Egosoft MD Gives Interview to Mac Gamer Website

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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Toastie
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Egosoft MD Gives Interview to Mac Gamer Website

Post by Toastie »

Bernd Lehahn, Egosoft's Managing Director, recently gave a short interview to the Mac Gamer website in German about VP Ltd's plans to re-port X3: Reunion and to port X3: Terran Conflict, which we exclusively shared with you in the last X Universe News, as well as other aspects of the X-Series and Egosoft's plans.

We bring you this interview now in English. We hope you find it interesting.



Many Mac gamers may not know the name 'Egosoft' although this German company had a significant influence in the business for many years and is well established with Mac users with its X-Series. We speak with Bernd Lehahn about the company, the X-Series and future plans.

Mac Gamer: Hello, Bernd, it's great that you can spare a little time. Please briefly introduce yourself to our readers - how long have you been with Egosoft and what are your duties?

Bernd Lehahn: Hi, my name is Bernd Lehahn. I co-founded the company with a buddy in 1989. Egosoft was a lot smaller in the past and I programmed a lot myself but the team size has grown so much with X3: Reunion that I concentrate mostly on gameplay design and management.

Mac Gamer: You have recently concentrated entirely on the X-Series. How would you describe the attraction of the X-Series to someone who has no knowledge of it?

Bernd Lehahn: You get a universe, which is fully simulated and in which you can do what you want. The player has the freedom to decide how to spend time in this universe. We give you incentives and suggestions, but you can ignore all those, start wars or build trading empires and give your imagination free rein.

Mac Gamer: The Mac port of X2: The Threat was fine, the Virtual Programming implementation of X3: Reunion using CIDER technology was, however, a disaster and it was unplayable on many systems. Are you aware of this?

Bernd Lehahn: Yes, unfortunately. I only had a Mac at the time that was clearly too weak to test it privately and I was told that the bad impression I got was because of my system. In the meantime VP, who do the Mac porting, have identified the problem and are working with a new team on a full port, not only of X3: Reunion, but also of X3: Terran Conflict.

Mac Gamer: Are you considering a concurrent Mac implementation of future titles? The Mac market is growing daily and is quickly catching Windows up.

Bernd Lehahn: At the moment, it's a little early to decide about future projects.

Mac Gamer: Your new baby, X3: Terran Conflict, has been available just for PC since October and also, through Virtual Programming, will appear in a Mac version. What is the biggest advantage of the latest installment, in your view? What makes it unique, compared to its predecessors?

Bernd Lehahn: The return to Earth - it's the climax of a game universe which was introduced in X - Beyond the Frontier. The X Universe will be joined to the Solar System in Terran Conflict. Many new sectors can be explored near planets and moons known to us, we show the highly advanced technologies of Earth and the two factions that have military control over it all. Terran Conflict is, moreover, simply the best and most complete X game.

The user interface has been thoroughly reworked and many new ships, groups, stations and goods have been introduced. The single most important improvement, in my opinion, is the new mission system with many generic missions and full plot campaigns.

Mac Gamer: How do the sales figures look then? Which game has sold better than the others and which one not so well?

Bernd Lehahn: That's difficult to differentiate. Almost every game has been sold in combination with its respective predecessor. Overall there has been a steady increase from installment to installment. We hope that this will hold true for Terran Conflict too.

Mac Gamer: In the X-Series you work closely with your own DevNet (Developers Network) Community in the development of the titles. How important to you now is the support of the fans?

Bernd Lehahn: Very important. We not only have testers in the community, but we have also recruited a significant number of translators and scripters. Even now many of the salaried employees at one time worked for free as DevNet volunteers.

Mac Gamer: In recent years you have dealt exclusively with the X-Series. Do you not feel like doing something else? :-) If so, what would it be, which direction would you go in?

Bernd Lehahn: Partly. We have the X-Series on one hand, of which X3: Terran Conflict is a worthy conclusion. We do, to a certain extent, have to break out of the constraints that the previous series has placed us in. But we have no desire to turn our back on the space genre. I am so convinced that there are still many possibilities to improve space gameplay, that I see no reason why we can't do something completely different. This new direction is in some ways like the old, but more radical. ;)

Mac Gamer: Overall the whole games market is tending towards consoles. Revenues in the PC business have drastically fallen recently. Do you think that this trend will persist and more emphasis in future will be placed on the Playstation & Co?

Bernd Lehahn: It's hard to say. In the past, it's often gone in phases between consoles and PC. I hope that it's so this time around and in the long run, both platforms can live beside one another. At the moment it's in fact necessary to develop big projects for at least one of the main consoles as well.

Mac Gamer: And finally... which title do you like to play when you want to relax?

Bernd Lehahn: It varies a lot. Sometimes arcade classics from the 80s, sometimes GTA IV. Recently I've been taking a look at Little Big Planet.
Nicholas Kabourakis
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Re: Egosoft MD Gives Interview to Mac Gamer Website

Post by Nicholas Kabourakis »

Bernd Lehahn wrote:We do, to a certain extent, have to break out of the constraints that the previous series has placed us in.
Very interesting indeed! I am wondering does that include gate-less travel and landing on planets?
Bernd Lehahn wrote:But we have no desire to turn our back on the space genre. I am so convinced that there are still many possibilities to improve space gameplay, that I see no reason why we can't do something completely different.
I know that Egosoft is among the few (really few!) companies that haven't lost sight of the space games. For that I am really grateful and I pledge myself (again) as a fanatic supporter! By the way, I couldn't agree more with this last quote...

