile Send private message
Jaga_Telesin





Joined: 16 Sep 2006
Posts: 418 on topic

Thank you for registering your game
PostPosted: Tue, 25. Aug 09, 21:24    Post subject: Reply with quote Print

Found another bug just now, separate post so it can be referenced separately..

When the ship sending out a freight drone is within a short distance of the factory the drone is visiting, the drone will dock, load wares, undock, transfer to main ship, and then sit there like in the first bug I found. It never tries to dock with it's main ship.

Note: I'm using a Split Panther for this testing, which being a M7 should be big enough not to have any size or class issues for the script.

Back to top
View user's profile Send private message
Robert Foster



MEDAL

Joined: 02 May 2007
Posts: 471 on topic
Location: Tanis Planet
Thank you for registering your game
PostPosted: Wed, 16. Dec 09, 21:33    Post subject: Reply with quote Print

I am going to try this.
This is something I am looking for.
I hope it works Wink

Question though., If I suddenly get into a dog fight with the enemies,
Will these drones stay put docked within my ship I am piloting.?

I do not want them to all of a sudden fly out and start fighting.
because then I will have more problems than I really want.


_________________
I Am Currently Playing ( TRANSCEND-II )
I am a Asteroid Miner and I love to Mine - Brine, Nividium, Oil, Tellurium, Plutonium, Tridium, Metal, Tritanium and Gallium Crystals.
Proud owner of Protools|HD3 system.
Back to top
View user's profile Send private message
Tim-O





Joined: 15 Dec 2005
Posts: 182 on topic

Thank you for registering your game
PostPosted: Sun, 31. Jan 10, 12:23    Post subject: Reply with quote Print

Sorry for answering so late. I haven't been playing the game for about half a year now. And as a result I didn't check the forums any more. I don't know if I will have time to fix the bugs in the near future but thank you for pointing them out.

Jaga_Telesin wrote:
Quote:
Then it flies to the ship to be collected. This now happens automatically. M2 owners now no longer have to collect the drones manually.

My freight drones are having problems with this particular step - they never dock back at the ship they launched from. They'll fly to within transporter range and unload, but then sit there with empty freight (1 shield only, installed), and not move.

Great script, I'd consider it essential to gameplay.. if I could get it working 100%. Smile

Edit: I think I found the bug not allowing this to complete. If you move the ship that the drone is following/transferring to outside of transporter range, it breaks the current action, and the drone simply reverts to "follow" mode. It will never dock correctly. I just tested with two drones, and for the second one my ship didn't move at all. The drone unloaded and docked correctly. Sounds like some error checking is needed in that routine is all. Otherwise, excellent script.


I had this problem, too. But the reason was this: The drone unloaded its cargo into the ship, which then didn't have enough space left to fit the drone itself into. When I unloaded some wares, the drone docked. Perhaps you checked this already, but you never know... Wink

Jaga_Telesin wrote:
Found another bug just now, separate post so it can be referenced separately..

When the ship sending out a freight drone is within a short distance of the factory the drone is visiting, the drone will dock, load wares, undock, transfer to main ship, and then sit there like in the first bug I found. It never tries to dock with it's main ship.

Note: I'm using a Split Panther for this testing, which being a M7 should be big enough not to have any size or class issues for the script.


Perhaps the reason is the same? I normally use the drones on other ships while I'm not in the sector. In these cases I let the ship fly exactly to the location of the factory (-hub) and the issue the drone command. In these cases, everything works fine.

Robert Foster wrote:
I am going to try this.
This is something I am looking for.
I hope it works

Question though., If I suddenly get into a dog fight with the enemies,
Will these drones stay put docked within my ship I am piloting.?

I do not want them to all of a sudden fly out and start fighting.
because then I will have more problems than I really want.


The script has no effect on the behaviour of your drones while they are docked. When they are, they are another ware in your cargo hold behaving exactly in the way Egosoft intended. That means, they won't start fighting because they aren't fighting drones. But this doesn't have anything to do with my script Wink

BlackDemon wrote:
I didn't see anyone thank you for this yet, so I just want to say thank you SO much for this script! I seriously mean it!


Thank You, man. I really appreciate that!

Back to top
View user's profile Send private message
california3201





Joined: 19 Nov 2009
Posts: 15 on topic

Thank you for registering your game
PostPosted: Mon, 15. Mar 10, 00:53    Post subject: Just what I need Reply with quote Print

Were is the download button

Back to top
View user's profile Send private message
Deadbeat_Spinn



MEDALMEDALMEDAL

Joined: 19 Nov 2008
Posts: 6106 on topic
Location: Leaving The Well Of Stars And Approaching Eternity's End
Thank you for registering your game
PostPosted: Mon, 15. Mar 10, 00:55    Post subject: Re: Just what I need Reply with quote Print

california3201 wrote:
Were is the download button


In the OP.


_________________


Back to top
View user's profile Send private message
brclancy111





Joined: 02 Jul 2010
Posts: 2 on topic

Thank you for registering your game
PostPosted: Sun, 4. Jul 10, 07:58    Post subject: Reply with quote Print

Plugin .spk file:
http://www.mediafire.com/?5mnwhjnyytn

Back to top
View user's profile Send private message
Vivicector





Joined: 10 Jul 2008



PostPosted: Mon, 5. Jul 10, 08:45    Post subject: Reply with quote Print

This is the great script! Many thanks to its creator. It works just fine, no serious bugs. However, it would be convenient to add check for cargo space on ship/ships before starting the transfer, so problems with no space for drone and/or cargo never occur again.