Great news, Thanks Toastie for bringing it around!

Cheers,
Nicholas
palm911
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Post by palm911 »

Mac Gamer: Are you considering a concurrent Mac implementation of future titles? The Mac market is growing daily and is quickly catching Windows up.
YEAH RIGHT>>>> hahahahahaha.,.. i love fan bois

besides that very interesting article.
X gamer , one at a time.
Dragoongfa
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Post by Dragoongfa »

palm911 wrote:
Mac Gamer: Are you considering a concurrent Mac implementation of future titles? The Mac market is growing daily and is quickly catching Windows up.
YEAH RIGHT>>>> hahahahahaha.,.. i love fan bois

besides that very interesting article.
Iirc MACs did increase their market share, from 3% they went to 4,5% :P.

Vista on the other hand holds around 35%.

I hate fanboys.
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fOSSil
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Re: Egosoft MD Gives Interview to Mac Gamer Website

Post by fOSSil »

Toastie wrote:This new direction is in some ways like the old, but more radical. ;)
Ohhh what a tease, I would like to be a fly on the wall at Egosoft... *Imagination running wild...*
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perkint
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Post by perkint »

Sounds good :D

Wonder what this comment means:
Bernd wrote:At the moment it's in fact necessary to develop big projects for at least one of the main consoles as well
Either he doesn't class their new project as big, or they are developing for a console as well?

Cheers.

Tim
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Re: Egosoft MD Gives Interview to Mac Gamer Website

Post by scritty »

At the moment it's in fact necessary to develop big projects for at least one of the main consoles as well.
Hmm really not looking forward to trying to play complex games with one of those flipping joypads.

"Press the green button in conjunction with the right shoulder button...and the central"shift" button to close cargo bay doors"

I'll be pining for a keyboard.

As an example - just played A-train 8 demo for PC - it's very good, and unlike the 360 version is actually playable - not like trying to tie your shoelaces with your hands in your pockets - if that's the future of deep strategical PC games I'm taking up Chess.



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BigVern
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Post by BigVern »

Interesting article.

I too bought A-Train HX for the 360 but got so confounded it was traded in after a couple of weeks. Not tried the AT8 PC demo as the Japanese menus are a bit daunting, unlike Densha de Go where you could work out how to drive the train.

Anyhow, back on topic (sort of) I wonder if Egosoft ever thought of doing a transport simulation? They already have the financial model and I'm sure the creative genius which shaped the X games could produce something really special.
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siwy0184
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Post by siwy0184 »

Would be nice to see Xmmo -recently played eve, just if there was ship control system like in X series, or x was online game... :roll:
eladan
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Post by eladan »

siwy0184 wrote:Would be nice to see Xmmo -recently played eve, just if there was ship control system like in X series, or x was online game... :roll:
May I direct you to this recent discussion - LAN, multiplayer, MMO all have similar requirements. :wink:
Demolisher 2
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Re: Egosoft MD Gives Interview to Mac Gamer Website

Post by Demolisher 2 »

Bernd Lehahn: Partly. We have the X-Series on one hand, of which X3: Terran Conflict is a worthy conclusion. We do, to a certain extent, have to break out of the constraints that the previous series has placed us in. But we have no desire to turn our back on the space genre. I am so convinced that there are still many possibilities to improve space gameplay, that I see no reason why we can't do something completely different. This new direction is in some ways like the old, but more radical.

Bernd Lehahn: It's hard to say. In the past, it's often gone in phases between consoles and PC. I hope that it's so this time around and in the long run, both platforms can live beside one another. At the moment it's in fact necessary to develop big projects for at least one of the main consoles as well.
These two statements worry me.

X3TC was not released for any console. I always suspected that X3TC was just a money-spinner to provide capital for the "Big Project".
And now Bernd says that it is nescessary to develp a "Big Project" for at least one of the consoles.
This must be why the X-series has come to an end.
To facilitate a simpler gameplay for a simpler audience with simpler controllers - the console market.
Bernd goes so far as to say that the new game would be a "completely different" type of gameplay.
Making the game simple would alienate almost entirely their current fanbase from the games.
Are Egosoft cold-hearted and ruthless enough to put money before the fans that have supported them for over a decade?
I think the short answer is yes. After all, Egosoft is still just a company, and we all know what the number one priority is for a company.

Maybe it's just me, but I think we should prepare for the worst.
This signature is here because it makes my posts look longer and therefore makes me seem like I know what I am talking about - which I do, honest! :wink: For example, the Ray is the best M2 and a Falcon always beats the other M3s, see!