Back to top
View user's profile Send private message
Bishop149





Joined: 09 Apr 2004
Posts: 1419 on topic
Location: London
Thank you for registering your game
PostPosted: Fri, 30. Jul 10, 12:31    Post subject: Reply with quote Print

Question Can this script be used to make repeated runs, I.e.
Can I task a freight drone to: Pick up ware at ship A, Drop of at Ship B, Repeat to infinity.

Would be a really useful feature, especially for mobile mining!

Also, forgive my scripting ignorance but what is classed as a "Big ship", TM's, Superfreighters?


_________________
"Shoot for the Moon. If you miss, you'll end up co-orbiting the Sun alongside Earth, living out your days alone in the void within sight of the lush, welcoming home you left behind." - XKCD
Back to top
View user's profile Send private message
Tim-O





Joined: 15 Dec 2005
Posts: 182 on topic

Thank you for registering your game
PostPosted: Fri, 13. Aug 10, 20:09    Post subject: Reply with quote Print

Vivicector wrote:
This is the great script! Many thanks to its creator. It works just fine, no serious bugs. However, it would be convenient to add check for cargo space on ship/ships before starting the transfer, so problems with no space for drone and/or cargo never occur again.


Thanks! The cargo check was left out deliberately because you never know what happens while the drone is flying around. Also it would add extra complexity which I didn't want to include in my first script (more complexity => more bugs).

Bishop149 wrote:
Question Can this script be used to make repeated runs, I.e.
Can I task a freight drone to: Pick up ware at ship A, Drop of at Ship B, Repeat to infinity.

Would be a really useful feature, especially for mobile mining!

Also, forgive my scripting ignorance but what is classed as a "Big ship", TM's, Superfreighters?


The drones cant be used to make repeated runs. Sorry.

As for the Big Ship issue: I haven't been scripting or playing for some time now, so I don't exactly remember. But I think a Big Ship was everything that is bigger than a TM. (i.e. M6 upwards. Not sure about MCool

Back to top
View user's profile Send private message
Playbahnosh





Joined: 25 Mar 2009
Posts: 754 on topic

Thank you for registering your game
PostPosted: Sun, 12. Dec 10, 06:14    Post subject: Reply with quote Print

Hey! I can see you have abandoned this script a long time ago, but if you still read this, here is some feedback:

I installed this script yesterday and it works like charm! I use it to trade stuff from my M7 Griffon, no problems so far!

There is one little thing that might be a bug: I tried to use it to trade with a Military Outpost but the drone just kept on "avoiding", it couldn't dock. Not a real problems since the Military Outpost can dock capital ships, but I thought I mention it.

Is there any chance you come back and tweak this script a little? Maybe add checks for ware and cargo space availability? That would make it totally perfect. It works without those, obviously, but you might wanna add them just for being user friendly Smile

Back to top
View user's profile Send private message
dpadula





Joined: 15 Aug 2006
Posts: 238 on topic

Thank you for registering your game
PostPosted: Sun, 16. Jan 11, 20:07    Post subject: Reply with quote Print

Here is a bug I recently discovered but is not a big deal to avoid. I noticed it when doing the Fatal Fury missions. If I have a Freight Drone out and about and I dock to finish the mission and get a new briefing it will lock up the game. It will also do it if a drone is left in a system and I jump into a Kha'ak Sector. Like I said it is simple to avoid by just making sure that I have all of the drones in my ship. Just wanted to mention it in case others run into this issue.

Even though this has been long abandoned it is still awesome!! Thanks for the great script.


_________________
-----
MacBook Pro i7 2.66ghz
4 gb ram
runs like a dream in Win 7 64-bit
Back to top
View user's profile Send private message
Sniper101





Joined: 25 Aug 2009
Posts: 11 on topic

Thank you for registering your game
PostPosted: Sun, 23. Jan 11, 06:30    Post subject: Reply with quote Print

if any one cares this works with X-tended 1.1, has the same lockup / crash dpadula posted but works none the less.just dont leave your drones behind Laughing

Back to top
View user's profile Send private message
LizardCor



MEDALMEDAL

Joined: 19 Mar 2011
Posts: 252 on topic

Thank you for registering your game
PostPosted: Sun, 8. Jan 12, 19:28    Post subject: Reply with quote Print

Hi.

Script add modified status?


_________________
S.O.P.H.I.E. - Stamp Out Prejudice Hatred and Intolerance Everywhere

Back to top
View user's profile Send private message AIM Address
Calgor Grim





Joined: 08 Sep 2011



PostPosted: Tue, 19. Jun 12, 19:58    Post subject: Reply with quote Print

Sorry to Necro this but, anyone have this?

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic Reply to topic Goto page Previous  1, 2, 3  Next
 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum
Control Panel
Login Data
The time now is Fri, 24. Nov 17, 15:04

All times are GMT + 2 Hours


Board Security

Copyright © EGOSOFT 1989-2017
Powered by phpBB © 2001, 2005 phpBB Group
Template created by Avatar & BurnIt!
Debug: page generation = 0.64596 seconds, sql queries = 29