Hey, now that TC is out the Ray does seem to be one of the best M2's. Maybe I had better change my sig...
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Re: Egosoft MD Gives Interview to Mac Gamer Website

Post by zenbuda »

Bernd Lehahn: It's hard to say. In the past, it's often gone in phases between consoles and PC. I hope that it's so this time around and in the long run, both platforms can live beside one another. At the moment it's in fact necessary to develop big projects for at least one of the main consoles as well.


sigh... Unfortunately MS has pushed us to this buy saying on one hand we will support PC gaming and in the other pulling money and dollars away from the PC market(killing the MS Flight sim team to name one). They have always wanted to control the market and unfortunately with a closed system they have the ultimate control either by the encryption on the Xbox 360 hardware or by the monthly dues required for Xbox Live. Its becoming almost desperate for anything on the PC to not be just a shadow of the console versions (GTAIV yikes what a crappy port). So while I can sympathies with this decision for console I am saddened by it. One of the last critical important space sims left in a genre and even they have to bend to the will of console this is a sad day indeed...( I guess I should have seen the writing on the wall when Mr Carmack did this)... I hope were over reacting and this is only a minor distraction from what we hold near and dear in our hearts.
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Post by ThommoHawk »

To the smug PC gamers out there who cant help smirking at the Mac OS market share:

The article is about porting updated X3 games to MAC OS. Even though the market share percentage for Mac is modest compared to PC, the number is still in the MILLIONS, and increasing.

Get it? Mac users are very fond of the Mac OS. They are also very keen on beautiful games and graphics the Mac can process. If Egosoft / VP Ltd get it right, this could easily double the users of X3 Universe games overnight - and Mac users tend to be proud owners of software that is paid for - not illegal copies. This means sales should also increase proportionately. X3 Universe has the potential to become the flagship game on Macs.

So I hope Egosoft and VP Ltd the best of luck in this effort. This will help keep the MAC/PC game genre alive, and more diverse opposed to console only games being developed.

Edited: 'flagship game...'
[XTrilogy]: Holy Argnu cows! I have found it! An asteroid of pure ore - 100% - I am rich! Now, I just need to find one like that made from silicon. hmmm, where do I want to go today?
X REBIRTH? "JUST A TOURIST until X4 IS RELEASED! Because That SUPERNOVA sure went FUBAR" (Quoting T.Hawk. Read all about it at: http://forum.egosoft.com/viewtopic.php?t=353678) :x3:
eladan
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Post by eladan »

Can we please keep comments relevant to the content of the interview, and not turn this thread into an OS war? Thanks.
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ezra-r
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Post by ezra-r »

As long as space games keep coming and if they are expanded much more than X3:TC without the X related restrictions of gates and small sectors.. Im in!

Dont drop the PC version please, and if you ever do, make sure we can plug a keyboard a mouse and a joystick to the console of choice to play the same was as always ;) (I'd never leave the PC though)
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Post by Yeorin »

Egosoft, as long as you're making awesome games, I'll be right here to buy them. :D I'm really glad to see that statement regarding the company loyalty to the space genre. It's one of my favorite genres.
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Post by Paranoid66 »

I think a move away from X as we know it has a lot of positive potential. Sometimes you need a little SPACE to grow.

A simple interface for a complex game would be wonderful. I am not convinced better control methods always have to result in a more simplistic overall game.

I'm sure we can still have plenty of micro management.
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Re: Egosoft MD Gives Interview to Mac Gamer Website

Post by scritty »

Demolisher 2 wrote: Maybe it's just me, but I think we should prepare for the worst.
Sadly I agree.

Having said that they are devs are even dumbing down the already shallow console games.

The new Res Evil is now just an "on rails" FPS.

I think the future for serious gamers is away from the big publishers altogether. Independants continue to produce excellent, deep and cheap (sometimes free) titles with the depth of X series, just not the graphical prowess. King's Bounty made it main stream.

But I have had a great time with Egosoft and the X series. I hope the next game isn't a "Freelancer" or "Starlancer" clone...but I have a horrible feeling that (albeit with far better graphics) it will be :cry:

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Re: Egosoft MD Gives Interview to Mac Gamer Website

Post by eladan »

scritty wrote:But I have had a great time with Egosoft and the X series. I hope the next game isn't a "Freelancer" or "Starlancer" clone...but I have a horrible feeling that (albeit with far better graphics) it will be :cry:
Fortunately, I'm more optimistic than that. :wink:

I think I read somewhere (don't ask me where though - I may only be starting a rumour) that one of the reasons for moving away from the X series was to get past some limitations that sticking with the series enforces, by making you stay lore-accurate. I.e. that they could discard some of the stuff which the X series has shown doesn't work well, or find some way to rework it. An example might be to rework the method of travel between sectors (or even do away with the concept of sectors altogether) such that there are no traffic jams at the travel points the way there currently can be with gates and TOAs.

So it's not necessarily bad news here. Egosoft haven't changed, and they clearly like in-depth games as much as we do, so don't despair yet. :)
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Re: Egosoft MD Gives Interview to Mac Gamer Website

Post by pelador »

eladan wrote:So it's not necessarily bad news here. Egosoft haven't changed, and they clearly like in-depth games as much as we do, so don't despair yet. :)
Maybe add the words "Dont Panic!" on the back of the X-Gold box? :wink:

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